Patents by Inventor Simon Cheng Liu

Simon Cheng Liu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11058957
    Abstract: The present disclosure relates to a method, a device and a system for computer game difficulty assessment. The method comprises: recording game data by a data collector in a process of simulating game playing by operating a computer game through an API (Application Programming Interface) of the computer game using an agent algorithm; measuring a goal attainment difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all attempts at each decision-making timing in the recorded game data; measuring a strategy space-related difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all actions at each decision-making timing in the recorded game data; assessing difficulty of the computer game based on a goal attainment difficulty and a strategy space-related difficulty at each timing.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: July 13, 2021
    Assignee: BEIJING BYTEDANCE NETWORK TECHNOLOGY CO., LTD.
    Inventors: Chaoran Li, Simon Cheng Liu, Heng Ma, Xianghao Guo, Cong Chen
  • Publication number: 20190351334
    Abstract: The present disclosure relates to a method, a device and a system for computer game difficulty assessment. The method comprises: recording game data by a data collector in a process of simulating game playing by operating a computer game through an API (Application Programming Interface) of the computer game using an agent algorithm; measuring a goal attainment difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all attempts at each decision-making timing in the recorded game data; measuring a strategy space-related difficulty of the computer game at this timing according to goal completion degrees of a plurality of goals corresponding to all actions at each decision-making timing in the recorded game data; assessing difficulty of the computer game based on a goal attainment difficulty and a strategy space-related difficulty at each timing.
    Type: Application
    Filed: March 27, 2019
    Publication date: November 21, 2019
    Inventors: Chaoran Li, Simon Cheng Liu, Heng Ma, Xianghao Guo, Cong Chen