Patents by Inventor Soren Hannibal Nielsen

Soren Hannibal Nielsen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10460524
    Abstract: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
    Type: Grant
    Filed: October 26, 2016
    Date of Patent: October 29, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Michael D. McGrath, Tommaso Checchi, Soren Hannibal Nielsen, Robert Poerschke
  • Patent number: 10445946
    Abstract: Rendering of a dynamic workplane in a 3D rendering environment accessed through a two dimensional user interface is provided. The dynamic workplane is associated to a rendering tool in a rendering application for the 3D environment. The dynamic workplane orientation and position are dependent on the view perspective, the rendering tool selected and an interaction location in the 3D environment. The location and orientation of the dynamic workplane can change with each interaction by the user, each tool selected, and with changes in perspective relative to the 3D environment.
    Type: Grant
    Filed: October 29, 2013
    Date of Patent: October 15, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Soren Hannibal Nielsen, Kim McAuliffe, Patrick O'Leary
  • Patent number: 10306215
    Abstract: Aspects of the technology described herein can insert a 2D object into a 3D environment utilizing a monoscopic view with controlled convergence. An exemplary computing device may use a depth regulator to determine a depth associated with a stereoscopic view. Moreover, a view converter in the exemplary computing device can transform the stereoscopic view into a monoscopic view with a controlled convergence distance. Further, a display configurator in the exemplary computing device can cause an external object to be displayed in the monoscopic view.
    Type: Grant
    Filed: January 13, 2017
    Date of Patent: May 28, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Soren Hannibal Nielsen, Jonathan Hoof
  • Publication number: 20180035104
    Abstract: Aspects of the technology described herein can insert a 2D object into a 3D environment utilizing a monoscopic view with controlled convergence. An exemplary computing device may use a depth regulator to determine a depth associated with a stereoscopic view. Moreover, a view converter in the exemplary computing device can transform the stereoscopic view into a monoscopic view with a controlled convergence distance. Further, a display configurator in the exemplary computing device can cause an external object to be displayed in the monoscopic view.
    Type: Application
    Filed: January 13, 2017
    Publication date: February 1, 2018
    Inventors: SOREN HANNIBAL NIELSEN, JONATHAN HOOF
  • Publication number: 20180033198
    Abstract: In various embodiments, methods and systems for determining a forward direction for augmented reality (AR)/virtual reality (VR) are provided. A sideways vector and an up vector are measured by an AR/VR device. A cross product of the sideways vector and the up vector is calculated to obtain a forward vector. An indication from a user of the AR/VR device is received to perform an action in a forward direction and the action in the forward direction is performed in a direction of the forward vector. For example, a user can move in an AR/VR environment in the forward direction or a user interface can be provided in the AR/VR environment in the forward direction.
    Type: Application
    Filed: July 29, 2016
    Publication date: February 1, 2018
    Inventors: Soren Hannibal Nielsen, Jonathan Ross Hoof
  • Publication number: 20180012419
    Abstract: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.
    Type: Application
    Filed: October 26, 2016
    Publication date: January 11, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Michael D. McGrath, Tommaso Checchi, Soren Hannibal Nielsen, Robert Poerschke
  • Publication number: 20150312561
    Abstract: A right near-eye display displays a right-eye virtual object, and a left near-eye display displays a left-eye virtual object. A first texture derived from a first image of a scene as viewed from a first perspective is overlaid on the right-eye virtual object and a second texture derived from a second image of the scene as viewed from a second perspective is overlaid on the left-eye virtual object. The right-eye virtual object and the left-eye virtual object cooperatively create an appearance of a pseudo 3D video perceivable by a user viewing the right and left near-eye displays.
    Type: Application
    Filed: June 12, 2015
    Publication date: October 29, 2015
    Inventors: Jonathan Ross Hoof, Soren Hannibal Nielsen, Brian Mount, Stephen Latta, Adam Poulos, Daniel McCulloch, Darren Bennett, Ryan Hastings, Jason Scott
  • Publication number: 20150116327
    Abstract: Rendering of a dynamic workplane in a 3D rendering environment accessed through a two dimensional user interface is provided. The dynamic workplane is associated to a rendering tool in a rendering application for the 3D environment. The dynamic workplane orientation and position are dependent on the view perspective, the rendering tool selected and an interaction location in the 3D environment. The location and orientation of the dynamic workplane can change with each interaction by the user, each tool selected, and with changes in perspective relative to the 3D environment.
    Type: Application
    Filed: October 29, 2013
    Publication date: April 30, 2015
    Applicant: Microsoft Corporation
    Inventors: Soren Hannibal Nielsen, Kim McAuliffe, Patrick O'Leary
  • Publication number: 20150086183
    Abstract: A system and method are disclosed where users are rewarded and acknowledged for generating content and for remixing (modifying) the user generated content of others. In examples, the content may be levels of a virtual world for a gaming system.
    Type: Application
    Filed: September 26, 2013
    Publication date: March 26, 2015
    Applicant: Microsoft Corporation
    Inventors: Henry C. Sterchi, Bradley Rebh, Robert Poerschke, Scott Fintel, Jason Major, Soren Hannibal Nielsen, James S. Yarrow, Ellery Charlson, Matthew D. Kerr
  • Publication number: 20140357369
    Abstract: Embodiments that relate to detecting via an image sensor inputs made by a group of users are provided. For example, one disclosed embodiment provides a method including receiving image information of the play space from a capture device, identifying a body of a user within the play space from the received image information, and identifying a head within the play space from the received image information. The method further includes associating the head with the body of the user, identifying an extremity, and if the extremity meets a predetermined condition relative to one or more of the head and body, then performing an action via the computing device.
    Type: Application
    Filed: June 4, 2013
    Publication date: December 4, 2014
    Inventors: Adam Callens, Michael Scott Seamons, Roger Kurtz, Marie Elizabeth Whallon, Kim McAuliffe, Louise Mary Smith, Henry C. Sterchi, Soren Hannibal Nielsen, Michael Saxs Persson, David McCarthy, Bruce Heather, David Amor, Tim Aidley, Scott Rowlands