Patents by Inventor Sudhanshu Pintu Sethi

Sudhanshu Pintu Sethi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9457278
    Abstract: A computer-implemented method comprises identifying a user of a computer-implemented game to interact with a further user in pursuit of a common game objective. The identifying is performed based at least partially on the user not being directly related, as reflected within relationship data, with the further user. Interactions, within the computer implemented-game, between the further user and the user in the pursuit of the common game objective of the computer-implemented game are enabled responsive to the identifying of the user.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: October 4, 2016
    Assignee: Zynga Inc.
    Inventors: Sudhanshu Pintu Sethi, Matthew Adam Ocko
  • Publication number: 20150018079
    Abstract: A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements.
    Type: Application
    Filed: July 7, 2014
    Publication date: January 15, 2015
    Inventors: Matthew Adam Ocko, Sudhanshu Pintu Sethi
  • Patent number: 8771080
    Abstract: A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: July 8, 2014
    Assignee: Zynga Inc.
    Inventors: Matthew Adam Ocko, Sudhanshu Pintu Sethi
  • Patent number: 8771079
    Abstract: An introduction mechanic of a computer-implemented online game introduces a user of the online game to other players of the online game that are experiencing a common game objective. The introduction mechanic may determine another player to introduce to the user based on the other player not being directly associated, as reflected within relationship data, with the user. Also, if the user and the other player are opted into the introduction mechanic, the introduction mechanic may associate the user and the other player with the common game objective of the computer-implemented game, thereby allowing the user and the other player to interact to achieve the common game objective.
    Type: Grant
    Filed: March 31, 2011
    Date of Patent: July 8, 2014
    Assignee: Zynga Inc.
    Inventors: Sudhanshu Pintu Sethi, Matthew Adam Ocko
  • Publication number: 20130005438
    Abstract: A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Applicant: ZYNGA INC.
    Inventors: Matthew Adam Ocko, Sudhanshu Pintu Sethi
  • Publication number: 20120252579
    Abstract: A computer-implemented method comprises identifying a user of a computer-implemented game to interact with a further user in pursuit of a common game objective. The identifying is performed based at least partially on the user not being directly related, as reflected within relationship data, with the further user. Interactions, within the computer implemented-game, between the further user and the user in the pursuit of the common game objective of the computer-implemented game are enabled responsive to the identifying of the user.
    Type: Application
    Filed: September 26, 2011
    Publication date: October 4, 2012
    Inventors: Sudhanshu Pintu Sethi, Matthew Adam Ocko