Patents by Inventor Takashi KUWATANI

Takashi KUWATANI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230293984
    Abstract: A game processing system according to an aspect is a game processing system for processing a game having a first mode and a second mode, the system comprising: a storage storing a game parameter relating to the game; and one or more computer processors. The one or more computer processors execute computer-readable instructions to: provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player; provide, in the second mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player; and update the game parameter in accordance with progress of the game in the first mode and the second mode.
    Type: Application
    Filed: March 30, 2023
    Publication date: September 21, 2023
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Publication number: 20230244302
    Abstract: An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
    Type: Application
    Filed: April 4, 2023
    Publication date: August 3, 2023
    Inventors: Takashi Kuwatani, Makoto Chida
  • Publication number: 20230233930
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.
    Type: Application
    Filed: March 30, 2023
    Publication date: July 27, 2023
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Publication number: 20230219005
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.
    Type: Application
    Filed: March 21, 2023
    Publication date: July 13, 2023
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Patent number: 11644893
    Abstract: An application processing system provides an interaction with a virtual character to a user. The system outputs an image of a virtual space including the virtual character to a head mounted display. The system determines that a menu icon has been selected based on detection information obtained by the head mounted display. The system sets, based on the menu icon being selected, a first selection point and a second selection point on the virtual character, and determines, based on one or more items of detection information obtained by the head mounted display, that the first selection point or the second selection point has been selected. The system specifies, based on the first selection point being selected, a first user action as an action of the user, and specifies, based on the second selection point being selected, a second user action as an action of the user.
    Type: Grant
    Filed: September 2, 2022
    Date of Patent: May 9, 2023
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 11642591
    Abstract: A game processing system according to an aspect is a game processing system for processing a game having a first mode and a second mode, the system comprising: a storage storing a game parameter relating to the game; and one or more computer processors. The one or more computer processors execute computer-readable instructions to: provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player; provide, in the second mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player; and update the game parameter in accordance with progress of the game in the first mode and the second mode.
    Type: Grant
    Filed: July 1, 2021
    Date of Patent: May 9, 2023
    Assignee: GREE, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 11642590
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.
    Type: Grant
    Filed: August 5, 2021
    Date of Patent: May 9, 2023
    Assignee: GREE, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 11638879
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.
    Type: Grant
    Filed: September 29, 2021
    Date of Patent: May 2, 2023
    Assignee: GREE, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Publication number: 20220413599
    Abstract: An application processing system provides an interaction with a virtual character to a user. The system outputs an image of a virtual space including the virtual character to a head mounted display. The system determines that a menu icon has been selected based on detection information obtained by the head mounted display. The system sets, based on the menu icon being selected, a first selection point and a second selection point on the virtual character, and determines, based on one or more items of detection information obtained by the head mounted display, that the first selection point or the second selection point has been selected. The system specifies, based on the first selection point being selected, a first user action as an action of the user, and specifies, based on the second selection point being selected, a second user action as an action of the user.
    Type: Application
    Filed: September 2, 2022
    Publication date: December 29, 2022
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Patent number: 11467658
    Abstract: An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: October 11, 2022
    Assignee: GREE, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Publication number: 20220016532
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide an interaction with a virtual character in the first mode and the second mode. In a switch process for switching the game from the first mode to the second mode, the one or more computer processors are configured to, start the second mode if a switch object is selected by a player of the game gazing at the switch object during a predetermined period of time since the switch object is displayed, and return to the first mode if the switch object is not selected during the predetermined period of time.
    Type: Application
    Filed: September 29, 2021
    Publication date: January 20, 2022
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Publication number: 20210362045
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.
    Type: Application
    Filed: August 5, 2021
    Publication date: November 25, 2021
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Patent number: 11161047
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player. The one or more computer processors also performs a switch process from the first mode to the second mode and provide, in the second mode after the switch process, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.
    Type: Grant
    Filed: July 7, 2020
    Date of Patent: November 2, 2021
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Publication number: 20210322868
    Abstract: A game processing system according to an aspect is a game processing system for processing a game having a first mode and a second mode, the system comprising: a storage storing a game parameter relating to the game; and one or more computer processors. The one or more computer processors execute computer-readable instructions to: provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player; provide, in the second mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player; and update the game parameter in accordance with progress of the game in the first mode and the second mode.
    Type: Application
    Filed: July 1, 2021
    Publication date: October 21, 2021
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Patent number: 11110346
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The game includes a VR mode in which the game progresses in accordance with detection information obtained by a head mounted display. The one or more processors determine an action of the player performed toward the virtual character based on the detection information obtained by the head mounted display attached to the head of the player, cause the virtual character to interact with the player based on the action of the player; and suspend execution of the VR mode if a suspension condition is satisfied.
    Type: Grant
    Filed: April 30, 2020
    Date of Patent: September 7, 2021
    Assignee: Gree, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 11083959
    Abstract: A game processing system according to an aspect is a game processing system for processing a game having a first mode and a second mode, the system comprising: a storage storing a game parameter relating to the game; and one or more computer processors. The one or more computer processors execute computer-readable instructions to: provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player; provide, in the second mode, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player; and update the game parameter in accordance with progress of the game in the first mode and the second mode.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: August 10, 2021
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Publication number: 20210165482
    Abstract: An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
    Type: Application
    Filed: February 16, 2021
    Publication date: June 3, 2021
    Inventors: Takashi KUWATANI, Makoto CHIDA
  • Patent number: 10983590
    Abstract: An application processing system provides an interaction with a virtual character to a user, the application processing system having one or more computer processors and being configured to output an image of a virtual space including the virtual character to a head mounted display mounted on a head of the user. In one aspect, the one or more computer processors execute computer-readable instructions to: specify a first action associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on one or more detection information items obtained by the head mounted display; and specify, in response to selection of a specific object included in the virtual space, a second action not associated with a motion of the head of the user in the virtual space and performed toward the virtual character, based on the one or more detection information items.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: April 20, 2021
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 10981052
    Abstract: A game processing system for processing of a game that provides interaction with a virtual character according to one embodiment includes a storage that stores action data for specifying one or more actions of the virtual character and one or more computer processors. The one or more processors execute computer readable instructions to determine an action of a player performed toward the virtual character based on detection information obtained by a head mounted display attached to a head of the player, cause the virtual character to perform a first action based on the action of the player and first action data among the action data for specifying the one or more actions of the virtual character, and suspend execution of the first action when a suspension condition is satisfied during the execution of the first action.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: April 20, 2021
    Assignee: GREE, INC.
    Inventors: Takashi Kuwatani, Makoto Chida
  • Patent number: 10981067
    Abstract: A game processing system for processing a game having a first mode and a second mode according to an aspect includes one or more computer processors. The one or more computer processors are configured to provide, in the first mode, an interaction with a virtual character in accordance with first detection information obtained by an information processing device not mounted on a head of a player. The one or more computer processors also performs a switch process from the first mode to the second mode and provide, in the second mode after the switch process, an interaction with the virtual character in accordance with second detection information obtained by a head mounted display mounted on the head of the player.
    Type: Grant
    Filed: February 6, 2019
    Date of Patent: April 20, 2021
    Assignee: Gree, Inc.
    Inventors: Takashi Kuwatani, Makoto Chida