Patents by Inventor Takashi Inubushi
Takashi Inubushi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10741013Abstract: A game system capable of suppressing the variation in the remaining number of prizes between multiple game machines is provided. A game system includes two game machines that each provide a game and a prize discharge mechanism that discharges a capsule from among multiple capsules that contain a plurality of physical prizes. Additionally, the prize discharge mechanism discharges a capsule when a prize condition is satisfied in at least one of the two game machines.Type: GrantFiled: August 8, 2017Date of Patent: August 11, 2020Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Takashi Inubushi, Kenji Kobayashi, Masanaka Takahashi
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Publication number: 20170337767Abstract: A game system capable of suppressing the variation in the remaining number of prizes between multiple game machines is provided. A game system includes two game machines that each provide a game and a prize discharge mechanism that discharges a capsule from among multiple capsules that contain a plurality of physical prizes. Additionally, the prize discharge mechanism discharges a capsule when a prize condition is satisfied in at least one of the two game machines.Type: ApplicationFiled: August 8, 2017Publication date: November 23, 2017Inventors: Takashi INUBUSHI, Kenji KOBAYASHI, Masanaka TAKAHASHI
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Patent number: 9283475Abstract: To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).Type: GrantFiled: February 28, 2006Date of Patent: March 15, 2016Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Takashi Inubushi, Yoshihiko Narita
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Publication number: 20130260866Abstract: A game system comprises a first game control portion which makes a user of a game machine play a first game and a second game control portion which makes a user of a user terminal machine different from the game machine play a second game. The game control portion, where game play contents of the second game and identification information of the user are stored in a state of being correlated with each other, updates game data based on game play contents in the second game by the user each time the user plays the second game. The first game control portion obtains as reference data at least one portion of the game data when the user plays the first game, and generate effect in the first game depending on the reference data obtained.Type: ApplicationFiled: January 14, 2013Publication date: October 3, 2013Inventors: Takashi INUBUSHI, Kenji KOBAYASHI, Daisuke KIDA, Takashi KAWANO, Tomoya INUDA, Tadashi MINAMINO
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Patent number: 8496529Abstract: A game system for a game where plural players partake and are combined on the basis of subjective data on the players. A game machine comprises a game control device for controlling a game executed with a game machine operated by a player who is combined with a player operating the game machine itself, an evaluation obtaining device for obtaining evaluation data which is evaluation to the player P4 by the player, a history evaluation updating device for, when obtaining the evaluation data to the player, updating the history evaluation information included in player information of the player by information based on the evaluation data. The server comprises a combination determining device for determining based on the history evaluation information, a combination of game machines partaking the game.Type: GrantFiled: September 27, 2005Date of Patent: July 30, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yoshihiko Narita, Yoshinobu Morimoto, Hiroshi Naraoka, Tadashi Minamino, Takahiro Ohashi, Yoko Takeuchi, Takashi Inubushi
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Patent number: 8409016Abstract: A card game system in which a game progresses based on game information recorded in a card in each of a plurality of game apparatuses. The game apparatus set as a master apparatus includes a master reception device that receives the game information transmitted from each of the game apparatuses, a permission device that rejects the reception of game information until a start determination device determines to start a specific time and that permits the reception of game information when the start determination device determines to start the specific time, and a rejection device that rejects the reception when an elapse time determination device determines that the set time as the specific time in advance elapses after permitting the reception. Each game apparatus includes a terminal transmission device that transmits the game information to the master reception device.Type: GrantFiled: November 26, 2004Date of Patent: April 2, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Takahiro Ohashi, Yoshihiko Narita, Takashi Inubushi, Kazuya Takahashi, Naotaka Suzuki
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Patent number: 8360889Abstract: A game system (100) has plural game terminals (200) and a communication apparatus (300). The communication apparatus (300) receives an end notification indicating the end and a state of a play and stores a state data set (254) including a play data item indicating a result of the play and a time data item indicating a point in time corresponding to a point in time at which the end notification was received. The game terminal (200), by transmitting a state request, receives a state data set (254) stored in the communication apparatus (300) at that point in time and reads a play data item within the state data set after a delay period has passed since a point in time indicated by a time data item within the state data set, to output information corresponding to a state of a play indicated by the play data item.Type: GrantFiled: December 18, 2007Date of Patent: January 29, 2013Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Yoshihiko Narita, Shinpei Makino, Takashi Inubushi, Yoshiko Oiwa, Takahiro Ohashi
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Patent number: 8262483Abstract: A processor of a game terminal estimates energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one reference dance for a play period, on the basis of a step-sequence data element describing the reference dance. The processor of the game terminal generates a data item describing a value corresponding to the estimated energy consumption, and writes, into an in-terminal memory unit, the data item as a difficulty-level data item describing the difficulty level of the reference dance.Type: GrantFiled: January 29, 2008Date of Patent: September 11, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventor: Takashi Inubushi
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Patent number: 8221232Abstract: To provide a game system which improves a sense of being a member when a plurality of game machines are grouped. In a game system, in which each of a plurality of game machines G is sorted to any one group TTT and a game using a game element R is played among a plurality of game machines G, the game machine G obtains the evaluation to the content of the play of the game and a server CS updates registered group information 41 representing a group TTT holding the game element R into a group of the game machine G that obtained the evaluation when the evaluation and registered evaluation 43 stored related to the game element R meet a predetermined condition.Type: GrantFiled: September 22, 2006Date of Patent: July 17, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Takashi Inubushi, Masayuki Komatsu, Yoshihiko Narita, Tadashi Minamino, Hiroshi Naraoka
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Publication number: 20120028719Abstract: A game system is provided. The game system has plural game terminals that can be used for a play of plural games and a lobby server apparatus. Each game terminal selects one of plural games based on an operation made to an operation unit by a player, and transmits selection data indicating a selection result to lobby server apparatus. Lobby server apparatus counts using the selection data the number of times selected for each game, and transmits, to each game terminal, based on the number of times selected, schedule data basically associating each schedule period with a game for which the number of times selected is the greatest in a count period corresponding to the schedule period. Each game terminal, based on the schedule data, outputs information prompting selection, in a schedule period, of a game corresponding to the schedule period.Type: ApplicationFiled: March 30, 2010Publication date: February 2, 2012Inventors: Takashi Inubushi, Yoshihiko Narita
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Patent number: 8088008Abstract: A game device (A1) registers at least one game character from among a plurality of prepared game characters with an entity managed in a virtual space by a player, and engages in a competition with another game device (B1), using a game character that is specified by a player from among registered game characters. A server device (3) computes a degree of popularity for each of game character on the basis of information sent from a plurality of game devices (A1, B1), and determines registration fees necessary for registering game characters with players' entities on the basis of degrees of popularity. The registration fee list is delivered to each game device when the game device is activated.Type: GrantFiled: March 30, 2006Date of Patent: January 3, 2012Assignee: Konami Digital Entertainment Co., LtdInventors: Takashi Inubushi, Yoshihiko Narita, Yoshinobu Morimoto
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Publication number: 20110230244Abstract: A reroute table MT in which a new route is set to a reroute point Lr with respect to each of the routes R1, R2, R3 where a predetermined destination is set, a route determining portion 40d which determines the present route R, a position determining portion 40a which determines the position of moving body CA, and a reroute thinking portion 40e which determines whether the position of moving body CA reaches the reroute point Lr which is set for the present route by referring to the reroute table MT are comprised. The route determining portion 40d determines as the present route, the new route set to the reroute point Lr by referring to the reroute table MT, when the moving body CA reaches the reroute point Lr.Type: ApplicationFiled: December 2, 2009Publication date: September 22, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Takashi Inubushi, Hidetomo Nishiura, Yoshiko Oiwa, Hiroshi Naraoka
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Publication number: 20100323800Abstract: A processor of a game terminal estimates energy consumption of a hypothetical player, assuming that the hypothetical player performs at least one reference dance for a play period, on the basis of a step-sequence data element describing the reference dance. The processor of the game terminal generates a data item describing a value corresponding to the estimated energy consumption, and writes, into an in-terminal memory unit, the data item as a difficulty-level data item describing the difficulty level of the reference dance.Type: ApplicationFiled: January 29, 2008Publication date: December 23, 2010Inventor: Takashi Inubushi
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Patent number: 7703684Abstract: An information input and output device for communicating information with an information recording unit of a card, includes a card support unit that includes a card support surface for sliding the card while supporting the card from one surface side, a card end unit that includes a card end surface provided to protrude from the card support surface, and an input and output executing unit that is positioned to face the information recording unit of the card when the card is slid on the card support surface while abutting the card against the card end surface, and that executes at least one of reading of the information from the information recording unit and writing of the information to the information recording unit.Type: GrantFiled: November 26, 2004Date of Patent: April 27, 2010Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Takashi Inubushi, Koki Atobe, Makiko Otomi, Shuho Nishimura, Takahiko Daijo, Shigehito Mukasa
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Publication number: 20100056239Abstract: A game apparatus includes a processor and a memory. The memory stores question-and-answer data that includes first data and second data. The processor selectively executes a process of assigning the first data to setting a question and the second data to checking an answer to the question and a process of assigning the second data to setting a question and the first data to checking an answer to the question, and performs a question-and-answer process according to the result of assignment. Therefore, the game apparatus can make a plurality of questions by using identical question-and-answer data.Type: ApplicationFiled: December 20, 2007Publication date: March 4, 2010Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Takashi Inubushi, Yoshihiko Narita, Tadashi Minamino, Masayuki Komatsu, Takashi Kawano, Yoshiko Oiwa, Yoko Takeuchi, Daisuke Kida, Takahiro Ohashi, Shinpei Makino
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Publication number: 20100048303Abstract: A game system (100) has plural game terminals (200) and a communication apparatus (300). The communication apparatus (300) receives an end notification indicating the end and a state of a play and stores a state data set (254) including a play data item indicating a result of the play and a time data item indicating a point in time corresponding to a point in time at which the end notification was received. The game terminal (200), by transmitting a state request, receives a state data set (254) stored in the communication apparatus (300) at that point in time and reads a play data item within the state data set after a delay period has passed since a point in time indicated by a time data item within the state data set, to output information corresponding to a state of a play indicated by the play data item.Type: ApplicationFiled: December 18, 2007Publication date: February 25, 2010Inventors: Yoshihiko Narita, Shinpei Makino, Takashi Inubushi, Yoshiko Oiwa, Takahiro Ohashi
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Publication number: 20090163276Abstract: To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).Type: ApplicationFiled: February 28, 2006Publication date: June 25, 2009Inventors: Takashi Inubushi, Yoshihiko Narita
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Publication number: 20090156302Abstract: A game system for a game where plural players partake and are combined on the basis of subjective data on the players. A game machine comprises a game control device for controlling a game executed with a game machine operated by a player who is combined with a player operating the game machine itself, an evaluation obtaining device for obtaining evaluation data which is evaluation to the player P4 by the player, a history evaluation updating device for, when obtaining the evaluation data to the player, updating the history evaluation information included in player information of the player by information based on the evaluation data. The server comprises a combination determining device for determining based on the history evaluation information, a combination of game machines partaking the game.Type: ApplicationFiled: September 27, 2005Publication date: June 18, 2009Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Yoshihiko Narita, Yoshinobu Morimoto, Hiroshi Naraoka, Tadashi Minamino, Takahiro Ohashi, Yoko Takeuchi, Takashi Inubushi
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Publication number: 20090062009Abstract: A game device (A1) registers at least one game character from among a plurality of prepared game characters with an entity managed in a virtual space by a player, and engages in a competition with another game device (B1), using a game character that is specified by a player from among registered game characters. A server device (3) computes a degree of popularity for each of game character on the basis of information sent from a plurality of game devices (A1, B1), and determines registration fees necessary for registering game characters with players' entities on the basis of degrees of popularity. The registration fee list is delivered to each game device when the game device is activated.Type: ApplicationFiled: March 30, 2006Publication date: March 5, 2009Inventors: Takashi Inubushi, Yoshihiko Narita, Yoshinobu Morimoto
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Publication number: 20070273096Abstract: A card game system, which is for playing a battle game in which a character and an opponent make an attack on each other based on information recorded in a card, includes an attack control device that controls, when attack content identification information recorded in the card is read by a reading device during the battle game, a magnitude of the attack associated with the attack content identification information based on attack control information associated with the attack content identification information and character identification information on the character playing the battle game, and a control information update device that changes, when specific conditions corresponding to the character identification information and the attack content identification information are satisfied, the attack control information associated with the character identification information and the attack content identification information, and updates a content of the attack control information to the changed content.Type: ApplicationFiled: November 26, 2004Publication date: November 29, 2007Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Takashi Inubushi, Yoshihiko Narita, Takahiro Ohashi