Patents by Inventor Takayoshi OI

Takayoshi OI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250001293
    Abstract: A computer system controls in parallel multiple virtual spaces that are set so as to have a common world view and that enables users to change their participation virtual spaces, manages occurrence incidents, which are incidents that occur or probably occur in each virtual space, and manages a target user's participation record for the first virtual space. Moreover, the computer system manages a restriction on target user's participation in a virtual space other than the first virtual space, based on (a) the difference between the first occurrence incident, which is an occurrence incident in the first virtual space, and an occurrence incident in the virtual space other than the first virtual space, and (b) the target user's participation record for the first virtual space.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
  • Publication number: 20250001291
    Abstract: A portal server system manages a plurality of cyberspaces in which users can participate. Each cyberspace is associated with a participation disallowance condition including at least a condition that participation exceeding a given allowable number of participants is not allowed. The portal server system includes a participation possibility determination section that determines whether a user can participate in a cyberspace based on the participation disallowance condition associated with the cyberspace, and a participation allowed state setting section that, when a given specific user participating in a first cyberspace among the cyberspaces leaves the first cyberspace, sets the specific user to a participation allowed state in which the participation possibility determination section allows the specific user to participate in the first cyberspace.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi Oi, Koji Asuna, Kiyoshi Minami, Kenichi Ogura, Akio Onda, Takashi Aoki, Shintaro Murai
  • Publication number: 20250005876
    Abstract: A virtual space control system sets a virtual space in a first virtual space, and expresses an embodiment space embodying a second virtual space in the virtual space. Virtual objects embodying embodiment target objects in the second virtual space are disposed in the virtual space. A disposition configuration of the virtual objects in the first virtual space is aligned with a disposition configuration of the embodiment target objects in the second virtual space, which are associated with the virtual objects. captured images serving as sources of embodiment images that undergo texture mapping onto the virtual objects are generated in a sub-server system. The embodiment images are created by causing the captured images to undergo calculation amount reduction processing.
    Type: Application
    Filed: September 16, 2024
    Publication date: January 2, 2025
    Applicant: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Takayoshi OI, Koji ASUNA, Kiyoshi MINAMI, Kenichi OGURA, Akio ONDA, Takashi AOKI, Shintaro MURAI
  • Patent number: 11980818
    Abstract: A game system includes a processor, the processor being configured to perform a reception process of receiving an operation input by a player; a virtual space setting process of setting a virtual space in which at least one character is disposed; a virtual camera setting process of setting a plurality of virtual cameras; a character process of setting parts constituting the at least one character based on the operation input; and a display process of generating a plurality of character images, which are images of the at least one character viewed from the plurality of virtual cameras, and displaying a character-creation image in which the plurality of character images are arranged on a display section. In the display process, when the setting process of setting the parts is performed, the processor performs a process of displaying the character-creation image on which the result of the setting process is reflected.
    Type: Grant
    Filed: January 3, 2022
    Date of Patent: May 14, 2024
    Assignees: BANDAI NAMCO ENTERTAINMENT INC., BANDAI NAMCO ONLINE INC., BANDAI NAMCO STUDIOS INC.
    Inventors: Daigo Okumura, Minoru Sashida, Hiroaki Kado, Yukie Kanno, Chika Ishii, Takayoshi Oi
  • Publication number: 20220118361
    Abstract: A game system includes a processor, the processor being configured to perform a reception process of receiving an operation input by a player; a virtual space setting process of setting a virtual space in which at least one character is disposed; a virtual camera setting process of setting a plurality of virtual cameras; a character process of setting parts constituting the at least one character based on the operation input; and a display process of generating a plurality of character images, which are images of the at least one character viewed from the plurality of virtual cameras, and displaying a character-creation image in which the plurality of character images are arranged on a display section. In the display process, when the setting process of setting the parts is performed, the processor performs a process of displaying the character-creation image on which the result of the setting process is reflected.
    Type: Application
    Filed: January 3, 2022
    Publication date: April 21, 2022
    Applicants: BANDAI NAMCO Entertainment Inc., BANDAI NAMCO Online Inc., BANDAI NAMCO Studios Inc.
    Inventors: Daigo OKUMURA, Minoru SASHIDA, Hiroaki KADO, Yukie KANNO, Chika ISHII, Takayoshi OI