Patents by Inventor Simon Breslav

Simon Breslav has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230334187
    Abstract: A computer system to implement automated parametric modeling of a built environment and simulating applying a plurality of sustainability metrics to respective modeled built environments.
    Type: Application
    Filed: April 14, 2022
    Publication date: October 19, 2023
    Applicant: TRAX.GD CORP.
    Inventors: Azam KHAN, Simon BRESLAV, Nikolas McGlashan, Curtis Ho, David Gerber
  • Patent number: 11663235
    Abstract: In various embodiments, a visualization engine generates graphs that facilitate sense making operations on data sets. A graph includes nodes that are associated with a data set and edges that represent relationships between the nodes. In operation, the visualization engine computes pairwise similarities between the nodes. Subsequently, the visualization engine computes a layout for the graph based on the pairwise similarities and user-specified constraints. Finally, the visualization engine renders a graph for display based on the layout, the nodes, and the edges. Advantageously, by interactively specifying constraints and then inspecting the topology of the automatically generated graph, the user may efficiently explore salient aspects of the data set.
    Type: Grant
    Filed: February 23, 2017
    Date of Patent: May 30, 2023
    Assignee: AUTODESK, INC.
    Inventors: Jian Zhao, Michael Glueck, Azam Khan, Simon Breslav
  • Publication number: 20180081862
    Abstract: In various embodiments, a visualization engine generates graphs that facilitate sense making operations on data sets. A graph includes nodes that are associated with a data set and edges that represent relationships between the nodes. In operation, the visualization engine computes pairwise similarities between the nodes. Subsequently, the visualization engine computes a layout for the graph based on the pairwise similarities and user-specified constraints. Finally, the visualization engine renders a graph for display based on the layout, the nodes, and the edges. Advantageously, by interactively specifying constraints and then inspecting the topology of the automatically generated graph, the user may efficiently explore salient aspects of the data set.
    Type: Application
    Filed: February 23, 2017
    Publication date: March 22, 2018
    Inventors: Jian ZHAO, Michael GLUECK, Azam KHAN, Simon BRESLAV
  • Patent number: 9891791
    Abstract: Methods, systems, and apparatus, including computer programs encoded on computer storage media, for generating presentations of views of building entities according to an interaction graph. One of the methods includes processing building information model data to identify a plurality of building entities, wherein each building entity represents a respective feature of a building modeled by the data. Relationships between different respective pairs of the building entities are determined. The relationships are traversed according to simulated user interactions with respective presentations of a plurality of the building entities.
    Type: Grant
    Filed: July 18, 2013
    Date of Patent: February 13, 2018
    Assignee: Autodesk, Inc.
    Inventors: Azam Khan, Simon Breslav, Alexander Tessier, Ramtin Attar, Michael Lee
  • Patent number: 8787698
    Abstract: Methods and apparatus for directional texture generation using image warping. An image warping directional texture generation method may, for example, be used to design hair or hairstyles. The method may obtain one or more user strokes via a provided brush or other user interface element to paint directional texture, such as hair, onto a target image. Primitives, such as strands, wisps, partings, etc., may be used to paint the directional texture. After the user applies a stroke to paint a primitive or a portion of a primitive onto the target image, the primitive may be automatically adjusted to fit the primitive to the stroke, handle distortion artifacts, and blend the primitive into the existing image. The user may continue to apply strokes until satisfied with the overall result.
    Type: Grant
    Filed: August 18, 2010
    Date of Patent: July 22, 2014
    Assignee: Adobe Systems Incorporated
    Inventors: Holger Winnemoeller, Simon Breslav
  • Patent number: 8532387
    Abstract: Methods and apparatus for procedural directional texture generation. A procedural directional texture generation method may, for example, be used to design hair or hairstyles. The method may obtain one or more strokes, one or more optional masks, and one or more optional user maps. One or more interpolated orientation maps may be generated from the input. The orientation maps, possibly along with one or more optional user maps, may be used to compute synthetic low-frequency lighting. A noise map may be generated at one or more frequencies and used, along with the interpolated maps, to generate high-frequency lighting. Alternatively, a flow-guided texture synthesis method may be used to generate high-frequency lighting. The low- and high-frequency lighting may then be combined to generate a desired frequency spectrum. Color may be added to the full structure, or alternatively color may be added at an earlier step.
    Type: Grant
    Filed: August 18, 2010
    Date of Patent: September 10, 2013
    Assignee: Adobe Systems Incorporated
    Inventors: Holger Winnemoeller, Simon Breslav
  • Publication number: 20130121613
    Abstract: Methods and apparatus for directional texture generation using image warping. An image warping directional texture generation method may, for example, be used to design hair or hairstyles. The method may obtain one or more user strokes via a provided brush or other user interface element to paint directional texture, such as hair, onto a target image. Primitives, such as strands, wisps, partings, etc., may be used to paint the directional texture. After the user applies a stroke to paint a primitive or a portion of a primitive onto the target image, the primitive may be automatically adjusted to fit the primitive to the stroke, handle distortion artifacts, and blend the primitive into the existing image. The user may continue to apply strokes until satisfied with the overall result.
    Type: Application
    Filed: August 18, 2010
    Publication date: May 16, 2013
    Inventors: Holger Winnemoeller, Simon Breslav
  • Publication number: 20130121608
    Abstract: Methods and apparatus for procedural directional texture generation. A procedural directional texture generation method may, for example, be used to design hair or hairstyles. The method may obtain one or more strokes, one or more optional masks, and one or more optional user maps. One or more interpolated orientation maps may be generated from the input. The orientation maps, possibly along with one or more optional user maps, may be used to compute synthetic low-frequency lighting. A noise map may be generated at one or more frequencies and used, along with the interpolated maps, to generate high-frequency lighting. Alternatively, a flow-guided texture synthesis method may be used to generate high-frequency lighting. The low- and high-frequency lighting may then be combined to generate a desired frequency spectrum. Color may be added to the full structure, or alternatively color may be added at an earlier step.
    Type: Application
    Filed: August 18, 2010
    Publication date: May 16, 2013
    Inventors: Holger Winnemoeller, Simon Breslav
  • Patent number: 8249365
    Abstract: Methods and apparatus for directional texture generation using flow-guided, sample-based texture synthesis. A texture synthesis directional texture generation method may, for example, be used to design hair or hairstyles. The method may obtain one or more strokes, one or more optional masks, one or more optional user maps, and directional texture samples. A target region and one or more samples may be divided into patches. For each patch in the target region, a matching patch from the samples may be located according to one or more features to generate a similarity map. The patches in the target region may then be replaced with the patches from the samples according to the similarity map. To match sample patches to target region patches based on features such as color and brightness, a procedural directional texture generation method may be used as a pre-processing step.
    Type: Grant
    Filed: August 18, 2010
    Date of Patent: August 21, 2012
    Assignee: Adobe Systems Incorporated
    Inventors: Holger Winnemoeller, Simon Breslav