Patents by Inventor Takashi Imagire

Takashi Imagire has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9106906
    Abstract: An image generation system includes an object space setting section that sets an object space in which a plurality of objects are disposed, and an image generation section that generates a first-viewpoint image viewed from a first viewpoint in the object space, and a second-viewpoint image viewed from a second viewpoint in the object space, the first viewpoint and the second viewpoint implementing stereovision. The image generation section performs a drawing process to generate the first-viewpoint image and the second-viewpoint image, the drawing process changing a display state of an object in a direction from an inner drawing area toward an area outside the inner drawing area, the inner drawing area being positioned within a common area of a first-viewpoint view volume corresponding to the first viewpoint and a second-viewpoint view volume corresponding to the second viewpoint.
    Type: Grant
    Filed: September 7, 2011
    Date of Patent: August 11, 2015
    Assignee: BANDAI NAMCO GAMES INC.
    Inventors: Motonaga Ishii, Takashi Imagire
  • Publication number: 20120056885
    Abstract: An image generation system includes an object space setting section that sets an object space in which a plurality of objects are disposed, and an image generation section that generates a first-viewpoint image viewed from a first viewpoint in the object space, and a second-viewpoint image viewed from a second viewpoint in the object space, the first viewpoint and the second viewpoint implementing stereovision. The image generation section performs a drawing process to generate the first-viewpoint image and the second-viewpoint image, the drawing process changing a display state of an object in a direction from an inner drawing area toward an area outside the inner drawing area, the inner drawing area being positioned within a common area of a first-viewpoint view volume corresponding to the first viewpoint and a second-viewpoint view volume corresponding to the second viewpoint.
    Type: Application
    Filed: September 7, 2011
    Publication date: March 8, 2012
    Applicant: NAMCO BANDAI GAMES INC.
    Inventors: Motonaga ISHII, Takashi IMAGIRE
  • Patent number: 7724255
    Abstract: A program for generating an image, the program causing a computer to function as: an object space setting section which sets an object in an object space; a vertex processing section which performs per-vertex processing; and a pixel processing section which performs per-pixel processing, wherein, when subjecting an object of a first group to predetermined processing which is implemented by a first processing and a second processing, the vertex processing section performs the first processing with a processing load lower than a processing load of the second processing, and the pixel processing section performs the second processing; and wherein, when subjecting an object of a second group differing from the first group to the predetermined processing which is implemented by a third processing and a fourth processing, the vertex processing section performs the third processing with a processing load higher than a processing load of the fourth processing, and the pixel processing section performs the fourth proc
    Type: Grant
    Filed: November 16, 2006
    Date of Patent: May 25, 2010
    Assignee: Namco Bandai Games Inc.
    Inventor: Takashi Imagire
  • Patent number: 7710419
    Abstract: An image generation system including a vertex processing section and a pixel processing section. When subjecting an object which is distant from a virtual camera to predetermined processing which is implemented by a first processing and a second processing, the vertex processing section performs the first processing with a processing load lower than a processing load of the second processing, and the pixel processing section performs the second processing. When subjecting an object which is close to the virtual camera to the predetermined processing which is implemented by a third processing and a fourth processing, the vertex processing section performs the third processing with a processing load higher than a processing load of the fourth processing, and the pixel processing section performs the fourth processing.
    Type: Grant
    Filed: November 16, 2006
    Date of Patent: May 4, 2010
    Assignee: Namco Bandai Games Inc.
    Inventor: Takashi Imagire
  • Publication number: 20070115280
    Abstract: A program for generating an image, the program causing a computer to function as: an object space setting section which sets an object in an object space; a vertex processing section which performs per-vertex processing; and a pixel processing section which performs per-pixel processing, wherein, when subjecting an object of a first group to predetermined processing which is implemented by a first processing and a second processing, the vertex processing section performs the first processing with a processing load lower than a processing load of the second processing, and the pixel processing section performs the second processing; and wherein, when subjecting an object of a second group differing from the first group to the predetermined processing which is implemented by a third processing and a fourth processing, the vertex processing section performs the third processing with a processing load higher than a processing load of the fourth processing, and the pixel processing section performs the fourth proc
    Type: Application
    Filed: November 16, 2006
    Publication date: May 24, 2007
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Takashi Imagire
  • Publication number: 20070115279
    Abstract: An image generation system including a vertex processing section and a pixel processing section. When subjecting an object which is distant from a virtual camera to predetermined processing which is implemented by a first processing and a second processing, the vertex processing section performs the first processing with a processing load lower than a processing load of the second processing, and the pixel processing section performs the second processing. When subjecting an object which is close to the virtual camera to the predetermined processing which is implemented by a third processing and a fourth processing, the vertex processing section performs the third processing with a processing load higher than a processing load of the fourth processing, and the pixel processing section performs the fourth processing.
    Type: Application
    Filed: November 16, 2006
    Publication date: May 24, 2007
    Applicant: NAMCO BANDAI GAMES INC.
    Inventor: Takashi Imagire