Patents by Inventor Sripal S. Mehta

Sripal S. Mehta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210118453
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: November 5, 2020
    Publication date: April 22, 2021
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
  • Patent number: 10959033
    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
    Type: Grant
    Filed: July 22, 2019
    Date of Patent: March 23, 2021
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Sripal S Mehta, Brett G Crockett, S. Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B Lando, Brad Basler, Stewart Murrie
  • Publication number: 20210056978
    Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
    Type: Application
    Filed: August 18, 2020
    Publication date: February 25, 2021
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Sripal S, MEHTA, Thomas ZIEGLER, Stewart MURRIE
  • Publication number: 20210029482
    Abstract: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.
    Type: Application
    Filed: August 11, 2020
    Publication date: January 28, 2021
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Brett G. CROCKETT, Spencer HOOKS, Alan SEEFELDT, Joshua B. LANDO, C. Phillip BROWN, Sripal S. MEHTA, Stewart MURRIE
  • Publication number: 20200382892
    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
    Type: Application
    Filed: August 24, 2020
    Publication date: December 3, 2020
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Sripal S. Mehta, Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
  • Patent number: 10832690
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: November 10, 2020
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
  • Patent number: 10748547
    Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
    Type: Grant
    Filed: July 15, 2019
    Date of Patent: August 18, 2020
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie
  • Patent number: 10743125
    Abstract: Embodiments are described for rendering spatial audio content through a system that is configured to reflect audio off of one or more surfaces of a listening environment. The system includes an array of audio drivers distributed around a room, wherein at least one driver of the array of drivers is configured to project sound waves toward one or more surfaces of the listening environment for reflection to a listening area within the listening environment and a renderer configured to receive and process audio streams and one or more metadata sets that are associated with each of the audio streams and that specify a playback location in the listening environment.
    Type: Grant
    Filed: September 26, 2017
    Date of Patent: August 11, 2020
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Brett G. Crockett, Spencer Hooks, Alan Seefeldt, Joshua B. Lando, C. Phillip Brown, Sripal S. Mehta, Stewart Murrie
  • Publication number: 20200126570
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: December 18, 2019
    Publication date: April 23, 2020
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
  • Publication number: 20200126568
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: December 17, 2019
    Publication date: April 23, 2020
    Applicants: DOLBY INTERNATIONAL AB, DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Robert Andrew FRANCE, Thomas ZIEGLER, Sripal S. MEHTA, Andrew Jonathan DOWELL, Prinyar SAUNGSOMBOON, Michael David DWYER, Farhad FARAHANI, Nicolas R. TSINGOS, Freddie SANCHEZ
  • Patent number: 10553225
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: April 22, 2019
    Date of Patent: February 4, 2020
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon
  • Patent number: 10515644
    Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: May 24, 2018
    Date of Patent: December 24, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Robert Andrew France, Thomas Ziegler, Sripal S. Mehta, Andrew Jonathan Dowell, Prinyar Saungsomboon, Michael David Dwyer, Farhad Farahani, Nicolas R. Tsingos, Freddie Sanchez
  • Publication number: 20190349701
    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
    Type: Application
    Filed: July 22, 2019
    Publication date: November 14, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Sripal S MEHTA, Brett G CROCKETT, Spencer HOOKS, Alan SEEFELDT, Christophe CHABANNE, C. Phillip BROWN, Joshua B LANDO, Brad BASLER, Stewart MURRIE
  • Publication number: 20190341061
    Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
    Type: Application
    Filed: July 15, 2019
    Publication date: November 7, 2019
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Sripal S. MEHTA, Thomas ZIEGLER, Stewart MURRIE
  • Publication number: 20190289395
    Abstract: A system and method of providing a signal to wireless speakers. An audio stick connects to a source device and provides the audio signal to the wireless speakers. The audio stick combines the functionality of two separate devices: an audio receiver device and a transmitter device for the wireless speakers.
    Type: Application
    Filed: June 7, 2019
    Publication date: September 19, 2019
    Inventors: David Matthew FISCHER, Sripal S. MEHTA, Timothy James EGGERDING
  • Patent number: 10412523
    Abstract: Embodiments are described for a system of rendering object-based audio content through a system that includes individually addressable drivers, including at least one driver that is configured to project sound waves toward one or more surfaces within a listening environment for reflection to a listening area within the listening environment; a renderer configured to receive and process audio streams and one or more metadata sets associated with each of the audio streams and specifying a playback location of a respective audio stream; and a playback system coupled to the renderer and configured to render the audio streams to a plurality of audio feeds corresponding to the array of audio drivers in accordance with the one or more metadata sets.
    Type: Grant
    Filed: November 17, 2017
    Date of Patent: September 10, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Sripal S. Mehta, Brett G. Crockett, S. Spencer Hooks, Alan Seefeldt, Christophe Chabanne, C. Phillip Brown, Joshua B. Lando, Brad Basler, Stewart Murrie
  • Patent number: 10388291
    Abstract: Methods and audio processing units for generating an object based audio program including conditional rendering metadata corresponding to at least one object channel of the program, where the conditional rendering metadata is indicative of at least one rendering constraint, based on playback speaker array configuration, which applies to each corresponding object channel, and methods for rendering audio content determined by such a program, including by rendering content of at least one audio channel of the program in a manner compliant with each applicable rendering constraint in response to at least some of the conditional rendering metadata. Rendering of a selected mix of content of the program may provide an immersive experience.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: August 20, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Sripal S. Mehta, Thomas Ziegler, Stewart Murrie
  • Publication number: 20190251977
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Application
    Filed: April 22, 2019
    Publication date: August 15, 2019
    Applicants: DOLBY LABORATORIES LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Sripal S. MEHTA, Thomas ZIEGLER, Giles BAKER, Jeffrey RIEDMILLER, Prinyar SAUNGSOMBOON
  • Patent number: 10341772
    Abstract: A system and method of providing a signal to wireless speakers. An audio stick connects to a source device and provides the audio signal to the wireless speakers. The audio stick combines the functionality of two separate devices: an audio receiver device and a transmitter device for the wireless speakers.
    Type: Grant
    Filed: September 1, 2016
    Date of Patent: July 2, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: David Matthew Fischer, Sripal S. Mehta, Timothy James Eggerding
  • Patent number: 10276172
    Abstract: Methods for generating an object based audio program, renderable in a personalizable manner, and including a bed of speaker channels renderable in the absence of selection of other program content (e.g., to provide a default full range audio experience). Other embodiments include steps of delivering, decoding, and/or rendering such a program. Rendering of content of the bed, or of a selected mix of other content of the program, may provide an immersive experience. The program may include multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects), the bed of speaker channels, and other speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.
    Type: Grant
    Filed: October 24, 2017
    Date of Patent: April 30, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Sripal S. Mehta, Thomas Ziegler, Giles Baker, Jeffrey Riedmiller, Prinyar Saungsomboon