Patents by Inventor Steve Pearce
Steve Pearce has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 10183219Abstract: Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.Type: GrantFiled: November 25, 2013Date of Patent: January 22, 2019Assignee: Activision Publishing, Inc.Inventors: John Linden, Steve Pearce, Jamie Jackson, Michael Gesner, Trey Watkins
-
Patent number: 10142480Abstract: A messaging application receives a sequence of user-consumable messages directed to at least one destination user. The messages are stored in non-volatile storage comprising one or more non-volatile storage devices, and the messages consist of a number of consumed messages having been consumed by the destination user, and a number of unconsumed messages not yet having been consumed by the user. An automatic message manager is configured to implement different respective retention policies for the consumed messages and the unconsumed messages. The retention policy for the consumed messages comprises automatically determining when the number of consumed messages exceeds a threshold for consumed messages, and in response automatically deleting at least one of the consumed messages from the non-volatile storage so as to bring the number of consumed messages back within the threshold for consumed messages.Type: GrantFiled: October 14, 2016Date of Patent: November 27, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Steve Pearce, Daniel James Chastney, Giampiero M. Sierra, Antonio Pedro Pernambuco Rezende, Soramist Chintanamanus
-
Publication number: 20170070614Abstract: A messaging application receives a sequence of user-consumable messages directed to at least one destination user. The messages are stored in non-volatile storage comprising one or more non-volatile storage devices, and the messages consist of a number of consumed messages having been consumed by the destination user, and a number of unconsumed messages not yet having been consumed by the user. An automatic message manager is configured to implement different respective retention policies for the consumed messages and the unconsumed messages. The retention policy for the consumed messages comprises automatically determining when the number of consumed messages exceeds a threshold for consumed messages, and in response automatically deleting at least one of the consumed messages from the non-volatile storage so as to bring the number of consumed messages back within the threshold for consumed messages.Type: ApplicationFiled: October 14, 2016Publication date: March 9, 2017Applicant: Microsoft Technology Licensing, LLCInventors: Steve Pearce, Daniel James Chastney, Giampiero M. Sierra, Antonio Pedro Pernambuco Rezende, Soramist Chintanamanus
-
Patent number: 9509848Abstract: A messaging application receives a sequence of user-consumable messages directed to at least one destination user. The messages are stored in non-volatile storage comprising one or more non-volatile storage devices, and the messages consist of a number of consumed messages having been consumed by the destination user, and a number of unconsumed messages not yet having been consumed by the user. An automatic message manager is configured to implement different respective retention policies for the consumed messages and the unconsumed messages. The retention policy for the consumed messages comprises automatically determining when the number of consumed messages exceeds a threshold for consumed messages, and in response automatically deleting at least one of the consumed messages from the non-volatile storage so as to bring the number of consumed messages back within the threshold for consumed messages.Type: GrantFiled: October 31, 2014Date of Patent: November 29, 2016Assignee: Microsoft Technology Licensing, LLCInventors: Steve Pearce, Daniel James Chastney, Giampiero M. Sierra, Antonio Pedro Pernambuco Rezende, Soramist Chintanamanus
-
Publication number: 20150381813Abstract: A messaging application receives a sequence of user-consumable messages directed to at least one destination user. The messages are stored in non-volatile storage comprising one or more non-volatile storage devices, and the messages consist of a number of consumed messages having been consumed by the destination user, and a number of unconsumed messages not yet having been consumed by the user. An automatic message manager is configured to implement different respective retention policies for the consumed messages and the unconsumed messages. The retention policy for the consumed messages comprises automatically determining when the number of consumed messages exceeds a threshold for consumed messages, and in response automatically deleting at least one of the consumed messages from the non-volatile storage so as to bring the number of consumed messages back within the threshold for consumed messages.Type: ApplicationFiled: October 31, 2014Publication date: December 31, 2015Inventors: Steve Pearce, Daniel James Chastney, Giampiero M. Sierra, Antonio Pedro Pernambuco Rezende, Soramist Chintanamanus
-
Publication number: 20150051001Abstract: Videogame players may play a first person genre videogame on a game console or on a mobile device, with play on the mobile device utilizing a real time strategy game pattern presentation instead of a first person genre game pattern. In some embodiments of a multiplayer game, a first player plays a first person shooter game using a game console, with presentation of game play utilizing a first person genre game pattern, while a second player on a mobile device playing the game is provided a strategy game pattern presentation. In some embodiments computer control of the second player controllable entities is provided, absent other commands from the second player, or in accordance with commands from the second player.Type: ApplicationFiled: November 25, 2013Publication date: February 19, 2015Inventors: John Linden, Steve Pearce, Jamie Jackson, Michael Gesner, Trey Watkins
-
Patent number: 5951541Abstract: An intravascular device for forming a channel within a patient's ventricular wall which engages the tissue of the ventricular wall to prevent undesirable movement of the channel forming device while forming the channel.Type: GrantFiled: June 7, 1995Date of Patent: September 14, 1999Assignee: Cardiogenesis CorporationInventors: Carl J. Simpson, Randy J. Kesten, Manuel A. Javier, Steve Pearce, Sam G. Payne, Kevin Gertner