Patents by Inventor Sumit Mehra

Sumit Mehra has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230401265
    Abstract: A method may include presenting content of an electronic document on a mobile computing device within a mobile version of a computing application; classifying, using a set of machine learning models, by the mobile computing device, the content into a plurality of components; after the classifying, highlighting the plurality of components within the mobile version of the computing application; receiving a user input selecting a component of the plurality of components; and adding, by the mobile computing device, the component to a component data store with a type of the component, the type of the component based on output of the set of machine learning models.
    Type: Application
    Filed: June 9, 2022
    Publication date: December 14, 2023
    Inventors: Sumit MEHRA, Anish CHANDRAN, Mukundan BHOOVARAGHAVAN, Neeraj Kumar VERMA, Srinivasa Chaitanya Kumar Reddy GOPIREDDY, Surabhi BHATNAGAR, Soumyadeep DEY
  • Publication number: 20170304722
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
    Type: Application
    Filed: July 11, 2017
    Publication date: October 26, 2017
    Inventors: Sumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9757650
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
    Type: Grant
    Filed: December 16, 2014
    Date of Patent: September 12, 2017
    Assignee: Zynga Inc.
    Inventors: Sumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Patent number: 9468845
    Abstract: Methods and computer programs include associating a three-dimensional collider component and a rigid body component to a two-dimensional game object used in the game play. The three-dimensional collider component and the rigid body component define a plurality of physics attributes to enable control of physical behavior of the game object. A second three-dimensional collider component is associated with a game cursor that is used for providing user input to the gameplay. The game cursor is defined as a two-dimensional object with at least a portion of the game cursor having a spherical contour. User input is detected at a touch screen interface of a computing device that is rendering the gameplay. The user input causes the spherical contour of the game cursor to control movement of the game object within the game scene of the gameplay, the movement being adjusted in accordance to physics attributes of the game object.
    Type: Grant
    Filed: April 22, 2014
    Date of Patent: October 18, 2016
    Assignee: Zynga Inc.
    Inventors: Sumit Mehra, Shivendra Dayal, Moolchand Kuri, Robert Bates
  • Publication number: 20160067601
    Abstract: A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a Game Action Trigger Module (GATM) for trigger game actions. The GATM generates a virtual gaming environment comprising a concurrent display of a tile board and a game world separate from the tile board. The GATM receives a selection of a sequence of tile board virtual objects. The GATM identifies a location of a particular tile board virtual object in the selected sequence. The GATM identifies a target game world virtual object based on the location of the particular tile board virtual object in the selected sequence. The GATM applies a game action to the target game world virtual object.
    Type: Application
    Filed: December 16, 2014
    Publication date: March 10, 2016
    Inventors: Sumit Mehra, Sagar Patel, Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
  • Publication number: 20150297987
    Abstract: Methods and computer programs include associating a three-dimensional collider component and a rigid body component to a two-dimensional game object used in the game play. The three-dimensional collider component and the rigid body component define a plurality of physics attributes to enable control of physical behavior of the game object. A second three-dimensional collider component is associated with a game cursor that is used for providing user input to the gameplay. The game cursor is defined as a two-dimensional object with at least a portion of the game cursor having a spherical contour. User input is detected at a touch screen interface of a computing device that is rendering the gameplay. The user input causes the spherical contour of the game cursor to control movement of the game object within the game scene of the gameplay, the movement being adjusted in accordance to physics attributes of the game object.
    Type: Application
    Filed: April 22, 2014
    Publication date: October 22, 2015
    Applicant: Zynga Inc.
    Inventors: Sumit Mehra, Shivendra Dayal, Moolchand Kuri, Robert Bates
  • Publication number: 20100029355
    Abstract: A game may be executed that may provide game objects to a plurality of players such that a characteristic of the game objects for each of the plurality of players may be visible to other players. The game may also receive an arrangement for the game objects from each of the plurality of players. To begin play, the game may select a first player from the plurality of players. The game may then determine whether a first game object of the arrangement for the game objects of the selected first player may be playable. The first game object may then be removed from the game objects of the selected first player if the first game object may be playable.
    Type: Application
    Filed: August 1, 2008
    Publication date: February 4, 2010
    Applicant: Microsoft Corporation
    Inventors: Sean Patrick O'Connor, John Paul Miller, Kunal Deep Singh, Ritesh Prafulbhai Gandhi, Sumit Mehra