Patents by Inventor Simon R. TWIGG

Simon R. TWIGG has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12274949
    Abstract: A method and device are disclosed for pseudorandomly generating a streamed video presentation of a draw game from a plurality of previously recorded video fragments using a deterministic random number generator. After all wagering is concluded, a deterministic random number generator also determines the outcome of the drawing. The method and device enable the periodic reseeding of the deterministic random number generator such that each new draw game deterministic random number generator will at least be partially reseeded with a different starting seed than was used in the previous draw game.
    Type: Grant
    Filed: October 28, 2024
    Date of Patent: April 15, 2025
    Assignee: INSPIRED GAMING (UK) LIMITED
    Inventors: Simon R. Twigg, Kenneth E. Irwin, Jr.
  • Patent number: 12277833
    Abstract: A method and device are disclosed for pseudorandomly generating a streamed video presentation of a draw game from a plurality of previously recorded video fragments. After all wagering is concluded, a random number generator determines the outcome of the drawing. The method and device enable the automated generation of a lifelike video draw game by culling a set of video fragments from a larger plurality, with the culling process at least partially determined by a feedback loop of player preferences. After the culling process is completed, a random number generator pseudorandomly selects video fragments from the culled set creating various scenes comprising the streamed video presentation.
    Type: Grant
    Filed: October 28, 2024
    Date of Patent: April 15, 2025
    Assignee: INSPIRED GAMING (UK) LIMITED
    Inventors: Steven Collett, Simon R. Twigg, Kenneth E. Irwin, Jr.
  • Patent number: 12268970
    Abstract: A method and device are disclosed for pseudorandomly generating a streamed video presentation of a draw game from a plurality of previously recorded video fragments. After all wagering is concluded, a random number generator determines the outcome of the drawing. The method and device enable the automated generation of a lifelike video draw game by culling a set of video fragments from a larger plurality, with the culling process at least partially determined by a feedback loop from the previous scene or game. After the culling process is completed, a random number generator pseudorandomly selects video fragments from the culled set creating various scenes comprising the streamed video presentation.
    Type: Grant
    Filed: October 28, 2024
    Date of Patent: April 8, 2025
    Assignee: INSPIRED GAMING (UK) LIMITED
    Inventors: Steven Collett, Simon R. Twigg, Kenneth E. Irwin, Jr.
  • Patent number: 12266238
    Abstract: A method and device are disclosed for providing dual sector authentication for an electronic draw game, allowing a plurality of player devices to interact over a network with front-facing and back-facing entities seamlessly. The front-facing entity ensures player login credentials, maintains a wallet for each player, and provides secure token IDs uniquely identifying each player to the back-facing entity. The back-facing entity pseudorandomly generates draw game video scenes, processes player wagers, and determines the draw game results.
    Type: Grant
    Filed: October 28, 2024
    Date of Patent: April 1, 2025
    Assignee: INSPIRED GAMING (UK) LIMITED
    Inventors: Simon R. Twigg, Kenneth E. Irwin, Jr.
  • Publication number: 20250058235
    Abstract: An apparatus and method are provided for creating a plurality of different video presentations that simulate a broadcasted game of chance. The game of chance has a plurality of successive stages, including a betting stage during which players enter bets for the game of chance, and a game play stage. The game play stage begins at the end of the betting stage and ends with a game outcome. A memory stores a plurality of video fragments associated with a game of chance. The video fragments include a first set of video fragments that are associated with the betting stage, and a second set of video fragments that are associated with the game play stage. At least some of the video fragments have a plurality of different video takes that represent the same video fragment. The second set of video fragments include a game outcome video fragment. The game outcome video fragment includes a plurality of different video takes that represent different game outcomes.
    Type: Application
    Filed: November 6, 2024
    Publication date: February 20, 2025
    Inventors: Steven COLLETT, Simon R. TWIGG, Steven B. DAVIES
  • Patent number: 11995947
    Abstract: An apparatus and method are provided for creating a plurality of different video presentations that simulate a broadcasted game of chance. The game of chance has a plurality of successive stages, including a betting stage during which players enter bets for the game of chance, and a game play stage. The game play stage begins at the end of the betting stage and ends with a game outcome. A memory stores a plurality of video fragments associated with a game of chance. The video fragments include a first set of video fragments that are associated with the betting stage, and a second set of video fragments that are associated with the game play stage. At least some of the video fragments have a plurality of different video takes that represent the same video fragment. The second set of video fragments include a game outcome video fragment. The game outcome video fragment includes a plurality of different video takes that represent different game outcomes.
    Type: Grant
    Filed: March 6, 2023
    Date of Patent: May 28, 2024
    Assignee: INSPIRED GAMING (UK) LIMITED
    Inventors: Steven Collett, Simon R. Twigg, Steven B. Davies
  • Publication number: 20230368601
    Abstract: An apparatus and method are provided for creating a plurality of different video presentations that simulate a broadcasted game of chance. The game of chance has a plurality of successive stages, including a betting stage during which players enter bets for the game of chance, and a game play stage. The game play stage begins at the end of the betting stage and ends with a game outcome. A memory stores a plurality of video fragments associated with a game of chance. The video fragments include a first set of video fragments that are associated with the betting stage, and a second set of video fragments that are associated with the game play stage. At least some of the video fragments have a plurality of different video takes that represent the same video fragment. The second set of video fragments include a game outcome video fragment. The game outcome video fragment includes a plurality of different video takes that represent different game outcomes.
    Type: Application
    Filed: March 6, 2023
    Publication date: November 16, 2023
    Inventors: Steven COLLETT, Simon R. TWIGG, Steven B. DAVIES