Patents by Inventor Steven D. Lamb

Steven D. Lamb has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20110118035
    Abstract: Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
    Type: Application
    Filed: January 10, 2011
    Publication date: May 19, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Michal Bortnik, Vincent H. Curley, James Hsi-Kai Jen, James David Macauley, Ling Tony Chen, Steven D. Lamb
  • Publication number: 20110045912
    Abstract: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
    Type: Application
    Filed: October 29, 2010
    Publication date: February 24, 2011
    Applicant: MICROSOFT CORPORATION
    Inventors: Michal Bortnik, Erik John Arthur, James David Macauley, Ling Tony Chen, Yasser B. Asmi, Steven D. Lamb, James N. Helm
  • Patent number: 7887419
    Abstract: Systems and method for providing a game achievements system where players are rewarded with game achievements based on mastering certain in-game facets of the games they play. Each game achievement may be conveyed in a profile as a badge or trophy, title, description, date, etc. Players may also accumulate points based on game achievements. A display interface may be made available such that a player may see his achievements and total points, as well as those of others.
    Type: Grant
    Filed: December 7, 2004
    Date of Patent: February 15, 2011
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Vincent H. Curley, James His-Kai Jen, James David Macauley, Ling Tony Chen, Steven D. Lamb
  • Patent number: 7837561
    Abstract: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
    Type: Grant
    Filed: October 14, 2009
    Date of Patent: November 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Erik John Arthur, James David Macauley, Ling Tony Chen, Yasser B. Asmi, Steven D. Lamb, James N. Helm
  • Patent number: 7682251
    Abstract: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    Type: Grant
    Filed: April 4, 2008
    Date of Patent: March 23, 2010
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Steven D. Lamb, Max Hoberman, Johan P. Hansen
  • Publication number: 20100035681
    Abstract: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
    Type: Application
    Filed: October 14, 2009
    Publication date: February 11, 2010
    Inventors: Michal Bortnik, Erik John Arthur, James David Macauley, Ling Tony Chen, Yasser B. Asmi, Steven D. Lamb, James N. Helm
  • Patent number: 7621813
    Abstract: Systems and method for providing a single sign in a gaming console that associates online activity that is out-of-game/cross game, and/or online activity that is in-game, and/or activity that is offline and in-game with that account. While online, a service tracks activity of gamers and provides usage statistics in a profile. While offline, the game console tracks the player's activity via a mechanism to collect detailed information about a specific player's in-game statistics and accomplishments. The offline activity is cached and uploaded when the console connects to the online service. Players can accumulate achievements offline that are credited towards online activities.
    Type: Grant
    Filed: December 7, 2004
    Date of Patent: November 24, 2009
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Erik John Arthur, James David Macauley, Ling Tony Chen, Yasser B. Asmi, Steven D. Lamb, James N. Helm
  • Publication number: 20080207332
    Abstract: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    Type: Application
    Filed: April 4, 2008
    Publication date: August 28, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Michal Bortnik, Steven D. Lamb, Max Hoberman, Johan P. Hansen
  • Patent number: 7354345
    Abstract: A multilevel online tournament is provided. The first tournament round has a single bracket and each subsequent tournament round has a winners bracket and a losers bracket corresponding to a bracket in the previous tournament round. The tournament format allows players to match-up against any other player located within the same bracket. The online tournament format also allows participants to start playing match in a round of the tournament prior to the official start of that round. Thus, players are able to more quickly advance through the tournament and spend less time waiting for a suitable opponent. The tournament format also allows for players to request available tournament byes and to automatically progress when they are unable to connect with other players due to quality of service issues.
    Type: Grant
    Filed: May 25, 2004
    Date of Patent: April 8, 2008
    Assignee: Microsoft Corporation
    Inventors: Michal Bortnik, Steven D. Lamb, Max Hoberman, Johan P. Hansen
  • Patent number: 7243308
    Abstract: The present invention is embodied in a system and method for dynamically adjusting data values and preventing conflicts in response to remote user input. Namely, the system and method provides a remote user with real time interaction of data values, such as a set of results, associated sub-items or dependencies, and rules of enforcement of sub-item combinations produced by a host system. Adjustment of conflicting sub-items is prevented with the rules of enforcement and predefined interactive options. As such, the user can dynamically adjust the set of results and sub-items from a remote location. The system and method of the present invention preferably utilizes client-side processing to achieve real time interaction.
    Type: Grant
    Filed: September 27, 2004
    Date of Patent: July 10, 2007
    Assignee: Microsoft Corporation
    Inventors: Steven D. Lamb, Adam M. Feldstein
  • Patent number: 6877015
    Abstract: The present invention is embodied in a system and method for dynamically adjusting data values in response to remote user input to provide the remote user with real time interaction of the data values. First, a user requests information from a remote computer and then results of the requested information are collected at a host computer. Second, the results of the request are transmitted in a hidden format from the host to the remote computer. Third, the results are remotely processed in response to user input. Last, the processed results are dynamically displayed. Client-side processing is preferably used instead of server-side processing to enable the user to quickly access and adjust information dynamically and in real time without server delays.
    Type: Grant
    Filed: September 4, 1998
    Date of Patent: April 5, 2005
    Assignee: Microsoft Corporation
    Inventors: Benjamin F. Kilgore, Steven D. Lamb, Loren K. Imes, Mark E. Hickling
  • Patent number: 6803926
    Abstract: The present invention is embodied in a system and method for dynamically adjusting data values and preventing conflicts in response to remote user input. Namely, the system and method provides a remote user with real time interaction of data values, such as a set of results, associated sub-items or dependencies, and rules of enforcement of sub-item combinations produced by a host system. Adjustment of conflicting sub-items is prevented with the rules of enforcement and predefined interactive options. As such, the user can dynamically adjust the set of results and sub-items from a remote location. The system and method of the present invention preferably utilizes client-side processing to achieve real time interaction.
    Type: Grant
    Filed: September 18, 1998
    Date of Patent: October 12, 2004
    Assignee: Microsoft Corporation
    Inventors: Steven D. Lamb, Adam M. Feldstein
  • Publication number: 20040009815
    Abstract: Content access management allows a content request to be received from a device. In response to the content request, both an identifier of a source of the content and one or more keys that allow the device to decrypt the content are sent to the device. The device is then able to retrieve, as it desires, the content from the source and decrypt and use the content.
    Type: Application
    Filed: June 26, 2002
    Publication date: January 15, 2004
    Inventors: Banjamin O. Zotto, Steven D. Lamb, Boyd C. Multerer, Michio Nikaido, Keith K. Lau, Brent E. Curtis, Mark D. VanAntwerp, Van C. Van