Patents by Inventor Stefan Radig

Stefan Radig has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10008033
    Abstract: A method, system, and computer program product for performing a lighting simulation are disclosed. The method includes the steps of receiving a three-dimensional (3D) model, receiving a set of probes, where each probe specifies a location within the 3D model and an orientation of the probe, and performing, via a processor, a lighting simulation based on the 3D model, the set of probes, and one or more light path expressions. The light path expressions are regular expressions that represent a series of events, each event representing an interaction of a ray at a location in the 3D model.
    Type: Grant
    Filed: January 2, 2018
    Date of Patent: June 26, 2018
    Assignee: NVIDIA Corporation
    Inventors: Daniel Johannes Seibert, Stefan Radig, Matthias Raab, Carsten Alexander Wächter, Lutz Kettner, Alexander Keller, Dirk Gerrit van Antwerpen
  • Publication number: 20180130252
    Abstract: A method, system, and computer program product for performing a lighting simulation are disclosed. The method includes the steps of receiving a three-dimensional (3D) model, receiving a set of probes, where each probe specifies a location within the 3D model and an orientation of the probe, and performing, via a processor, a lighting simulation based on the 3D model, the set of probes, and one or more light path expressions. The light path expressions are regular expressions that represent a series of events, each event representing an interaction of a ray at a location in the 3D model.
    Type: Application
    Filed: January 2, 2018
    Publication date: May 10, 2018
    Inventors: Daniel Johannes Seibert, Stefan Radig, Matthias Raab, Carsten Alexander Wächter, Lutz Kettner, Alexander Keller, Dirk Gerrit van Antwerpen
  • Patent number: 9892548
    Abstract: A method, system, and computer program product for performing a lighting simulation are disclosed. The method includes the steps of receiving a three-dimensional (3D) model, receiving a set of probes, where each probe specifies a location within the 3D model and an orientation of the probe, and performing, via a processor, a lighting simulation based on the 3D model, the set of probes, and one or more light path expressions. The light path expressions are regular expressions that represent a series of events, each event representing an interaction of a ray at a location in the 3D model.
    Type: Grant
    Filed: August 6, 2015
    Date of Patent: February 13, 2018
    Assignee: NVIDIA Corporation
    Inventors: Daniel Johannes Seibert, Stefan Radig, Matthias Raab, Carsten Alexander Waechter, Lutz Kettner, Alexander Keller, Dirk Gerrit van Antwerpen
  • Patent number: 9367889
    Abstract: A system and method for propagating scene information to a renderer. In one embodiment, the system includes: (1) an update request receiver operable to receive an update request from the renderer and determine a point from which the renderer is to be updated and (2) an update propagator associated with the update request receiver and operable to employ a graph containing scene information to construct a change list corresponding to the update request and transmit the change list toward the renderer.
    Type: Grant
    Filed: March 27, 2013
    Date of Patent: June 14, 2016
    Assignee: NVIDIA CORPORATION
    Inventors: Julia Flötotto, Stefan Radig
  • Patent number: 9355492
    Abstract: A system, method, and computer program product are provided for utilizing a wavefront path tracer. In use, a set of light transport paths associated with a scene is identified. Additionally, parallel path tracing is performed, utilizing a wavefront path tracer.
    Type: Grant
    Filed: December 5, 2013
    Date of Patent: May 31, 2016
    Assignee: NVIDIA Corporation
    Inventors: Marc Droske, Daniel Johannes Seibert, Stefan Radig, Alexander Keller, Julia Floetotto, Samuli Matias Laine, Tero Tapani Karras, Timo Oskari Aila, Leonhard Gruenschloss
  • Publication number: 20160042559
    Abstract: A method, system, and computer program product for performing a lighting simulation are disclosed. The method includes the steps of receiving a three-dimensional (3D) model, receiving a set of probes, where each probe specifies a location within the 3D model and an orientation of the probe, and performing, via a processor, a lighting simulation based on the 3D model, the set of probes, and one or more light path expressions. The light path expressions are regular expressions that represent a series of events, each event representing an interaction of a ray at a location in the 3D model.
    Type: Application
    Filed: August 6, 2015
    Publication date: February 11, 2016
    Inventors: Daniel Johannes Seibert, Stefan Radig, Matthias Raab, Carsten Alexander Waechter, Lutz Kettner, Alexander Keller, Dirk Gerrit van Antwerpen
  • Publication number: 20140340403
    Abstract: A system, method, and computer program product are provided for utilizing a wavefront path tracer. In use, a set of light transport paths associated with a scene is identified. Additionally, parallel path tracing is performed, utilizing a wavefront path tracer.
    Type: Application
    Filed: December 5, 2013
    Publication date: November 20, 2014
    Applicant: NVIDIA Corporation
    Inventors: Marc Droske, Daniel Johannes Seibert, Stefan Radig, Alexander Keller, Julia Floetotto, Samuli Matias Laine, Tero Tapani Karras, Timo Oskari Aila, Leonhard Gruenschloss
  • Publication number: 20140292781
    Abstract: A system and method for propagating scene information to a renderer. In one embodiment, the system includes: (1) an update request receiver operable to receive an update request from the renderer and determine a point from which the renderer is to be updated and (2) an update propagator associated with the update request receiver and operable to employ a graph containing scene information to construct a change list corresponding to the update request and transmit the change list toward the renderer.
    Type: Application
    Filed: March 27, 2013
    Publication date: October 2, 2014
    Applicant: Nvidia Corporation
    Inventors: Julia Flötotto, Stefan Radig
  • Publication number: 20140292774
    Abstract: A processing system, a method of carrying out sample-based rendering (such as true or quasi-Monte Carlo rendering) in a multi- or many-core processor processing system and a graphics processing unit (GPU) incorporating the processing system or the method. In one embodiment, the processing system includes: (1) a sample-space distributor operable to distribute a first subset of samples for a pixel of an image to a first compute core for sample-based rendering therewith and a second subset of samples for the pixel to a second compute core for the sample-based rendering therewith, the second subset differing from the first subset and (2) a sample-space combiner associated with the sample-space distributor and operable to combine results of the sample-based rendering.
    Type: Application
    Filed: March 26, 2013
    Publication date: October 2, 2014
    Applicant: Nvidia Corporation
    Inventors: Stefan Radig, Daniel Levesque, Carsten Wächter, Daniel Seibert