Patents by Inventor Simone GUGGIARI

Simone GUGGIARI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260141662
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to display a virtual character within a virtual environment on a display device. In some implementations, a method can include obtaining an input pose of the virtual character, wherein the virtual character is based on a rig that comprises a plurality of joints, receiving an indication of one or more of a position and an orientation of a target end effector located on the rig, determining an output pose for the rig wherein the determining comprises calculating a respective orientation and position of one or more joints of the plurality of joints of the rig based on the position of the target end effector and rotation constraints of a plurality of joints of a reference rig, and displaying the virtual character in the output pose on the display device.
    Type: Application
    Filed: November 24, 2025
    Publication date: May 21, 2026
    Applicant: Roblox Corporation
    Inventors: Vincent PETRELLA, Simone GUGGIARI, David BROWN, Emiliano GAMBARETTO, Kiran BHAT
  • Patent number: 12505635
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to display a virtual character within a virtual environment on a display device. In some implementations, a method can include obtaining an input pose of the virtual character, wherein the virtual character is based on a rig that comprises a plurality of joints, receiving an indication of one or more of a position and an orientation of a target end effector located on the rig, determining an output pose for the rig wherein the determining comprises calculating a respective orientation and position of one or more joints of the plurality of joints of the rig based on the position of the target end effector and rotation constraints of a plurality of joints of a reference rig, and displaying the virtual character in the output pose on the display device.
    Type: Grant
    Filed: September 1, 2023
    Date of Patent: December 23, 2025
    Assignee: Roblox Corporation
    Inventors: Vincent Petrella, Simone Guggiari, David Brown, Emiliano Gambaretto, Kiran Bhat
  • Publication number: 20250061670
    Abstract: Implementations described herein relate to methods, systems, and computer-readable media to display a virtual character within a virtual environment on a display device. In some implementations, a method can include obtaining an input pose of the virtual character, wherein the virtual character is based on a rig that comprises a plurality of joints, receiving an indication of one or more of a position and an orientation of a target end effector located on the rig, determining an output pose for the rig wherein the determining comprises calculating a respective orientation and position of one or more joints of the plurality of joints of the rig based on the position of the target end effector and rotation constraints of a plurality of joints of a reference rig, and displaying the virtual character in the output pose on the display device.
    Type: Application
    Filed: September 1, 2023
    Publication date: February 20, 2025
    Applicant: Roblox Corporation
    Inventors: Vincent PETRELLA, Simone GUGGIARI, David BROWN, Emiliano GAMBARETTO, Kiran BHAT
  • Patent number: 10445940
    Abstract: A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: October 15, 2019
    Assignees: DISNEY ENTERPRISES, INC., ETH ZÜRICH
    Inventors: Martin Guay, Gökçen Çimen, Dominik Tobias Borer, Simone Guggiari, Ye Yuan, Stelian Coros, Robert Walker Sumner
  • Publication number: 20190287305
    Abstract: A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.
    Type: Application
    Filed: March 15, 2018
    Publication date: September 19, 2019
    Inventors: Martin GUAY, Gökçen ÇIMEN, Dominik Tobias BORER, Simone GUGGIARI, Ye YUAN, Stelian COROS, Robert Walker SUMNER