Patents by Inventor Stephen Yong

Stephen Yong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11951400
    Abstract: Multiple video game consoles each store a blockchain ledger with multiple blocks, which is either associated with a particular video game or with a the particular type of video game console that the video game consoles are each characterized by. One of the consoles receives a message identifying an intended transaction corresponding to transfer of an identified quantity of an in-game virtual asset from a transferor account to a transferee account. The console verifies that the intended transaction is valid and generates a new block that includes the transaction, optionally one or more additional verified intended transactions, and a block header that includes a hash of a most recent block in the blockchain ledger. The console appends the new block to the blockchain ledger and transmits it to the other consoles, which each also append the new block to their copy of the blockchain ledger, thereby completing the transaction.
    Type: Grant
    Filed: March 14, 2018
    Date of Patent: April 9, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Stephen Yong
  • Publication number: 20230283678
    Abstract: The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
    Type: Application
    Filed: May 15, 2023
    Publication date: September 7, 2023
    Inventors: Stephen Yong, Hu Peng, Stephanie Fok, Khoi-Nguyen Duc Do
  • Patent number: 11665245
    Abstract: The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
    Type: Grant
    Filed: November 23, 2020
    Date of Patent: May 30, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen Yong, Hu Peng, Stephanie Fok, Khoi-Nguyen Duc Do
  • Patent number: 11600266
    Abstract: Systems and methods of network-based learning models for natural language processing are provided. Information may be stored information in memory regarding user interaction with network content. Further, a digital recording of a vocal utterance made by a user may be captured. The vocal utterance may be interpreted based on the stored user interaction information. An intent of the user may be identified based on the interpretation, and a prediction may be made based on the identified intent. The prediction may further correspond to a selected workflow.
    Type: Grant
    Filed: January 5, 2021
    Date of Patent: March 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Stephen Yong
  • Patent number: 11148062
    Abstract: The present disclosure describes methods and systems directed towards implementing scene tagging. In particular, scene tagging is used to characterize user generated content associated with gameplay information associated with video games. Exemplary user generated content include video recordings or screenshots from within the video game that pertain to events that have occurred. Corresponding metadata would then be used to describe substantive aspects about the user-generated content such as details about where the recording or screenshot was taken, who was included in the user-generated content, and what objects are found in the user-generated content. The associated metadata would 1) allow users to search among various uploaded user generated content and 2) search within portions of those use-generated content for particular sub-sections of interest. Furthermore, the metadata associated with the user-generated content would allow viewers to experience the same events that were recorded.
    Type: Grant
    Filed: May 18, 2018
    Date of Patent: October 19, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Stephen Yong, Hu Peng, Khoi-Nguyen Duc Do
  • Publication number: 20210201898
    Abstract: Systems and methods of network-based learning models for natural language processing are provided. Information may be stored information in memory regarding user interaction with network content. Further, a digital recording of a vocal utterance made by a user may be captured. The vocal utterance may be interpreted based on the stored user interaction information. An intent of the user may be identified based on the interpretation, and a prediction may be made based on the identified intent. The prediction may further correspond to a selected workflow.
    Type: Application
    Filed: January 5, 2021
    Publication date: July 1, 2021
    Inventor: Stephen Yong
  • Publication number: 20210084114
    Abstract: The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
    Type: Application
    Filed: November 23, 2020
    Publication date: March 18, 2021
    Inventors: Stephen Yong, Hu Peng, Stephanie Fok, Khoi-Nguyen Duc Do
  • Patent number: 10885901
    Abstract: Systems and methods of network-based learning models for natural language processing are provided. Information may be stored information in memory regarding user interaction with network content. Further, a digital recording of a vocal utterance made by a user may be captured. The vocal utterance may be interpreted based on the stored user interaction information. An intent of the user may be identified based on the interpretation, and a prediction may be made based on the identified intent. The prediction may further correspond to a selected workflow.
    Type: Grant
    Filed: August 21, 2017
    Date of Patent: January 5, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Stephen Yong
  • Patent number: 10848592
    Abstract: The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
    Type: Grant
    Filed: May 18, 2018
    Date of Patent: November 24, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Stephen Yong, Hu Peng, Stephanie Fok, Khoi-Nguyen Duc Do
  • Publication number: 20190351335
    Abstract: The present disclosure describes methods and systems directed towards implementing scene tagging. In particular, scene tagging is used to characterize user generated content associated with gameplay information associated with video games. Exemplary user generated content include video recordings or screenshots from within the video game that pertain to events that have occurred. Corresponding metadata would then be used to describe substantive aspects about the user-generated content such as details about where the recording or screenshot was taken, who was included in the user-generated content, and what objects are found in the user-generated content. The associated metadata would 1) allow users to search among various uploaded user generated content and 2) search within portions of those use-generated content for particular sub-sections of interest. Furthermore, the metadata associated with the user-generated content would allow viewers to experience the same events that were recorded.
    Type: Application
    Filed: May 18, 2018
    Publication date: November 21, 2019
    Inventors: Stephen Yong, Hu Peng, Khoi-Nguyen Duc Do
  • Publication number: 20190356753
    Abstract: The present disclosure describes methods and system for personalizing user experience in a gaming network. In particular, the user experience is personalized based on how users are characterized based on their interactions with the gaming network. By using the characterizations, the users are assigned labels that publicly identify the user experience, interest, and proficiency with various video games. Communities are then established based on users having the same labels. Lastly, user generated content can be characterized and promoted based on the characterizations to the appropriate communities.
    Type: Application
    Filed: May 18, 2018
    Publication date: November 21, 2019
    Inventors: Stephen Yong, Hu Peng, Stephanie Fok, Khoi-Nguyen Duc Do
  • Publication number: 20190282906
    Abstract: Multiple video game consoles each store a blockchain ledger with multiple blocks, which is either associated with a particular video game or with a the particular type of video game console that the video game consoles are each characterized by. One of the consoles receives a message identifying an intended transaction corresponding to transfer of an identified quantity of an in-game virtual asset from a transferor account to a transferee account. The console verifies that the intended transaction is valid and generates a new block that includes the transaction, optionally one or more additional verified intended transactions, and a block header that includes a hash of a most recent block in the blockchain ledger. The console appends the new block to the blockchain ledger and transmits it to the other consoles, which each also append the new block to their copy of the blockchain ledger, thereby completing the transaction.
    Type: Application
    Filed: March 14, 2018
    Publication date: September 19, 2019
    Inventor: Stephen Yong
  • Patent number: 10391403
    Abstract: Various aspects of a system and a method for providing one or more game extensions in a gaming environment are disclosed herein. The one or more game extensions that correspond to a selected game are dynamically determined. The game is selected based on a user input at a computing device. The one or more game extensions are transmitted to the computing device. Each of the one or more game extensions are associated with one or more pre-defined configurable actions that are triggered based on user interaction with a respective game extension.
    Type: Grant
    Filed: August 26, 2014
    Date of Patent: August 27, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Stephen Yong, Yehya Fahimuddin, Alexander J Bustin
  • Patent number: 10387973
    Abstract: Activity feeds let users know about what is happening, and stay connected, with their friends and games. Users are able to discover new and exciting stories, games and friends. The information presented for a particular user is the most relevant information for that user. Relevancy is used to determine the priority of how items/feed stories are presented for a user. Feed stories are shown for a particular user's friends. The most popular trending stories are shown to all users based on relevancy rules. Most popular trending stories are determined based on the ones that have the most comments and likes. The activity feeds relating to a particular type are able to be condensed and presented to the users. Custom actions for the particular type of condensed activity feeds are identical. Condensed activity feeds are displayed using a predefined format “condensed title.
    Type: Grant
    Filed: February 27, 2014
    Date of Patent: August 20, 2019
    Assignees: Sony Corporation, Sony Interactive Entertainment LLC
    Inventors: Stephen Yong, Khoi-Nguyen Duc Do, Dustin Huy Pham, Isaias Formacio-Serna
  • Publication number: 20190057686
    Abstract: Systems and methods of network-based learning models for natural language processing are provided. Information may be stored information in memory regarding user interaction with network content. Further, a digital recording of a vocal utterance made by a user may be captured. The vocal utterance may be interpreted based on the stored user interaction information. An intent of the user may be identified based on the interpretation, and a prediction may be made based on the identified intent. The prediction may further correspond to a selected workflow.
    Type: Application
    Filed: August 21, 2017
    Publication date: February 21, 2019
    Inventor: Stephen Yong
  • Patent number: 9928555
    Abstract: Activity feeds let users know about what is happening, and stay connected, with their friends and games. Users are able to discover new and exciting stories, games and friends. The information presented for a particular user is the most relevant information for that user. Relevancy is used to determine the priority of how items/feed stories are presented for a user. Feed stories are shown for a particular user's friends. The most popular trending stories are shown to all users based on relevancy rules. Most popular trending stories are determined based on the ones that have the most comments and likes. The activity feeds relating to a particular type are able to be condensed and presented to the users. Custom actions for the particular type of condensed activity feeds are identical. Condensed activity feeds are displayed using a predefined format “condensed title.
    Type: Grant
    Filed: February 27, 2014
    Date of Patent: March 27, 2018
    Assignees: Sony Corporation, Sony Interactive Entertainment LLC
    Inventors: Stephen Yong, Khoi-Nguyen Duc Do, Dustin Huy Pham, Isaias Formacio-Serna
  • Publication number: 20150133211
    Abstract: Various aspects of a system and a method for providing one or more game extensions in a gaming environment are disclosed herein. The one or more game extensions that correspond to a selected game are dynamically determined. The game is selected based on a user input at a computing device. The one or more game extensions are transmitted to the computing device. Each of the one or more game extensions are associated with one or more pre-defined configurable actions that are triggered based on user interaction with a respective game extension.
    Type: Application
    Filed: August 26, 2014
    Publication date: May 14, 2015
    Inventors: Stephen Yong, Yehya Fahimuddin, Alexander J. Bustin
  • Publication number: 20140243097
    Abstract: Activity feeds let users know about what is happening, and stay connected, with their friends and games. Users are able to discover new and exciting stories, games and friends. The information presented for a particular user is the most relevant information for that user. Relevancy is used to determine the priority of how items/feed stories are presented for a user. Feed stories are shown for a particular user's friends. The most popular trending stories are shown to all users based on relevancy rules. Most popular trending stories are determined based on the ones that have the most comments and likes. The activity feeds relating to a particular type are able to be condensed and presented to the users. Custom actions for the particular type of condensed activity feeds are identical. Condensed activity feeds are displayed using a predefined format “condensed title.
    Type: Application
    Filed: February 27, 2014
    Publication date: August 28, 2014
    Applicant: SONY CORPORATION
    Inventors: Stephen Yong, Khoi-Nguyen Duc Do, Dustin Huy Pham, Isaias Formacio-Serna
  • Publication number: 20140243098
    Abstract: Activity feeds let users know about what is happening, and stay connected, with their friends and games. Users are able to discover new and exciting stories, games and friends. The information presented for a particular user is the most relevant information for that user. Relevancy is used to determine the priority of how items/feed stories are presented for a user. Feed stories are shown for a particular user's friends. The most popular trending stories are shown to all users based on relevancy rules. Most popular trending stories are determined based on the ones that have the most comments and likes. The activity feeds relating to a particular type are able to be condensed and presented to the users. Custom actions for the particular type of condensed activity feeds are identical. Condensed activity feeds are displayed using a predefined format “condensed title.
    Type: Application
    Filed: February 27, 2014
    Publication date: August 28, 2014
    Applicant: SONY CORPORATION
    Inventors: Stephen Yong, Khoi-Nguyen Duc Do, Dustin Huy Pham, Isaias Formacio-Serna