Patents by Inventor Steve Rockett

Steve Rockett has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9694282
    Abstract: Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.
    Type: Grant
    Filed: April 8, 2011
    Date of Patent: July 4, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Geoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot
  • Patent number: 8550914
    Abstract: Techniques are described for altering the gameplay of a computer game based on audio content recorded within the virtual world of the computer game. An indication is received of audio content to record within the computer game, and the indicated audio content is then recorded. Subsequently, a selection of the recorded audio content to playback within the virtual world is received. Upon playing the recorded audio content in the virtual world, embodiments affect one or more gameplay elements of the computer game, based on the playback of the recorded audio content.
    Type: Grant
    Filed: April 8, 2011
    Date of Patent: October 8, 2013
    Assignee: Disney Enterprises, Inc.
    Inventors: Geoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot
  • Publication number: 20120258797
    Abstract: Techniques are described for altering the gameplay of a computer game based on audio content recorded within the virtual world of the computer game. An indication is received of audio content to record within the computer game, and the indicated audio content is then recorded. Subsequently, a selection of the recorded audio content to playback within the virtual world is received. Upon playing the recorded audio content in the virtual world, embodiments affect one or more gameplay elements of the computer game, based on the playback of the recorded audio content.
    Type: Application
    Filed: April 8, 2011
    Publication date: October 11, 2012
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Geoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot
  • Publication number: 20120258798
    Abstract: Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.
    Type: Application
    Filed: April 8, 2011
    Publication date: October 11, 2012
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Geoff Cullen, Serkan Hassan, Steve Rockett, Ciaran Rooney, Erasmus Talbot