Patents by Inventor Steven Petofalvi

Steven Petofalvi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9604133
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: August 1, 2016
    Date of Patent: March 28, 2017
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20170014711
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: August 1, 2016
    Publication date: January 19, 2017
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Patent number: 9436364
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: August 20, 2014
    Date of Patent: September 6, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 9427663
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: October 8, 2015
    Date of Patent: August 30, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20160023103
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: October 8, 2015
    Publication date: January 28, 2016
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Patent number: 9174133
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: October 9, 2014
    Date of Patent: November 3, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20150058784
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: August 20, 2014
    Publication date: February 26, 2015
    Inventors: Yukimi SHIMURA, Dean RUSSELL, Steven PETOFALVI, Brian MCNEELY, Rory JOHNSTON, Yoonjoon LEE
  • Publication number: 20150024845
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: October 9, 2014
    Publication date: January 22, 2015
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Patent number: 8882590
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Stephen Lee, Yoonjoon Lee, Steven Petofalvi
  • Patent number: 8823733
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items (e.g., objects with characteristics and behaviors) removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: September 2, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Dean Russell, Steven Petofalvi, Brian McNeely, Rory Johnston, Yoonjoon Lee
  • Patent number: 8814679
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Patent number: 8212820
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: July 3, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Yoonjoon Lee, Steven Petofalvi
  • Publication number: 20110306414
    Abstract: A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.
    Type: Application
    Filed: June 9, 2011
    Publication date: December 15, 2011
    Applicant: Nintendo Co., Ltd.
    Inventors: Brian McNeely, Steven Petofalvi, Dean Russell, Rory Johnston, Yukimi Shimura, Philip Brodsky
  • Patent number: 7682250
    Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: March 23, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshihito Ikebata, Yoonjoon Lee, Steven Petofalvi, Yukimi Shimura
  • Publication number: 20070265081
    Abstract: Methods and apparatus for controlling movement of a digital object displayed on a screen provide a virtual dynamic direction control pad based on zone detection and touch stroke direction to control customized animated character motion. A player wishing to move the digital object can use a stylus or other touch to indicate a first point on the screen. When the player first touches the stylus to the screen, the system analyzes the touch and divides the screen into multiple zones around the first point indicated by the player. To move the object, the player moves the stylus to a second point on the screen. Movement of the stylus to a second point within one of these zones causes the digital object to perform a predetermined action. Each zone has a predetermined associated action. Direct control of character motion by the game player is enhanced.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 15, 2007
    Inventors: Yukimi SHIMURA, Stephen LEE, Yoonjoon LEE, Steven PETOFALVI
  • Publication number: 20070265083
    Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 15, 2007
    Inventors: Yoshihito IKEBATA, Yoonjoon LEE, Steven PETOFALVI, Yukimi SHIMURA
  • Publication number: 20070257906
    Abstract: A touch-based computer graphics user interface enhances a stylus pen with virtual suction to create a virtual vacuum or suction tool. The virtual tool may simulate a physical world suction tool and/or provide capabilities not available in the real world. The virtual suction tool allows the user to feel as if he or she has transcended the boundary between the virtual world and the real world by physically holding in his or her hand an object that is able to interact with and virtually attract and contain items removed from or expellable into the virtual world. The resulting highly intuitive user interface provides fun and exciting video game play and has other applications as well.
    Type: Application
    Filed: August 14, 2006
    Publication date: November 8, 2007
    Inventors: Yukimi SHIMURA, Yoonjoon LEE, Steven PETOFALVI