Patents by Inventor Sudha Krishnamurthy

Sudha Krishnamurthy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10828567
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Grant
    Filed: October 29, 2018
    Date of Patent: November 10, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Sudha Krishnamurthy
  • Publication number: 20200349975
    Abstract: Automatically recommending sound effects based on visual scenes enables sound engineers during video production of computer simulations, such as movies and video games. This recommendation engine may be accomplished by classifying SFX and using a machine learning engine to output a first of the classified SFX for a first computer simulation based on learned correlations between video attributes of the first computer simulation and the classified SFX.
    Type: Application
    Filed: April 30, 2019
    Publication date: November 5, 2020
    Inventors: Sudha Krishnamurthy, Xiaoyu Liu
  • Publication number: 20200349387
    Abstract: Sound effects (SFX) are registered in a database for efficient search and retrieval. This may be accomplished by classifying SFX and using a machine learning engine to output a first of the classified SFX for a first computer simulation based on learned correlations between video attributes of the first computer simulation and the classified SFX. Subsequently, videos without sound may be processed for object, action, and caption recognition to generate video tags which are semantically matched with SFX tags to associate SFX with the video.
    Type: Application
    Filed: April 30, 2019
    Publication date: November 5, 2020
    Inventor: Sudha Krishnamurthy
  • Publication number: 20200134316
    Abstract: A system enhances existing audio-visual content with audio describing the setting of the visual content. A scene annotation module classifies scene elements from an image frame received from a host system and generates a caption describing the scene elements.
    Type: Application
    Filed: October 31, 2018
    Publication date: April 30, 2020
    Inventors: Sudha Krishnamurthy, Justice Adams, Arindam Jati, Masanori Omote, Jian Zheng
  • Publication number: 20200129860
    Abstract: A system enhances existing audio visual content with audio describing the action and setting of the visual content. The system may also provide subtitle content describing the important sound or sounds occurring within audio. Accommodation for color or visual impairments may be implemented by selective color substitution. A Graphical Style Modification module may apply a style from one image to another to adapt the style of a video per a gamer's preference.
    Type: Application
    Filed: October 31, 2018
    Publication date: April 30, 2020
    Inventors: Justice Adams, Arindam Jati, Sudha Krishnamurthy, Masanori Omote, Jian Zheng, Naveen Kumar, Min-Heng Chen, Ashish Singh
  • Publication number: 20200134929
    Abstract: Graphical style modification may be implemented using machine learning. A color accommodation module receives an image frame from a host system and generates a color-adapted version of the image frame. A Graphical Style Modification module receives a first image frame from a host system and applies a style adapted from a second image frame to the first image frame to generate a style adapted first image frame.
    Type: Application
    Filed: October 31, 2018
    Publication date: April 30, 2020
    Inventors: Sudha Krishnamurthy, Ashish Singh, Naveen Kumar, Justice Adams, Arindam Jati, Masanori Omote
  • Publication number: 20190341025
    Abstract: A system and method for multimodal classification of user characteristics is described. The method comprises receiving audio and other inputs, extracting fundamental frequency information from the audio input, extracting other feature information from the video input, classifying the fundamental frequency information, textual information and video feature information using the multimodal neural network.
    Type: Application
    Filed: April 15, 2019
    Publication date: November 7, 2019
    Inventors: Masanori Omote, Ruxin Chen, Xavier Menendez-Pidal, Jaekwon Yoo, Koji Tashiro, Sudha Krishnamurthy, Komath Naveen Kumar
  • Publication number: 20190060759
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Application
    Filed: October 29, 2018
    Publication date: February 28, 2019
    Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Sudha Krishnamurthy
  • Publication number: 20190060760
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Application
    Filed: October 29, 2018
    Publication date: February 28, 2019
    Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Sudha Krishnamurthy
  • Patent number: 10112113
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Grant
    Filed: March 30, 2016
    Date of Patent: October 30, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Sudha Krishnamurthy
  • Publication number: 20170282063
    Abstract: A video game console, a video game system, and a computer-implemented method are described. Generally, a video game and video game assistance are adapted to a player. For example, a narrative of the video game is personalized to an experience level of the player. Similarly, assistance in interacting with a particular context of the video game is also personalized. The personalization learns from historical interactions of players with the video game and, optionally, other video games. In an example, a deep learning neural network is implemented to generate knowledge from the historical interactions. The personalization is set according to the knowledge.
    Type: Application
    Filed: March 30, 2016
    Publication date: October 5, 2017
    Applicant: Sony Computer Entertainment Inc.
    Inventor: Sudha Krishnamurthy
  • Patent number: 7729689
    Abstract: A mobile wireless device, such as a mobile wireless phone, is adapted based on a user's current abstracted contextual situation, where the context of a user is determined using devices enabled with near-field communication technology. Dynamic information of a user of a mobile device, such as the identity of his or her current environment, is determined using near-field communication, such as radio-frequency identification (RFID) tags. Static information regarding the user is also determined, where such static information can include the user's preferences regarding how the mobile device should adapt to certain environments. An abstracted contextual situation of the user is synthesized based on this dynamic and static information. One or more adaptation directives for the mobile device of the user are determined based on the user's abstracted contextual situation.
    Type: Grant
    Filed: July 13, 2006
    Date of Patent: June 1, 2010
    Assignee: International Business Machines Corporation
    Inventors: Dipanjan Chakraborty, Sudha Krishnamurthy, Sumit Mittal, Sunil Chandra, Pankaj Kankar, Ashish Verma
  • Publication number: 20080014966
    Abstract: A mobile wireless device, such as a mobile wireless phone, is adapted based on a user's current abstracted contextual situation, where the context of a user is determined using devices enabled with near-field communication technology. Dynamic information of a user of a mobile device, such as the identity of his or her current environment, is determined using near-field communication, such as radio-frequency identification (RFID) tags. Static information regarding the user is also determined, where such static information can include the user's preferences regarding how the mobile device should adapt to certain environments. An abstracted contextual situation of the user is synthesized based on this dynamic and static information. One or more adaptation directives for the mobile device of the user are determined based on the user's abstracted contextual situation.
    Type: Application
    Filed: July 13, 2006
    Publication date: January 17, 2008
    Inventors: Dipanjan Chakraborty, Sudha Krishnamurthy, Sumit Mittal, Sunil Chandra, Pankaj Kankar, Ashish Verma