Patents by Inventor Szymon Swistun
Szymon Swistun has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10540060Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: September 27, 2017Date of Patent: January 21, 2020Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Publication number: 20180018068Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: ApplicationFiled: September 27, 2017Publication date: January 18, 2018Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 9804743Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: March 3, 2015Date of Patent: October 31, 2017Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 9610501Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: October 28, 2015Date of Patent: April 4, 2017Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 9324177Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: GrantFiled: February 13, 2015Date of Patent: April 26, 2016Assignee: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Publication number: 20160059129Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: ApplicationFiled: October 28, 2015Publication date: March 3, 2016Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 9216346Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: October 18, 2013Date of Patent: December 22, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Publication number: 20150317823Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: ApplicationFiled: July 14, 2015Publication date: November 5, 2015Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 9111394Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: July 26, 2012Date of Patent: August 18, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Publication number: 20150177931Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: ApplicationFiled: March 3, 2015Publication date: June 25, 2015Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Publication number: 20150154789Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: ApplicationFiled: February 13, 2015Publication date: June 4, 2015Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Patent number: 9003333Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: GrantFiled: March 4, 2013Date of Patent: April 7, 2015Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Patent number: 8989486Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: GrantFiled: March 4, 2013Date of Patent: March 24, 2015Assignee: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Publication number: 20140247982Abstract: A machine may be configured to process an uncompressed image to obtain a set of intermediate images, which may be alternatively known as working images or temporary images. Such a set of intermediate images may be used as input for an image compression algorithm that, when executed by the machine or other compression engine, outputs a compressed version of the uncompressed image. For example, a compression format called “PVRTC,” which may be used on certain portable devices, accepts a set of three intermediate images as input, specifically, one full resolution, low precision version of the original uncompressed image, plus two low resolution, low frequency color versions of the original uncompressed image. A set of intermediate images for such a compression format may be generated by the machine from the original uncompressed image.Type: ApplicationFiled: March 4, 2013Publication date: September 4, 2014Applicant: Zynga Inc.Inventors: Nils Jonas Norberg, Sulabh Patel, James Ho, Szymon Swistun
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Publication number: 20140248948Abstract: A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen. As configured, the device may display a presentation of multiple objects, and the device may receive a user input that defines a path within the presentation of displayed objects. The device may then determine the sequential order of a selected subset of the displayed objects. Based on this sequential order, the device may select, initiate, and perform an action that is targeted at the selected subset of the objects. In the context of an action game, the user may trace the path through various enemies, and the device may select and perform the action based on the number of enemies, the type of enemies, or the order in which the enemies were selected. Selection and initiation of the action may begin while the user input is still being received.Type: ApplicationFiled: March 4, 2013Publication date: September 4, 2014Applicant: Zynga Inc.Inventors: James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
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Publication number: 20140045592Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: ApplicationFiled: October 18, 2013Publication date: February 13, 2014Applicant: ZYNGA INC.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 8564595Abstract: A workflow for 3D content authoring, delivery, and rendering is facilitated based on pre-authored image projections to obtain improvements in authoring efficiency. Additionally, a content delivery platform centered on such pre-authored image projections provides a mechanism for significantly improving streaming efficiency for 3D worlds. Multiple images encode primary surface detail of 3D worlds in real-time applications. Examples of such projections include images that can be as rich as film frames, feature animation frames, high end digital renders, concept paintings, or any suitable combination thereof. An algorithm for improved image projection camera path trajectories, sampling selection, and blending may be implemented by various systems and methods to facilitate smooth transitions during movements of a player within a game set in the 3D space. In addition, a back-projection technique may be implemented by various systems and methods to propagate revisions of one or more projections.Type: GrantFiled: July 26, 2012Date of Patent: October 22, 2013Assignee: Zynga Inc.Inventors: James Ho, Szymon Swistun, Sulabh Patel, Nils Jonas Norberg
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Patent number: 8254685Abstract: Systems, methods and media for transitioning detecting content change in a streaming image system are disclosed. One embodiment provides a method for detecting a content change between image frames in a streaming image system. Embodiments may include selecting a change detection algorithm from a plurality of change detection algorithms and comparing a first image frame of m image stream with a second image frame of the image stream using the selected change detection algorithm. Embodiments may also include, in the event of detecting a content change between the first image frame and the second image frame, generating an indication of the content change. Further embodiments may include selecting the change detection algorithm based on a user's selection or system capabilities. Other further embodiments may include transmitting the indication of the content change.Type: GrantFiled: March 27, 2008Date of Patent: August 28, 2012Assignee: International Business Machines CorporationInventors: David Perry Greene, Szymon Swistun
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Patent number: 8218886Abstract: Systems and media for transitioning compression levels of a streaming image system include a machine-accessible medium of a storage device containing instructions for transitioning compression levels between image frames in a streaming image system. Embodiments may include receiving client information from a client of an interactive streaming image system, generating a new image frame based on the received information, determining an initial compression level, comparing the new image frame to a previous frame to determine whether content changed, performing a smoothing heuristic by generating a multi-frame smoothing routine by increasing image quality in response to no change of content and decreasing image quality in response to a change in content, setting the new compression level based on the multi-frame smoothing routine, and encoding and transmitting the new image frame and compression level to a client.Type: GrantFiled: October 2, 2009Date of Patent: July 10, 2012Assignee: International Business Machines CorporationInventors: Kenneth James Ayres, Jr., Szymon Swistun, Van Dung Dang To
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Patent number: 7668965Abstract: Systems, methods and media for managing an interactive streaming image system are disclosed. More particularly, hardware and/or software for generating, encoding, and transmitting image frames to an interactive client are disclosed. One embodiment provides a method for streaming images from a server to a client. Embodiments may include receiving from the client via a network client information and generating a new image frame based on the received client information. Embodiments may also include comparing the new image frame and a previous image frame and setting a new compression level based on the comparison between the new image frame and the previous image frame. Embodiments may also include encoding the new image frame based on the new compression level and transmitting the encoded new image frame and an indication of the new compression level to the client via the network.Type: GrantFiled: March 27, 2008Date of Patent: February 23, 2010Assignee: International Business Machines CorporationInventors: Kenneth James Ayres, Jr., Szymon Swistun, Van Dung Dang To