Patents by Inventor Stefan Jeschke

Stefan Jeschke has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12216969
    Abstract: Apparatuses, systems, and techniques apply to a force-based (e.g., primal) formulation for object simulation. In at least one embodiment, updates to the force-based formulation is determined by solving for constraints that are to be satisfied when simulating rigid bodies (e.g., contact rich scenarios).
    Type: Grant
    Filed: September 4, 2020
    Date of Patent: February 4, 2025
    Assignee: NVIDIA Corporation
    Inventors: Miles Macklin, Matthias Mueller-Fischer, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim
  • Publication number: 20240370610
    Abstract: In various examples, a technique for performing a particle-based simulation includes propagating, via a first portion of a machine learning model, a first plurality of features associated with a plurality of particles across a hierarchy of grids, wherein the hierarchy of grids includes a first grid having a first grid spacing and a second grid having a second grid spacing that is greater than the first grid spacing. The technique also includes propagating, via a second portion of the machine learning model, a second plurality of features across the hierarchy of grids to the plurality of particles. The technique further includes determining a plurality of accelerations associated with the plurality of particles based on the second set of features propagated to the plurality of particles, and generating a simulation associated with the plurality of particles based on the plurality of accelerations.
    Type: Application
    Filed: May 5, 2023
    Publication date: November 7, 2024
    Inventors: Nuttapong CHENTANEZ, Stefan JESCHKE, Miles MACKLIN, Matthias MULLER-FISCHER
  • Patent number: 11487919
    Abstract: A cable driving a large system such as cable driven machines, cable cars or tendons in a human or robot is typically modeled as a large number of small segments that are connected via joints. The two main difficulties with this model are satisfying the inextensibility constraint and handling the typically large mass ratio between the segments and the objects they connect. This disclosure introduces an effective approach to solving these problems. The introduced approach simulates the effect of a cable using a new type of distance constraint called ‘cable joint’ that changes both its attachment points and its rest length dynamically. The introduced approach models a cable connecting a series of objects, e.g., components of a robot, as a sequence of cable joints, reducing the complexity of the simulation from the order of the number of segments in the cable to the number of connected objects.
    Type: Grant
    Filed: June 16, 2021
    Date of Patent: November 1, 2022
    Assignee: NVIDIA Corporation
    Inventors: Matthias Mueller Fischer, Stefan Jeschke, Miles Macklin, Nuttapong Chentanez
  • Publication number: 20220075914
    Abstract: Apparatuses, systems, and techniques apply to a force-based (e.g., primal) formulation for object simulation. In at least one embodiment, updates to the force-based formulation is determined by solving for constraints that are to be satisfied when simulating rigid bodies (e.g., contact rich scenarios).
    Type: Application
    Filed: September 4, 2020
    Publication date: March 10, 2022
    Inventors: Miles Macklin, Matthias Mueller-Fischer, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim
  • Publication number: 20220051094
    Abstract: Convolutional operators for triangle meshes are determined to construct one or more neural networks. In at least one embodiment, convolutional operators, pooling operators, and unpooling operators are determined to construct the one or more neural networks, in which the same learned weights from the one or more neural networks can further be used for triangle meshes with different topologies.
    Type: Application
    Filed: August 14, 2020
    Publication date: February 17, 2022
    Inventors: Nuttapong Chentanez, Miles Macklin, Matthias Mueller-Fischer, Stefan Jeschke, Tae-Yong Kim
  • Publication number: 20210312109
    Abstract: A cable driving a large system such as cable driven machines, cable cars or tendons in a human or robot is typically modeled as a large number of small segments that are connected via joints. The two main difficulties with this model are satisfying the inextensibility constraint and handling the typically large mass ratio between the segments and the objects they connect. This disclosure introduces an effective approach to solving these problems. The introduced approach simulates the effect of a cable using a new type of distance constraint called ‘cable joint’ that changes both its attachment points and its rest length dynamically. The introduced approach models a cable connecting a series of objects, e.g., components of a robot, as a sequence of cable joints, reducing the complexity of the simulation from the order of the number of segments in the cable to the number of connected objects.
    Type: Application
    Filed: June 16, 2021
    Publication date: October 7, 2021
    Inventors: Matthias Mueller-Fischer, Stefan Jeschke, Miles Macklin, Nuttapong Chentanez
  • Patent number: 11113861
    Abstract: This disclosure presents a process to generate one or more video frames through guiding the movements of a target object in an environment controlled by physics-based constraints. The target object is guided by the movements of a reference object from a motion capture (MOCAP) video clip. As disturbances, environmental factors, or other physics-based constraints interfere with the target object mimicking the reference object. A tracking agent, along with a corresponding neural network, can be used to compensate and modify the movements of the target object. Should the target object diverge significantly from the reference object, such as falling down, a recovery agent, along with a corresponding neural network, can be used to move the target object back into an approximate alignment with the reference object before resuming the tracking process.
    Type: Grant
    Filed: September 13, 2019
    Date of Patent: September 7, 2021
    Assignee: Nvidia Corporation
    Inventors: Nuttapong Chentanez, Matthias Mueller-Fischer, Miles Macklin, Viktor Makoviichuk, Stefan Jeschke
  • Publication number: 20210232733
    Abstract: Embodiments of the present invention provide a novel method and discretization for animating water waves. The approaches disclosed combine the flexibility of a numerical approach to wave simulation with the stability and visual detail provided by a spectrum-based approach to provide Eulerian methods for simulating large-scale oceans with highly detailed wave features. A graphics processing unit stores a one-dimensional texture referred to as a wave profile buffer that stores pre-computed results at a number of discrete sample points for performing wave height evaluation. The water surface is rendered according to water height values computed using the wave profile, accounting for advection, spatial diffusion, angular diffusion, boundary reflections, and dissipation.
    Type: Application
    Filed: April 14, 2021
    Publication date: July 29, 2021
    Inventors: Stefan Jeschke, Matthias Mueller-Fischer, Nuttapong Chentanez, Miles Macklin
  • Patent number: 11068626
    Abstract: A cable driving a large system such as cable driven machines, cable cars or tendons in a human or robot is typically modeled as a large number of small segments that are connected via joints. The two main difficulties with this approach are satisfying the inextensibility constraint and handling the typically large mass ratio between the small segments and the larger objects they connect. This disclosure introduces a more effective approach to solving these problems. The introduced approach simulates the effect of a cable instead of the cable itself using a new type of distance constraint called ‘cable joint’ that changes both its attachment points and its rest length dynamically. The introduced approach models a cable connecting a series of objects as a sequence of cable joints, reducing the complexity of the simulation from the order of the number of segments in the cable to the number of connected objects.
    Type: Grant
    Filed: October 4, 2018
    Date of Patent: July 20, 2021
    Assignee: Nvidia Corporation
    Inventors: Matthias Mueller-Fischer, Stefan Jeschke, Miles Macklin, Nuttapong Chentanez
  • Patent number: 11010509
    Abstract: Embodiments of the present invention provide a novel method and discretization for animating water waves. The approaches disclosed combine the flexibility of a numerical approach to wave simulation with the stability and visual detail provided by a spectrum-based approach to provide Eulerian methods for simulating large-scale oceans with highly detailed wave features. A graphics processing unit stores a one-dimensional texture referred to as a wave profile buffer that stores pre-computed results at a number of discrete sample points for performing wave height evaluation. The water surface is rendered according to water height values computed using the wave profile, accounting for advection, spatial diffusion, angular diffusion, boundary reflections, and dissipation.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: May 18, 2021
    Assignee: NVIDIA Corporation
    Inventors: Stefan Jeschke, Matthias Mueller-Fischer, Nuttapong Chentanez, Miles Macklin
  • Publication number: 20210082170
    Abstract: This disclosure presents a process to generate one or more video frames through guiding the movements of a target object in an environment controlled by physics-based constraints. The target object is guided by the movements of a reference object from a motion capture (MOCAP) video clip. As disturbances, environmental factors, or other physics-based constraints interfere with the target object mimicking the reference object. A tracking agent, along with a corresponding neural network, can be used to compensate and modify the movements of the target object. Should the target object diverge significantly from the reference object, such as falling down, a recovery agent, along with a corresponding neural network, can be used to move the target object back into an approximate alignment with the reference object before resuming the tracking process.
    Type: Application
    Filed: September 13, 2019
    Publication date: March 18, 2021
    Inventors: Nuttapong Chentanez, Matthias Mueller-Fischer, Miles Macklin, Viktor Makoviichuk, Stefan Jeschke
  • Publication number: 20200110848
    Abstract: A cable driving a large system such as cable driven machines, cable cars or tendons in a human or robot is typically modeled as a large number of small segments that are connected via joints. The two main difficulties with this approach are satisfying the inextensibility constraint and handling the typically large mass ratio between the small segments and the larger objects they connect. This disclosure introduces a more effective approach to solving these problems. The introduced approach simulates the effect of a cable instead of the cable itself using a new type of distance constraint called ‘cable joint’ that changes both its attachment points and its rest length dynamically. The introduced approach models a cable connecting a series of objects as a sequence of cable joints, reducing the complexity of the simulation from the order of the number of segments in the cable to the number of connected objects.
    Type: Application
    Filed: October 4, 2018
    Publication date: April 9, 2020
    Inventors: Matthias Mueller-Fischer, Stefan Jeschke, Miles Macklin, Nuttapong Chentanez
  • Publication number: 20190362035
    Abstract: Embodiments of the present invention provide a novel method and discretization for animating water waves. The approaches disclosed combine the flexibility of a numerical approach to wave simulation with the stability and visual detail provided by a spectrum-based approach to provide Eulerian methods for simulating large-scale oceans with highly detailed wave features. A graphics processing unit stores a one-dimensional texture referred to as a wave profile buffer that stores pre-computed results at a number of discrete sample points for performing wave height evaluation. The water surface is rendered according to water height values computed using the wave profile, accounting for advection, spatial diffusion, angular diffusion, boundary reflections, and dissipation.
    Type: Application
    Filed: August 21, 2018
    Publication date: November 28, 2019
    Inventors: Stefan Jeschke, Matthias Mueller-Fischer, Nuttapong Chentanez, Miles Macklin