Patents by Inventor Takamitsu Hagiwara

Takamitsu Hagiwara has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8267761
    Abstract: In a game apparatus, a plurality of puzzle elements each having a preset attribute are arranged within a predetermined area on the screen of a display device. A puzzle element arrangement pattern within the predetermined area is altered in accordance with a player's operation. In the game apparatus, when the arrangement pattern is altered, a ring-like puzzle element group is identified, which consists of puzzle elements having the same preset attribute and being adjacently arranged in a closed ring within the predetermine area. In the game apparatus, any puzzle element is deleted, which is arranged in a position determined by the identified ring-like puzzle element group defined by the ring-like puzzle element identification means.
    Type: Grant
    Filed: May 26, 2009
    Date of Patent: September 18, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Takamitsu Hagiwara
  • Patent number: 8105143
    Abstract: A game machine includes an LCD. The LCD displays a plurality of puzzle elements of different kinds. When a player uses an input means such as an operating key and a touch panel to designate some puzzle elements consecutively in the manner of one-stroke drawing, the kind of the designated puzzle elements is changed to another one. One stage of game is cleared if display of the changed puzzle elements has entered a predetermined state or met a predetermined requirement.
    Type: Grant
    Filed: October 4, 2005
    Date of Patent: January 31, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Takamitsu Hagiwara
  • Publication number: 20100234083
    Abstract: In a game apparatus, a plurality of puzzle elements each having a preset attribute are arranged within a predetermined area on the screen of a display device. A puzzle element arrangement pattern within the predetermined area is altered in accordance with a player's operation. In the game apparatus, when the arrangement pattern is altered, a ring-like puzzle element group is identified, which consists of puzzle elements having the same preset attribute and being adjacently arranged in a closed ring within the predetermine area. In the game apparatus, any puzzle element is deleted, which is arranged in a position determined by the identified ring-like puzzle element group defined by the ring-like puzzle element identification means.
    Type: Application
    Filed: May 26, 2009
    Publication date: September 16, 2010
    Inventor: Takamitsu HAGIWARA
  • Patent number: 7662041
    Abstract: A game system includes a game machine in which first and second cartridges can be simultaneously inserted. In a ROM of the first cartridge, a first game program is stored. When data is stored in a reserved area in a flash memory of the first cartridge, the first game program can be executed using the data. For example, when both of the cartridges are inserted simultaneously in the game machine, according to an instruction of a player, a writing program stored in the ROM of one of the cartridges is executed, and additional data stored in the ROM of the second cartridge, for example, image data used for generating a game screen is written into the flash memory of the first cartridge.
    Type: Grant
    Filed: October 4, 2006
    Date of Patent: February 16, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Kira, Takamitsu Hagiwara
  • Publication number: 20070078008
    Abstract: A game system includes a game machine in which first and second cartridges can be simultaneously inserted. In a ROM of the first cartridge, a first game program is stored. When data is stored in a reserved area in a flash memory of the first cartridge, the first game program can be executed using the data. For example, when both of the cartridges are inserted simultaneously in the game machine, according to an instruction of a player, a writing program stored in the ROM of one of the cartridges is executed, and additional data stored in the ROM of the second cartridge, for example, image data used for generating a game screen is written into the flash memory of the first cartridge.
    Type: Application
    Filed: October 4, 2006
    Publication date: April 5, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Satoshi Kira, Takamitsu Hagiwara
  • Publication number: 20060073863
    Abstract: A game machine includes an LCD. The LCD displays a plurality of puzzle elements of different kinds. When a player uses an input means such as an operating key and a touch panel to designate some puzzle elements consecutively in the manner of one-stroke drawing, the kind of the designated puzzle elements is changed to another one. One stage of game is cleared if display of the changed puzzle elements has entered a predetermined state or met a predetermined requirement.
    Type: Application
    Filed: October 4, 2005
    Publication date: April 6, 2006
    Inventor: Takamitsu Hagiwara