Patents by Inventor Stephanie K. Schultz
Stephanie K. Schultz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10929864Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.Type: GrantFiled: January 6, 2020Date of Patent: February 23, 2021Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
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Publication number: 20200410558Abstract: An approach to facilitating pricing of virtual containers is provided. Item prices associated with obtaining item instances of virtual items in a game space may be determined. Probabilities that container instances of virtual containers will provide individual ones of the item instances of the virtual items upon activation by users in the game space may be determined. Container prices to be associated with obtaining the container instances of the virtual containers may be determined based on the determined item prices and/or the determined probabilities. A store interface may present offers to the users to purchase the container instances of the virtual containers at the determined container prices.Type: ApplicationFiled: September 15, 2020Publication date: December 31, 2020Inventors: Michael C. Caldarone, Stephanie K. Schultz
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Patent number: 10867347Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.Type: GrantFiled: January 10, 2019Date of Patent: December 15, 2020Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Publication number: 20200349812Abstract: An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.Type: ApplicationFiled: July 17, 2020Publication date: November 5, 2020Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Patent number: 10789627Abstract: An approach to facilitating pricing of virtual containers is provided. Item prices associated with obtaining item instances of virtual items in a game space may be determined. Probabilities that container instances of virtual containers will provide individual ones of the item instances of the virtual items upon activation by users in the game space may be determined. Container prices to be associated with obtaining the container instances of the virtual containers may be determined based on the determined item prices and/or the determined probabilities. A store interface may present offers to the users to purchase the container instances of the virtual containers at the determined container prices.Type: GrantFiled: May 20, 2013Date of Patent: September 29, 2020Assignee: Kabam, Inc.Inventors: Michael C. Caldarone, Stephanie K. Schultz
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Patent number: 10741022Abstract: An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.Type: GrantFiled: May 30, 2019Date of Patent: August 11, 2020Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Publication number: 20200151751Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.Type: ApplicationFiled: January 6, 2020Publication date: May 14, 2020Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
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Patent number: 10565606Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.Type: GrantFiled: May 7, 2019Date of Patent: February 18, 2020Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
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Publication number: 20190329137Abstract: A game provided to users of a game space may include a task to be performed by the users. A plurality of virtual chance items may be composed. Individual ones of the virtual chance items may be configured to be activated by the users in the game space to obtain virtual awards in the game space. The virtual awards may include one or more primary awards and one or more secondary awards. Composing the virtual chance items may include determining probabilities that the individual virtual chance items will provide a primary award and/or a secondary award upon activation. The virtual chance items may be distributed to the users that complete the task responsive to these users completing the task. The virtual awards may be provided to the users in accordance with the probabilities assigned to the virtual chance items in response to the users activating the virtual chance items.Type: ApplicationFiled: July 12, 2019Publication date: October 31, 2019Inventors: Michael C. Caldarone, Stephanie K. Schultz
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Publication number: 20190279466Abstract: An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.Type: ApplicationFiled: May 30, 2019Publication date: September 12, 2019Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Publication number: 20190266628Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.Type: ApplicationFiled: May 7, 2019Publication date: August 29, 2019Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
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Publication number: 20190228426Abstract: An approach to facilitating identity-recognition-based promotions using virtual containers is provided. A first virtual container may be associated with a first virtual item set and identified by a first container identifier. Container instances of the first virtual container that are purchased through a store interface during a first time period may be configured to be activated by users in a game space to obtain item instances of virtual items of the first virtual item set. The first virtual container may be modified to be associated with a second virtual item set and identified by the first container identifier. Container instances of the first virtual container that are purchased during a second time period may be container instances of the modified first virtual container that are configured to be activated by the users in the game space to obtain item instances of virtual items of the second virtual item set.Type: ApplicationFiled: April 3, 2019Publication date: July 25, 2019Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Publication number: 20190220897Abstract: An approach to facilitating virtual item promotions via time-period-based virtual item benefits is provided. A store interface may present offers to users of a game space to purchase item instances of virtual items associated with in-space benefits. Item instances of a first virtual item may be configured to be activated by the users in the game space to obtain one or more first in-space benefits. A promotion that is conducted for the game space may be managed such that, during a first promotion time period, item instances of the first virtual item purchased through the store interface may be modified instances of the first virtual item. The modified instances may be configured to be activated by the users in the game space during a second promotion time period to obtain one or more second in-space benefits.Type: ApplicationFiled: March 27, 2019Publication date: July 18, 2019Inventors: Michael C. Caldarone, Stephanie K. Schultz
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Patent number: 10319187Abstract: An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.Type: GrantFiled: May 16, 2018Date of Patent: June 11, 2019Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Publication number: 20190147527Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.Type: ApplicationFiled: January 10, 2019Publication date: May 16, 2019Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Patent number: 10290014Abstract: An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.Type: GrantFiled: September 25, 2017Date of Patent: May 14, 2019Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone, Ken Go
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Patent number: 10255613Abstract: An approach to facilitating identity-recognition-based promotions using virtual containers is provided. A first virtual container may be associated with a first virtual item set and identified by a first container identifier. Container instances of the first virtual container that are purchased through a store interface during a first time period may be configured to be activated by users in a game space to obtain item instances of virtual items of the first virtual item set. The first virtual container may be modified to be associated with a second virtual item set and identified by the first container identifier. Container instances of the first virtual container that are purchased during a second time period may be container instances of the modified first virtual container that are configured to be activated by the users in the game space to obtain item instances of virtual items of the second virtual item set.Type: GrantFiled: May 6, 2013Date of Patent: April 9, 2019Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Patent number: 10248970Abstract: An approach to facilitating virtual item promotions via time-period-based virtual item benefits is provided. A store interface may present offers to users of a game space to purchase item instances of virtual items associated with in-space benefits. Item instances of a first virtual item may be configured to be activated by the users in the game space to obtain one or more first in-space benefits. A promotion that is conducted for the game space may be managed such that, during a first promotion time period, item instances of the first virtual item purchased through the store interface may be modified instances of the first virtual item. The modified instances may be configured to be activated by the users in the game space during a second promotion time period to obtain one or more second in-space benefits.Type: GrantFiled: May 2, 2013Date of Patent: April 2, 2019Assignee: Kabam, Inc.Inventors: Michael C. Caldarone, Stephanie K. Schultz
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Patent number: 10223739Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.Type: GrantFiled: March 19, 2018Date of Patent: March 5, 2019Assignee: Kabam, Inc.Inventors: Stephanie K. Schultz, Michael C. Caldarone
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Patent number: 10203846Abstract: A system and method for non-deterministically providing denominated virtual currency in a virtual space are disclosed. The units of virtual currencies may be classified by different denominations and levels. Non-purchasing utilities may be obtained for the denomination and level of the virtual currencies and provided to users in the virtual space. In one example, the denomination and level of the virtual currencies may be used as socketing elements to provide boosts to base attributes to virtual items. In some implementations, an amount of boost provided by a denomination and level of virtual currency when socketed to a virtual item may be determined based on numerical relationships among the denomination and level of the virtual currencies. The denomination and level of virtual currencies may be harvested non-deterministically by users based on probabilities determined for the users.Type: GrantFiled: May 16, 2013Date of Patent: February 12, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Weiwei Geng, Matthew Curtis, Michael C. Caldarone, Stephanie K. Schultz, Kellen Christopher Smalley, Xuezheng Liu