Patents by Inventor Tadanobu Numata

Tadanobu Numata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7737968
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.
    Type: Grant
    Filed: December 8, 2008
    Date of Patent: June 15, 2010
    Assignee: Kabushiki Kaisha SEGA
    Inventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
  • Patent number: 7532211
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.
    Type: Grant
    Filed: June 30, 2005
    Date of Patent: May 12, 2009
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
  • Publication number: 20090115781
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.
    Type: Application
    Filed: December 8, 2008
    Publication date: May 7, 2009
    Applicant: SEGA ENTERPRISES, LTD.
    Inventors: Norio HAGA, Tadanobu NUMATA, Satoshi MIFUNE, Makoto YAMAMOTO, Kaori YAMAMOTO, Masaki YAMASHITA
  • Patent number: 6989829
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.
    Type: Grant
    Filed: February 18, 1998
    Date of Patent: January 24, 2006
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
  • Publication number: 20050239547
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism. The invention is an image processing device for imaging and displaying the behavior of characters modeled on opponents in virtual three-dimensional space. It is determined (S21 to S24) whether or not there exists a certain situation in which the relation to the game contents (in the centering area, for example) or the positional relation (such as distance) between characters and a target (such as opponent characters or the ball) having a relation through the game to said characters matches certain conditions, and the eyes of the characters are directed to the target (S25, S26, S28, etc.) when it is determined that the certain situation exists. The invention is especially suitable for soccer games.
    Type: Application
    Filed: June 30, 2005
    Publication date: October 27, 2005
    Inventors: Norio Haga, Tadanobu Numata, Satoshi Mifune, Makoto Yamamoto, Kaori Yamamoto, Masaki Yamashita
  • Publication number: 20010040575
    Abstract: Games are processed in a more realistic and immediate manner during image processing for soccer games and the like. Specifically, the movements of characters more accurately simulate those of actual opponents, resulting in greater game realism.
    Type: Application
    Filed: July 13, 1999
    Publication date: November 15, 2001
    Inventors: NORIO HAGA, TADANOBU NUMATA, SATOSHI MIFUNE, MAKOTO YAMAMOTO, KAORI YAMAMOTO, MASAKI YAMASHITA
  • Patent number: 4315541
    Abstract: Device for scraping off a deposit from the internal wall surface of an elongated tube of relatively small diameter, comprising a helical coil spring which is installed inside the tube and adapted to be reciprocally movable and/or rotatable, said spring scraping off the deposit from the internal wall surface of the tube.
    Type: Grant
    Filed: August 29, 1979
    Date of Patent: February 16, 1982
    Assignees: Mitsui Toatsu Chemicals Incorporated, Toyo Engineering Corporation
    Inventors: Sadao Murata, Tadanobu Numata