Patents by Inventor Stacey Law
Stacey Law has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10735686Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: GrantFiled: January 9, 2018Date of Patent: August 4, 2020Assignee: Microsoft Technology Licensing, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Publication number: 20180131893Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: ApplicationFiled: January 9, 2018Publication date: May 10, 2018Applicant: Microsoft Technology Licensing, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Publication number: 20170223304Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: ApplicationFiled: April 14, 2017Publication date: August 3, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Patent number: 9628522Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: GrantFiled: May 27, 2016Date of Patent: April 18, 2017Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Publication number: 20160277452Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: ApplicationFiled: May 27, 2016Publication date: September 22, 2016Applicant: Microsoft Technology Licensing, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Patent number: 9358470Abstract: An integrated gaming and media experience is disclosed, including television viewing on a gaming console. A client component is installed via a bootstrap process that uses authentication information to accomplish this task. Once installed, it integrates itself into a typical gaming display. Various console hardware details are used to enable communication between the client component and downstream servers providing the content. Once up and running, the client component allows users to watch television as if they were interacting with a set-top box. Users may switch between various applications on the gaming console, including but not limited to game titles, DVR, VOD, DVD programs, and so on.Type: GrantFiled: November 18, 2014Date of Patent: June 7, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Todd Roshak, Jason White, Chris Turkstra, Min Liu, Logananth Seetharaman, Edmund Lui, Anthony Discolo, Stacey Law, Adam Mollis
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Patent number: 9357015Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: GrantFiled: November 21, 2014Date of Patent: May 31, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Publication number: 20150174496Abstract: An integrated gaming and media experience is disclosed, including television viewing on a gaming console. A client component is installed via a bootstrap process that uses authentication information to accomplish this task. Once installed, it integrates itself into a typical gaming display. Various console hardware details are used to enable communication between the client component and downstream servers providing the content. Once up and running, the client component allows users to watch television as if they were interacting with a set-top box. Users may switch between various applications on the gaming console, including but not limited to game titles, DVR, VOD, DVD programs, and so on.Type: ApplicationFiled: November 18, 2014Publication date: June 25, 2015Inventors: Todd Roshak, Jason White, Chris Turkstra, Min Liu, Logananth Seetharaman, Edmund Lui, Anthony Discolo, Stacey Law, Adam Mollis
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Publication number: 20150081920Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: ApplicationFiled: November 21, 2014Publication date: March 19, 2015Inventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Patent number: 8898310Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: GrantFiled: December 15, 2010Date of Patent: November 25, 2014Assignee: Microsoft CorporationInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Patent number: 8788957Abstract: The techniques disclosed herein integrate a social aspect into avatar modification. Multiple users may access a virtual environment that allows users to modify the user's avatar. The users in the application may be any combination of remote and local players. The users' avatars may be associated with the same application or different applications. The users may interact in the same virtual environment while modifying their respective avatars. Any user in the virtual environment may view modifications that are made to other users' avatars and interact with other users while modifications are made. Thus, the techniques disclosed allow avatar modification to be a multi-player experience.Type: GrantFiled: August 22, 2008Date of Patent: July 22, 2014Assignee: Microsoft CorporationInventors: Brendan Reville, Stacey Law, Derek Smith
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Patent number: 8446414Abstract: Disclosed is an application programming interface (API) that provides for an extensible avatar system. In one embodiment an API may allow video game applications to retrieve structures of data which represent an avatar. The game can then take those structures and incorporate the data into its own rendering system. In another embodiment an API may allow a video game application to render an avatar to a render target or texture wherein the video game system performs rendering and animation functions.Type: GrantFiled: November 14, 2008Date of Patent: May 21, 2013Assignee: Microsoft CorporationInventors: Brendan K. Reville, Thomas A. Langan, Dan B. Kroymann, Derek H. Smith, Stacey Law, Bjorn Toft Madsen, Rodney Alan Boyd
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Patent number: 8384719Abstract: Mechanisms for accessorizing avatars with animated items. Avatars may be accessorized by items that have animations that are item specific, or they may be accessorized by items that apply to the entire body of the avatars. In addition, such item accessories may apply to avatars across different game titles and they may be added during the execution of a game, whether using a user interface or the game itself (e.g. receiving accessories for achieving certain milestones in a game). Such accessories may also be obtained from remote sources as packages, and then applied locally to avatars.Type: GrantFiled: August 1, 2008Date of Patent: February 26, 2013Assignee: Microsoft CorporationInventors: Brendan K. Reville, Stacey Law, Derek Smith
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Publication number: 20120246585Abstract: Systems, methods and computer readable media are disclosed for updating the appearance of an avatar that exists across an online multi-player gaming system, including an executing video game. In addition to the general system, systems, methods and computer readable media for updating the avatar, techniques are disclosed for prompting networked video games to update an avatar that has been modified while the video game has been executing.Type: ApplicationFiled: July 23, 2008Publication date: September 27, 2012Applicant: MICROSOFT CORPORATIONInventors: Brendan K. Reville, Stacey Law, Derek Smith, Dan B. Kroymann
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Publication number: 20120198353Abstract: A system and method for making the transfer of data within a networked computing environment more intuitive is described. In one aspect, the disclosed technology performs a data transfer from an origin device to one or more target devices in response to one or more physical gestures. In some embodiments, the one or more physical gestures may include the physical action of shaking and/or pointing the origin device for the data transfer in the direction of a target device or an image associated with a target device. In some embodiments, a user of an origin device may initiate an indirect data transfer from the origin device to a target device by performing a particular physical gesture in the direction of an image associated with the target device. An indirect data transfer is one where the origin device utilizes an intermediary device in order to transmit data to one or more target devices.Type: ApplicationFiled: January 28, 2011Publication date: August 2, 2012Applicant: MICROSOFT CORPORATIONInventors: Tricia Lee, Stacey Law
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Publication number: 20120180107Abstract: A method of generating content recommendations to groups of users is provided. The method includes establishing a group, determining group-associated characteristics, where such characteristics include preferences independent of any merging, intersection or other combination of individual preferences of the group members, and providing content recommendations to the group based on the group-associated characteristics.Type: ApplicationFiled: January 7, 2011Publication date: July 12, 2012Applicant: MICROSOFT CORPORATIONInventors: Kevin Gammill, Stacey Law, Kathryn Stone Perez, John Clavin
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Publication number: 20120158755Abstract: Accordingly, the present discussion is directed in one respect; to a method of associating metadata with a digital content item and then controlling the presentation of that item in accordance with metadata-associated controls/constraints. The method may include determining a time-specific portion of a digital content item with which a user desires to associate a metadata item; associating the metadata item with the time-specific portion of the digital content item. During subsequent consumption of the digital content item by the user or another, the metadata item is presented synchronously in co lection with the time-specific portion of the digital content item, where such presentation is constrained or controlled in response to user-controlled filters implemented through a social network.Type: ApplicationFiled: December 20, 2010Publication date: June 21, 2012Applicant: MICROSOFT CORPORATIONInventors: Kevin Gammill, Stacey Law, Scott Porter, Alex Aben-Athar Kipman, Avi Bar-Zeev, Kathryn Stone Perez
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Publication number: 20120158972Abstract: Enhanced content consumption is provided by establishing a pairing between two computing devices, wherein at least one of the two computing devices provides a primary consumption experience of a digital content item, so that a secondary consumption experience can be provided via operation of at least one of the two computing devices. The method further comprises presenting, using at least one of the two computing devices, the digital content item for consumption by a user. The method further comprises performing one or more supplemental consumption functions with the other of the two computing devices.Type: ApplicationFiled: December 15, 2010Publication date: June 21, 2012Applicant: MICROSOFT CORPORATIONInventors: Kevin Gammill, Stacey Law, Jeff Tucker, Sean Kollenkark
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Publication number: 20120158511Abstract: Embodiments related to the provision of advertising in an electronic media environment are disclosed. For example, one embodiment provides, on a computing device including a media player and an advertising layer configured to display advertising information related to media played via the media player, a method of presenting advertising content for media. The method includes receiving an input requesting playback of a media content item, sending a request for the media content item to a media server, receiving the media content item from the media server, and receiving advertising layer information from the media server. The method further comprises associating trigger points in the advertising layer information with the media content item, playing the media content item, and upon reaching a selected trigger point during playback of the media content item, triggering display of a notification to notify the user of available advertising content.Type: ApplicationFiled: December 21, 2010Publication date: June 21, 2012Applicant: MICROSOFT CORPORATIONInventors: Mike Lucero, Charlie Heinemann, Kevin Gammill, Paolo Malabuyo, Stacey Law
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Patent number: 8083593Abstract: An integrated gaming and media experience is disclosed, including recording of content on a gaming console. A digital video recorder (DVR) application running alongside a television client component allows users to record media content on the gaming console. The DVR application also integrates itself with the console menu. Once integrated, users can record media content while playing games. Alternatively, users can record content when the gaming console is turned off. The recorded content can include television programming, gaming experience (whether local or online), music, DVDs, and so on. When in the recording state, users can also switch between various other media modes, whether gaming, television, and so on.Type: GrantFiled: January 5, 2007Date of Patent: December 27, 2011Assignee: Microsoft CorporationInventors: Jason White, Todd Roshak, Chris Turkstra, Logananth Seetharaman, Timothy Milligan, Stacey Law, Anthony Discolo