Patents by Inventor Steven Petofalvi
Steven Petofalvi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9604133Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: GrantFiled: August 1, 2016Date of Patent: March 28, 2017Assignee: Nintendo Co., Ltd.Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
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Publication number: 20170014711Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: ApplicationFiled: August 1, 2016Publication date: January 19, 2017Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
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Patent number: 9436364Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.Type: GrantFiled: August 20, 2014Date of Patent: September 6, 2016Assignee: NINTENDO CO., LTD.Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
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Patent number: 9427663Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: GrantFiled: October 8, 2015Date of Patent: August 30, 2016Assignee: NINTENDO CO., LTD.Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
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Publication number: 20160023103Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: ApplicationFiled: October 8, 2015Publication date: January 28, 2016Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
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Patent number: 9174133Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: GrantFiled: October 9, 2014Date of Patent: November 3, 2015Assignee: NINTENDO CO., LTD.Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
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Publication number: 20150058784Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.Type: ApplicationFiled: August 20, 2014Publication date: February 26, 2015Inventors: Yukimi SHIMURA, Dean RUSSELL, Steven PETOFALVI, Brian MCNEELY, Rory JOHNSTON, Yoonjoon LEE
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Publication number: 20150024845Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: ApplicationFiled: October 9, 2014Publication date: January 22, 2015Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
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Patent number: 8882590Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: GrantFiled: August 14, 2006Date of Patent: November 11, 2014Assignee: Nintendo Co., Ltd.Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
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Patent number: 8823733Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.Type: GrantFiled: June 14, 2011Date of Patent: September 2, 2014Assignee: Nintendo Co., Ltd.Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
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Patent number: 8814679Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.Type: GrantFiled: June 9, 2011Date of Patent: August 26, 2014Assignee: Nintendo Co., Ltd.Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
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Patent number: 8212820Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.Type: GrantFiled: August 14, 2006Date of Patent: July 3, 2012Assignee: Nintendo Co., Ltd.Inventors: Yukimi Shimura, Yoonjoon Lee, Steven Petofalvi
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Publication number: 20110306414Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.Type: ApplicationFiled: June 9, 2011Publication date: December 15, 2011Applicant: Nintendo Co., Ltd.Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
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Patent number: 7682250Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.Type: GrantFiled: August 14, 2006Date of Patent: March 23, 2010Assignee: Nintendo Co., Ltd.Inventors: Yoshihito Ikebata, Yoonjoon Lee, Steven Petofalvi, Yukimi Shimura
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Publication number: 20070265081Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.Type: ApplicationFiled: August 14, 2006Publication date: November 15, 2007Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
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Publication number: 20070265083Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.Type: ApplicationFiled: August 14, 2006Publication date: November 15, 2007Inventors: Yoshihito IKEBATA, Yoonjoon LEE, Steven PETOFALVI, Yukimi SHIMURA
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Publication number: 20070257906Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.Type: ApplicationFiled: August 14, 2006Publication date: November 8, 2007Inventors: Yukimi SHIMURA, Yoonjoon LEE, Steven PETOFALVI