Patents by Inventor Stuart Krupnik

Stuart Krupnik has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20030201994
    Abstract: There is provided a method for compressing texture values comprising: assigning texture values in a YUV format; packing the texture values into 32-bit words; and color promoting the texture values to 8-bit values. The YUV format has a Y component for every pixel sample, and U/V (they are also named Cr and Cb) components for every fourth sample. Every U/V sample coincides with four (2×2) Y samples. A single 32-bit word contains four packed Y values, one value each for U and V, and optionally four one-bit Alpha components as follows: YUV_0566-5-bits each of four Y values, 6-bits each for U and V; and YUV_1544-5-bits each of four Y values, 4-bits each for U and V, four 1-bit Alphas. The color promotion converts these components from 4-, 5-, or 6-bit values to 8-bit values. This method yields compression from 96 bits down to 32 bits, or 3:1 compression.
    Type: Application
    Filed: November 26, 2002
    Publication date: October 30, 2003
    Applicant: Intel Corporation
    Inventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
  • Publication number: 20030142107
    Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.
    Type: Application
    Filed: December 24, 2002
    Publication date: July 31, 2003
    Applicant: Intel Corporation
    Inventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
  • Patent number: 6518974
    Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.
    Type: Grant
    Filed: October 16, 2001
    Date of Patent: February 11, 2003
    Assignee: Intel Corporation
    Inventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
  • Publication number: 20020167523
    Abstract: In accordance with the present invention, the rate of change of texture addresses when mapped to individual pixels of a polygon is used to obtain the correct level of detail (LOD) map from a set of prefiltered maps. The method comprises a first determination of perspectively correct texture address values found at four corners of a predefined span or grid of pixels. Then, a linear interpolation technique is implemented to calculate a rate of change of texture addresses for pixels between the perspectively bound span corners. This linear interpolation technique is performed in both screen directions to thereby create a level of detail value for each pixel. The YUV formats described above have Y components for every pixel sample, and UN (they are also named Cr and Cb) components for every fourth sample. Every UN sample coincides with four (2×2) Y samples. This is identical to the organization of texels in U.S. Pat. No.
    Type: Application
    Filed: October 16, 2001
    Publication date: November 14, 2002
    Inventors: Ralph Clayton Taylor, Michael Mantor, Vineet Goel, Val Gene Cook, Stuart Krupnik
  • Patent number: 6400370
    Abstract: A method and apparatus, in a computer graphics display system, for producing Anisotropic Texture using constant density object space stochastic sampling. The approach of this invention uniformly samples the footprint of the pixel as mapped into a texture array to determine what complete and fractional texels are covered by the pixel's projected footprint. The sample density remains a constant and is determined by the area of the pixel footprint projection in texture space. Due to variations in footprint projections, each pixel may require a different number of samples, but the sample per texel density remains approximately constant. The intensity is the average of the sample points within the footprint.
    Type: Grant
    Filed: September 10, 1999
    Date of Patent: June 4, 2002
    Assignee: Intel Corporation
    Inventors: Harry Lee, Stuart Krupnik, Richard Economy