Patents by Inventor Takayuki Niwa

Takayuki Niwa has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7866746
    Abstract: The present invention can include a frame member which attaches the monitor panel at a back side of a vehicle seat, a skin member covering the vehicle seat, a pad member having a seat outer shape, the frame member is harder than the pad member, and the frame member is arranged at a back side of the vehicle seat in place of the pad member and covered by the skin member and the monitor panel is attached to the frame member through the skin member.
    Type: Grant
    Filed: November 14, 2008
    Date of Patent: January 11, 2011
    Assignee: Toyota Boshoku Kabushiki Kaisha
    Inventors: Toyotaka Watanabe, Takayuki Niwa, Nobuhiko Kazui, Masahiro Iwamoto, Satoshi Sugiyama, Kenji Obara, Naoki Mitsuoka, Hideyuki Yamanaka, Yuji Nishiyama
  • Publication number: 20090127897
    Abstract: The present invention can include a frame member which attaches the monitor panel at a back side of a vehicle seat, a skin member covering the vehicle seat, a pad member having a seat outer shape, the frame member is harder than the pad member, and the frame member is arranged at a back side of the vehicle seat in place of the pad member and covered by the skin member and the monitor panel is attached to the frame member through the skin member.
    Type: Application
    Filed: November 14, 2008
    Publication date: May 21, 2009
    Applicant: TOYOTA BOSHOKU KABUSHIKI KAISHA
    Inventors: Toyotaka WATANABE, Takayuki NIWA, Nobuhiko KAZUI, Masahiro IWAMOTO, Satoshi SUGIYAMA, Kenji OBARA, Naoki MITSUOKA, Hideyuki YAMANAKA, Yuji NISHIYAMA
  • Patent number: 6371856
    Abstract: A player operates an input device causing a player character to move on a map including a plurality of encountering areas where the player character encounters an enemy character. An encounter setting value set for each one of the encountering areas where the player character encounters the enemy character is stored in a memory. The player character encounters the enemy character in a probability corresponding to the encounter setting value when it steps into an encountering area, and then processing for a battle held between the player character and the enemy character is performed. When the player character wins the battle against the enemy character, the encounter setting value for the area is updated, so that the probability that the player character encounters the enemy character sequentially decreases.
    Type: Grant
    Filed: March 23, 1999
    Date of Patent: April 16, 2002
    Assignee: Square Co., Ltd.
    Inventor: Takayuki Niwa
  • Patent number: 6306033
    Abstract: A memory area in a video game apparatus stores items owned by a character and item values corresponding to the items respectively. Fundamental data and up-date data which is copy of the fundamental data are stored as the item data. When an instruction of item “tune-up” is input through an input section, a control unit controls a display device to display a list of the items owned by the character. Of the listed items, a first item to be enhanced and a second item to be used for enhancing the first item are both designated. In response to the designation, the control unit reads item values of the designated first and second items from the memory for update. The control unit calculates a new item value of the first item based on the read item values, and the new item value is stored in the memory as up-date data.
    Type: Grant
    Filed: March 23, 1999
    Date of Patent: October 23, 2001
    Assignee: Square Co., Ltd.
    Inventors: Takayuki Niwa, Yasuo Kuwahara
  • Patent number: 6283861
    Abstract: In a scene of a role-playing game in which the player character, whose actions are controlled by a player, fights with an enemy with one of a variety of items such as weapons, a video game device selects one item in accordance with a player's operation. The video game device obtains an effective range such as a shooting range which has been predetermined for the selected item, and displays this effective range as a hemispherical wire frame model or the like, positioning the center of the effective range at the position of the player character. The player judges the effectiveness of an attack from the displayed wire frame model. A hitting probability, the effect attained when the player attacks the enemy, such as a damage imparted on the enemy, differs depending on whether the enemy is located within the wire frame or not.
    Type: Grant
    Filed: March 23, 1999
    Date of Patent: September 4, 2001
    Assignee: Square Co., Ltd.
    Inventors: Hiroshi Kawai, Takayuki Niwa
  • Patent number: 6283854
    Abstract: When a character (player character) moving in accordance with a player operation reaches a predetermined position on a map, battle processing between the player character and enemy characters is done. In such battle processing, a player can instruct the player character to escape from a battle against the enemy characters. In such a case where the player character is instructed to escape from the battle, it is determined that the instructed escape either succeeds or fails, in accordance with probabilities of success in escaping in which the probabilities are pre-stored in a manner corresponding to the number of times an instruction to escape has been given. The probability of success in escaping can vary depending on various factors, such as the difference in level values of the player character and the enemy characters or other predetermined parameter value regarding the player character.
    Type: Grant
    Filed: March 23, 1999
    Date of Patent: September 4, 2001
    Assignee: Square Co., Ltd.
    Inventor: Takayuki Niwa