Patents by Inventor Stacey Law

Stacey Law has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10735686
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Grant
    Filed: January 9, 2018
    Date of Patent: August 4, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Publication number: 20180131893
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Application
    Filed: January 9, 2018
    Publication date: May 10, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Publication number: 20170223304
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Application
    Filed: April 14, 2017
    Publication date: August 3, 2017
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Patent number: 9628522
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Grant
    Filed: May 27, 2016
    Date of Patent: April 18, 2017
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Publication number: 20160277452
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Application
    Filed: May 27, 2016
    Publication date: September 22, 2016
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Patent number: 9358470
    Abstract: An integrated gaming and media experience is disclosed, including television viewing on a gaming console. A client component is installed via a bootstrap process that uses authentication information to accomplish this task. Once installed, it integrates itself into a typical gaming display. Various console hardware details are used to enable communication between the client component and downstream servers providing the content. Once up and running, the client component allows users to watch television as if they were interacting with a set-top box. Users may switch between various applications on the gaming console, including but not limited to game titles, DVR, VOD, DVD programs, and so on.
    Type: Grant
    Filed: November 18, 2014
    Date of Patent: June 7, 2016
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Todd Roshak, Jason White, Chris Turkstra, Min Liu, Logananth Seetharaman, Edmund Lui, Anthony Discolo, Stacey Law, Adam Mollis
  • Patent number: 9357015
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Grant
    Filed: November 21, 2014
    Date of Patent: May 31, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Publication number: 20150174496
    Abstract: An integrated gaming and media experience is disclosed, including television viewing on a gaming console. A client component is installed via a bootstrap process that uses authentication information to accomplish this task. Once installed, it integrates itself into a typical gaming display. Various console hardware details are used to enable communication between the client component and downstream servers providing the content. Once up and running, the client component allows users to watch television as if they were interacting with a set-top box. Users may switch between various applications on the gaming console, including but not limited to game titles, DVR, VOD, DVD programs, and so on.
    Type: Application
    Filed: November 18, 2014
    Publication date: June 25, 2015
    Inventors: Todd Roshak, Jason White, Chris Turkstra, Min Liu, Logananth Seetharaman, Edmund Lui, Anthony Discolo, Stacey Law, Adam Mollis
  • Publication number: 20150081920
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Application
    Filed: November 21, 2014
    Publication date: March 19, 2015
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Patent number: 8898310
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Grant
    Filed: December 15, 2010
    Date of Patent: November 25, 2014
    Assignee: Microsoft Corporation
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Patent number: 8788957
    Abstract: The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.
    Type: Grant
    Filed: August 22, 2008
    Date of Patent: July 22, 2014
    Assignee: Microsoft Corporation
    Inventors: Brendan Reville, Stacey Law, Derek Smith
  • Patent number: 8446414
    Abstract: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.
    Type: Grant
    Filed: November 14, 2008
    Date of Patent: May 21, 2013
    Assignee: Microsoft Corporation
    Inventors: Brendan K. Reville, Thomas A. Langan, Dan B. Kroymann, Derek H. Smith, Stacey Law, Bjorn Toft Madsen, Rodney Alan Boyd
  • Patent number: 8384719
    Abstract: Mechanisms for accessorizing avatars with animated items. Avatars may be accessorized by items that have animations that are item specific, or they may be accessorized by items that apply to the entire body of the avatars. In addition, such item accessories may apply to avatars across different game titles and they may be added during the execution of a game, whether using a user interface or the game itself (e.g. receiving accessories for achieving certain milestones in a game). Such accessories may also be obtained from remote sources as packages, and then applied locally to avatars.
    Type: Grant
    Filed: August 1, 2008
    Date of Patent: February 26, 2013
    Assignee: Microsoft Corporation
    Inventors: Brendan K. Reville, Stacey Law, Derek Smith
  • Publication number: 20120246585
    Abstract: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.
    Type: Application
    Filed: July 23, 2008
    Publication date: September 27, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Brendan K. Reville, Stacey Law, Derek Smith, Dan B. Kroymann
  • Publication number: 20120198353
    Abstract: A system and method for making the transfer of data within a networked computing environment more intuitive is described. In one aspect, the disclosed technology performs a data transfer from an origin device to one or more target devices in response to one or more physical gestures. In some embodiments, the one or more physical gestures may include the physical action of shaking and/or pointing the origin device for the data transfer in the direction of a target device or an image associated with a target device. In some embodiments, a user of an origin device may initiate an indirect data transfer from the origin device to a target device by performing a particular physical gesture in the direction of an image associated with the target device. An indirect data transfer is one where the origin device utilizes an intermediary device in order to transmit data to one or more target devices.
    Type: Application
    Filed: January 28, 2011
    Publication date: August 2, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Tricia Lee, Stacey Law
  • Publication number: 20120180107
    Abstract: A method of generating content recommendations to groups of users is provided. The method includes establishing a group, determining group-associated characteristics, where such characteristics include preferences independent of any merging, intersection or other combination of individual preferences of the group members, and providing content recommendations to the group based on the group-associated characteristics.
    Type: Application
    Filed: January 7, 2011
    Publication date: July 12, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Kevin Gammill, Stacey Law, Kathryn Stone Perez, John Clavin
  • Publication number: 20120158755
    Abstract: Accordingly, the present discussion is directed in one respect; to a method of associating metadata with a digital content item and then controlling the presentation of that item in accordance with metadata-associated controls/constraints. The method may include determining a time-specific portion of a digital content item with which a user desires to associate a metadata item; associating the metadata item with the time-specific portion of the digital content item. During subsequent consumption of the digital content item by the user or another, the metadata item is presented synchronously in co lection with the time-specific portion of the digital content item, where such presentation is constrained or controlled in response to user-controlled filters implemented through a social network.
    Type: Application
    Filed: December 20, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Kevin Gammill, Stacey Law, Scott Porter, Alex Aben-Athar Kipman, Avi Bar-Zeev, Kathryn Stone Perez
  • Publication number: 20120158972
    Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.
    Type: Application
    Filed: December 15, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
  • Publication number: 20120158511
    Abstract: Embodiments related to the provision of advertising in an electronic media environment are disclosed. For example, one embodiment provides, on a computing device including a media player and an advertising layer configured to display advertising information related to media played via the media player, a method of presenting advertising content for media. The method includes receiving an input requesting playback of a media content item, sending a request for the media content item to a media server, receiving the media content item from the media server, and receiving advertising layer information from the media server. The method further comprises associating trigger points in the advertising layer information with the media content item, playing the media content item, and upon reaching a selected trigger point during playback of the media content item, triggering display of a notification to notify the user of available advertising content.
    Type: Application
    Filed: December 21, 2010
    Publication date: June 21, 2012
    Applicant: MICROSOFT CORPORATION
    Inventors: Mike Lucero, Charlie Heinemann, Kevin Gammill, Paolo Malabuyo, Stacey Law
  • Patent number: 8083593
    Abstract: An integrated gaming and media experience is disclosed, including recording of content on a gaming console. A digital video recorder (DVR) application running alongside a television client component allows users to record media content on the gaming console. The DVR application also integrates itself with the console menu. Once integrated, users can record media content while playing games. Alternatively, users can record content when the gaming console is turned off. The recorded content can include television programming, gaming experience (whether local or online), music, DVDs, and so on. When in the recording state, users can also switch between various other media modes, whether gaming, television, and so on.
    Type: Grant
    Filed: January 5, 2007
    Date of Patent: December 27, 2011
    Assignee: Microsoft Corporation
    Inventors: Jason White, Todd Roshak, Chris Turkstra, Logananth Seetharaman, Timothy Milligan, Stacey Law, Anthony Discolo