Patents by Inventor Stelian Coros
Stelian Coros has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20240375280Abstract: A method of manipulating a construction object on a construction site using a construction robot system is disclosed wherein the construction robot system comprises at least two robotic arms, wherein a controller virtually manipulates a virtual representation of the construction object, and a control unit of the construction robot system controls the robotic arms such that the construction object is manipulated according to the virtual manipulation of the virtual representation of the construction object. Furthermore, a construction robot system and a computer program product is provided.Type: ApplicationFiled: April 26, 2022Publication date: November 14, 2024Inventors: Nitish KUMAR, Sascha KORL, Florian KENNEL-MAUSHART, Roi PORANNE, Stelian COROS
-
Publication number: 20240227173Abstract: An automated design method, and corresponding computer system for implementing such a method and robot mechanism with an optimized flexible link, that is configured to optimize a desired load-displacement behavior of planar flexible-link mechanisms at expected points of interaction. To implement the new design method, a subset of rigid links of an existing rigid-link robot mechanism are replaced with flexible links, optimizing their rest configurations. The efficacy of the design approach has been proven with two fabricated prototypes of robot mechanisms, with one being adapted for grasping tasks and one being adapted for locomotion tasks.Type: ApplicationFiled: January 5, 2023Publication date: July 11, 2024Inventors: Moritz Niklaus Bächer, Christian Gabriel Schumacher, Bernhard Steffen Thomaszewski, Lars Espen Knoop, Stelian Coros, Guirec G.H.F. Maloisel
-
Patent number: 11787045Abstract: A new controller for use in robots with kinematic loops as well as in most other types of robots (such as those with fully actuated kinematic trees). The controller includes an inverse kinematics (IK) module that implements a versatile IK formulation for retargeting of motions, including expressive motions, onto mechanical systems (i.e., robots with loops and/or without loops). Further, the controller is configured to support the precise control of the position and orientation of end effectors and the center of mass (CoM) (such as of walking robots). The formulation of the algorithms carried out by the IK module safeguards against a disassembly when IK targets are moved outside the workspace of the robot. A regularizer is included in the controller that smoothly circumvents kinematic singularities where velocities go to infinity.Type: GrantFiled: April 6, 2021Date of Patent: October 17, 2023Assignee: Disney Enterprises, Inc.Inventors: Moritz Niklaus Bacher, Lars Espen Knoop, Michael Anthony Hopkins, Kyle Michael Cesare, Christian Gabriel Schumacher, Stelian Coros
-
Patent number: 11772275Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: GrantFiled: September 18, 2018Date of Patent: October 3, 2023Assignee: AUTODESK, INC.Inventors: Fraser Anderson, Stelian Coros, Ruta Desai, Tovi Grossman, Justin Frank Matejka, George Fitzmaurice
-
Patent number: 11518040Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: GrantFiled: September 18, 2018Date of Patent: December 6, 2022Assignee: AUTODESK, INC.Inventors: Fraser Anderson, Stelian Coros, Ruta Desai, Tovi Grossman, Justin Frank Matejka, George Fitzmaurice
-
Patent number: 11518039Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: GrantFiled: September 18, 2018Date of Patent: December 6, 2022Assignee: AUTODESK, INC.Inventors: Fraser Anderson, Stelian Coros, Ruta Desai, Tovi Grossman, Justin Frank Matejka, George Fitzmaurice
-
Patent number: 11478931Abstract: A robot control method, and associated robot controllers and robots operating with such methods and controllers, providing computational vibration suppression. Given a desired animation cycle for a robotic system or robot, the control method uses a dynamic simulation of the physical robot, which takes into account the flexible components of the robot, to predict if vibrations will be seen in the physical robot. If vibrations are predicted with the input animation cycle, the control method optimizes the set of motor trajectories to return a set of trajectories that are as close as possible to the artistic or original intent of the provider of the animation cycle, while minimizing unwanted vibration. The new control method or design tool suppresses unwanted vibrations and allows a robot designer to use lighter and/or softer (less stiff) and, therefore, less expensive systems in new robots.Type: GrantFiled: June 25, 2019Date of Patent: October 25, 2022Assignee: Disney Enterprises, Inc.Inventors: Moritz Niklaus Bâcher, Shayan Hoshyari, Hongyi Xu, Stelian Coros, Lars Espen Knoop
-
Publication number: 20220226987Abstract: A new controller for use in robots with kinematic loops as well as in most other types of robots (such as those with fully actuated kinematic trees). The controller includes an inverse kinematics (IK) module that implements a versatile IK formulation for retargeting of motions, including expressive motions, onto mechanical systems (i.e., robots with loops and/or without loops). Further, the controller is configured to support the precise control of the position and orientation of end effectors and the center of mass (CoM) (such as of walking robots). The formulation of the algorithms carried out by the IK module safeguards against a disassembly when IK targets are moved outside the workspace of the robot. A regularizer is included in the controller that smoothly circumvents kinematic singularities where velocities go to infinity.Type: ApplicationFiled: April 6, 2021Publication date: July 21, 2022Inventors: Moritz Niklaus Bacher, Lars Espen Knoop, Michael Anthony Hopkins, Kyle Michael Cesare, Christian Gabriel Schumacher, Stelian Coros
-
Publication number: 20220004670Abstract: A manipulation device includes an appendage extending from a base, the appendage comprising a flexible material having a resting pose and adapted to be deformed into a plurality of different poses, and at least one tendon attached to an end of the appendage and passing through the base or a portion of the appendage between the base and the distal end, such that actuation of the at least one tendon causes deformation of the appendage from the resting pose to a new pose. Systems and methods for fabricating and optimizing a manipulation device are also provided.Type: ApplicationFiled: October 3, 2019Publication date: January 6, 2022Inventors: Jonathan King, Nancy S. Pollard, Stelian Coros, Kai-Hung Chang, Cornelia Ulrike Bauer, Dominik Bauer, Daniele Moro
-
Patent number: 11087517Abstract: In particular embodiments, a 2D representation of an object may be provided. A first method may comprise: receiving sketch input identifying a target position for a specified portion of the object; computing a deformation for the object within the context of a character rig specification for the object; and displaying an updated version of the object. A second method may comprise detecting sketch input; classifying the sketch input, based on the 2D representation, as an instantiation of the object; instantiating the object using a 3D model of the object; and displaying a 3D visual representation of the object.Type: GrantFiled: June 2, 2016Date of Patent: August 10, 2021Assignees: Disney Enterprises, Inc., ETH Zürich (Eidgenössische Technische Hochschule Zürich)Inventors: Robert Walker Sumner, Maurizio Nitti, Stelian Coros, Bernhard Thomaszewski, Fabian Andreas Hahn, Markus Gross, Frederik Rudolf Mutzel
-
Patent number: 11029664Abstract: Methods and corresponding systems that are useful in design and fabrication of kinetic wire mechanisms or characters. The method includes a computational technique for the design of kinetic wire mechanisms tailored for fabrication on consumer-grade hardware such as a desktop CNC bending device. The method takes as input a skeletal animation of the mechanism to be fabricated and estimates, from the skeletal animation, a cable-driven and compliant wire structure, which matches user-selected keyframes. To enable localized deformations, the technique involves shaping the mechanism's body (i.e., the wire) into functional spring-like entities at a set of locations along the length of the mechanism's body.Type: GrantFiled: April 20, 2018Date of Patent: June 8, 2021Assignee: Disney Enterprises, Inc.Inventors: Moritz Bächer, Stelian Coros, Lars Espen Knoop, Hongyi Xu
-
Publication number: 20200406461Abstract: A robot control method, and associated robot controllers and robots operating with such methods and controllers, providing computational vibration suppression. Given a desired animation cycle for a robotic system or robot, the control method uses a dynamic simulation of the physical robot, which takes into account the flexible components of the robot, to predict if vibrations will be seen in the physical robot. If vibrations are predicted with the input animation cycle, the control method optimizes the set of motor trajectories to return a set of trajectories that are as close as possible to the artistic or original intent of the provider of the animation cycle, while minimizing unwanted vibration. The new control method or design tool suppresses unwanted vibrations and allows a robot designer to use lighter and/or softer (less stiff) and, therefore, less expensive systems in new robots.Type: ApplicationFiled: June 25, 2019Publication date: December 31, 2020Inventors: MORITZ NIKLAUS BÄCHER, SHAYAN HOSHYARI, HONGYI XU, STELIAN COROS, LARS ESPEN KNOOP
-
Patent number: 10713832Abstract: A method of identifying locations in a virtual environment where a motion sequence can be performed by an animated character may include accessing the motion sequence for the animated character, identifying a plurality of contact locations in the motion sequence where the animated character contacts surfaces in virtual environments, accessing the virtual environment comprising a plurality of surfaces, and identifying the locations in the virtual environment where the motion sequence can be performed by the animated character by identifying surfaces in the plurality of surfaces that match the plurality of contact locations.Type: GrantFiled: May 17, 2016Date of Patent: July 14, 2020Assignees: Disney Enterprises, Inc., ETH ZürichInventors: Robert Sumner, Xu Xianghao, Stelian Coros, Mubbasir Turab Kapadia
-
Patent number: 10553009Abstract: Techniques for generating locomotion data for animating a virtual quadruped model, starting at an origin point and travelling to a destination point along a defined path. A virtual skeletal structure for the virtual quadruped model is analyzed to identify a torso region, limbs each ending in a respective end effector, and limb attributes. A predefined locomotion template for virtual quadruped characters is retrieved and mapped to the virtual quadruped model by aligning the torso region and the plurality of limbs of the virtual skeletal structure for the virtual quadruped with a second torso region and a second plurality of limbs of the predefined locomotion template. Locomotion data is generated for the virtual quadruped model based on the defined path and by upscaling the mapped predefined locomotion template, based at least on the set of limb attributes determined by analyzing the virtual skeletal structure for the virtual quadruped model.Type: GrantFiled: March 15, 2018Date of Patent: February 4, 2020Assignee: Disney Enterprises, Inc.Inventors: Martin Guay, Moritz Geilinger, Stelian Coros, Ye Yuan, Robert W. Sumner
-
Publication number: 20200030988Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: ApplicationFiled: September 18, 2018Publication date: January 30, 2020Inventors: Fraser ANDERSON, Stelian COROS, Ruta DESAI, Tovi GROSSMAN, Justin Frank MATEJKA, George FITZMAURICE
-
Publication number: 20200034513Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: ApplicationFiled: September 18, 2018Publication date: January 30, 2020Inventors: Fraser ANDERSON, Stelian COROS, Ruta DESAI, Tovi GROSSMAN, Justin Frank MATEJKA, George FITZMAURICE
-
Publication number: 20200034514Abstract: An automated robot design pipeline facilitates the overall process of designing robots that perform various desired behaviors. The disclosed pipeline includes four stages. In the first stage, a generative engine samples a design space to generate a large number of robot designs. In the second stage, a metric engine generates behavioral metrics indicating a degree to which each robot design performs the desired behaviors. In the third stage, a mapping engine generates a behavior predictor that can predict the behavioral metrics for any given robot design. In the fourth stage, a design engine generates a graphical user interface (GUI) that guides the user in performing behavior-driven design of a robot. One advantage of the disclosed approach is that the user need not have specialized skills in either graphic design or programming to generate designs for robots that perform specific behaviors or express various emotions.Type: ApplicationFiled: September 18, 2018Publication date: January 30, 2020Inventors: Fraser ANDERSON, Stelian COROS, Ruta DESAI, Tovi GROSSMAN, Justin Frank MATEJKA, George FITZMAURICE
-
Publication number: 20190324424Abstract: Methods and corresponding systems that are useful in design and fabrication of kinetic wire mechanisms or characters. The method includes a computational technique for the design of kinetic wire mechanisms tailored for fabrication on consumer-grade hardware such as a desktop CNC bending device. The method takes as input a skeletal animation of the mechanism to be fabricated and estimates, from the skeletal animation, a cable-driven and compliant wire structure, which matches user-selected keyframes. To enable localized deformations, the technique involves shaping the mechanism's body (i.e., the wire) into functional spring-like entities at a set of locations along the length of the mechanism's body.Type: ApplicationFiled: April 20, 2018Publication date: October 24, 2019Inventors: MORITZ BÄCHER, STELIAN COROS, LARS ESPEN KNOOP, HONGYI XU
-
Patent number: 10445940Abstract: A simulation engine models interactions between a simulated character and real-world objects to produce a physically realistic augmented reality (AR) simulation. The simulation engine recognizes a given real-world object and then identifies, within a library of object models, an object model corresponding to that object. The simulation engine projects the object model onto the real-world object such that the object model is geometrically aligned with the real-world object. When the simulated character encounters the real-world object, the simulation engine models interactions between the simulated character and the real-world object by adjusting the kinematics of the simulated character relative to the object model associated with the real-world object.Type: GrantFiled: March 15, 2018Date of Patent: October 15, 2019Assignees: DISNEY ENTERPRISES, INC., ETH ZÜRICHInventors: Martin Guay, Gökçen Çimen, Dominik Tobias Borer, Simone Guggiari, Ye Yuan, Stelian Coros, Robert Walker Sumner
-
Patent number: 10437940Abstract: There are provided systems and methods for the computational design of linkage-based characters. The system including a display, a memory storing a software application, and a processor configured to execute the software application to display a linkage on the display, the linkage including a plurality of links and a plurality of motors, each of the plurality of links being connected to at least another of the plurality of links using one of the plurality of motors, receive a user input selecting a first link and a second link from the plurality of links and a motor from the plurality of motors, the motor being located between the first link and the second link, and generate an updated linkage by connecting the first link to the second link using a new link and replacing the motor with a pin.Type: GrantFiled: September 16, 2014Date of Patent: October 8, 2019Assignee: Disney Enterprises, Inc.Inventors: Stelian Coros, Damien Gauge, Eitan Grinspun, Bernhard Thomaszewski