Patents by Inventor Takayuki Haga

Takayuki Haga has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11967158
    Abstract: An image processor includes a boundary line detection portion configured to detect a boundary line by using an image in accordance with an image signal acquired by an imaging device, a parking frame detection portion configured to detect a parking frame by using the detected boundary line, an in-frame scanning portion configured to acquire a dividing point that divides a pair of facing sides of the boundary lines that define the parking frame and to scan the image through the dividing point to detect an edge, a storage portion configured to store a state of an edge and an attribute of the parking frame by linking them, and a determination portion configured to determine an attribute of the parking frame by using a state of the detected edge and the stored attribute of the parking frame that is linked to the state of the edge stored in the storage portion.
    Type: Grant
    Filed: May 12, 2021
    Date of Patent: April 23, 2024
    Assignee: FAURECIA CLARION ELECTRONICS CO., LTD.
    Inventors: Takayuki Kaneko, Yousuke Haga
  • Patent number: 8801521
    Abstract: A video game apparatus as a sound output apparatus includes a CPU, and the CPU detects acceleration data included in input information data transmitted from a controller. The acceleration data is numerical value data for accelerations in three axial directions set to the controller. For example, a swinging motion of the controller in a right direction or a left direction is determined based on the acceleration in a direction of one axis (x-axis) out of three axes. In addition, a downward swinging motion of the controller and a posture of the controller at the time of end of swing are determined based on the acceleration in directions of two axes (y-axis and z-axis) other than the one axis. Accordingly, for example, a performance of a musical instrument displayed on a game screen is individually instructed.
    Type: Grant
    Filed: October 4, 2006
    Date of Patent: August 12, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Haga, Shinji Okane
  • Patent number: 8167718
    Abstract: A game apparatus includes an LCD, and displayed on the LCD is a game screen including a display portion that displays a planar positional relationship between a player object and enemy objects present in a three-dimensional game space. The player object and enemy objects are flight objects, for example. Each time a player presses an X button, a selection state of an enemy object as a target of the player object is switched by turns according to priorities of the enemy objects. When the player continuously presses the X button over a certain period of time, regardless of the priorities of the enemy objects, the selection state is switched to that of a highest priority enemy object.
    Type: Grant
    Filed: November 21, 2007
    Date of Patent: May 1, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Haga, Tsutomu Koganezawa
  • Patent number: 8012006
    Abstract: A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
    Type: Grant
    Filed: July 25, 2006
    Date of Patent: September 6, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsutomu Koganezawa, Takayuki Haga
  • Publication number: 20080188302
    Abstract: A game apparatus includes an LCD, and displayed on the LCD is a game screen including a display portion that displays a planar positional relationship between a player object and enemy objects present in a three-dimensional game space. The player object and enemy objects are flight objects, for example. Each time a player presses an X button, a selection state of an enemy object as a target of the player object is switched by turns according to priorities of the enemy objects. When the player continuously presses the X button over a certain period of time, regardless of the priorities of the enemy objects, the selection state is switched to that of a highest priority enemy object.
    Type: Application
    Filed: November 21, 2007
    Publication date: August 7, 2008
    Inventors: Takayuki Haga, Tsutomu Koganezawa
  • Patent number: 7314414
    Abstract: A game apparatus includes a CPU, and the CPU executes a game program stored in a game cartridge. During a game, the CPU corrects an ultraviolet ray value detected by an ultraviolet ray sensor in such a manner as to render equal or approximate to a setting value of the ultraviolet ray value in the game, and uses a corrected ultraviolet ray value for the game. In addition, the CPU detects an accumulated value of the ultraviolet ray to which a player is exposed during the game, and when the accumulated value is equal to or larger than a predetermined amount (dangerous level), prohibits a game process.
    Type: Grant
    Filed: February 24, 2004
    Date of Patent: January 1, 2008
    Assignee: Nintendo Co., Ltd.
    Inventors: Masaru Mitsuyoshi, Takayuki Haga
  • Publication number: 20070265104
    Abstract: A video game apparatus as a sound output apparatus includes a CPU, and the CPU detects acceleration data included in input information data transmitted from a controller. The acceleration data is numerical value data for accelerations in three axial directions set to the controller. For example, a swinging motion of the controller in a right direction or a left direction is determined based on the acceleration in a direction of one axis (x-axis) out of three axes. In addition, a downward swinging motion of the controller and a posture of the controller at the time of end of swing are determined based on the acceleration in directions of two axes (y-axis and z-axis) other than the one axis. Accordingly, for example, a performance of a musical instrument displayed on a game screen is individually instructed.
    Type: Application
    Filed: October 4, 2006
    Publication date: November 15, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Takayuki Haga, Shinji Okane
  • Publication number: 20070265044
    Abstract: A game apparatus includes an LCD. An on-earth object existing in a virtual game space is reproduced on the LCD from a viewpoint of capturing ahead of a flying object moving in the virtual game space. A velocity parameter and a direction parameter which defines the movement parameter of the flying object are changed in response to a button operation by a player. An altitude where the flying object will reach after a lapse of a time T (T>0) is predicted on the basis of the movement parameter of the flying object. A height above the sea level of the on-earth object existing in the predicted point is detected with reference to map data. Difference information indicating a difference between the detected height above the sea level of the on-earth object and altitude of the flying object is output to the player through the LCD.
    Type: Application
    Filed: July 25, 2006
    Publication date: November 15, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Tsutomu Koganezawa, Takayuki Haga
  • Publication number: 20070037635
    Abstract: Disclosed is an iron golf club head 1 comprising: a face plate 2 having a joint 22 formed on its rear surface; and an L-shaped bar whose lateral and longitudinal sections are used as a lateral neck elongation 3 and a hosel 4 of a longitudinal stick or shaft 5 respectively. The neck elongation 3 is integrally connected to the joint 22, and the shaft 5 is inserted into the hosel 4, allowing the face plate 2 to lie on the front side of the shaft 5. The iron golf head is good in directivity, and is almost free of shank, sclaff or any other mishit.
    Type: Application
    Filed: August 3, 2006
    Publication date: February 15, 2007
    Applicants: OFFICE KITANO INC., TV CLUB CO., LTD.
    Inventors: Takeshi Kitano, Takayuki Haga
  • Publication number: 20040171424
    Abstract: A game apparatus includes a CPU, and the CPU executes a game program stored in a game cartridge. During a game, the CPU corrects an ultraviolet ray value detected by an ultraviolet ray sensor in such a manner as to render equal or approximate to a setting value of the ultraviolet ray value in the game, and uses a corrected ultraviolet ray value for the game. In addition, the CPU detects an accumulated value of the ultraviolet ray to which a player is exposed during the game, and when the accumulated value is equal to or larger than a predetermined amount (dangerous level), prohibits a game process.
    Type: Application
    Filed: February 24, 2004
    Publication date: September 2, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Masaru Mitsuyoshi, Takayuki Haga
  • Patent number: D534596
    Type: Grant
    Filed: February 23, 2006
    Date of Patent: January 2, 2007
    Assignees: Office Kitano Inc., TV Club Co., Ltd., Joyman Co., Ltd.
    Inventors: Takayuki Haga, Yoshio Goto