Patents by Inventor Takenobu Fujishima

Takenobu Fujishima has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10076704
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 51B (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: September 18, 2018
    Assignee: CAPCOM CO., LTD.
    Inventors: Haruka Tawarayama, Hsinyun Hsieh, Yoshiyuki Yoshita, Naoki Maeda, Naoki Tarama, Takenobu Fujishima
  • Publication number: 20160023110
    Abstract: In such a timing game that a user taps on a collision position at a time when fore ends of a line object 51A and a line object 513 (hereinafter line objects 51) collide, a background image in perspective is displayed as if moving in depth direction. Simultaneously, the line objects 51 are moved corresponding to the background image. Therefore, it is possible to display the line objects 51 as if moving in depth direction, so that it is possible to provide the timing game with sense of speed.
    Type: Application
    Filed: March 11, 2014
    Publication date: January 28, 2016
    Applicant: CAPCOM Co., LTD.,
    Inventors: Haruka TAWARAYAMA, Hsinyun HSIEH, Yoshiyuki YOSHITA, Naoki MAEDA, Naoki TARAMA, Takenobu FUJISHIMA
  • Patent number: 8823647
    Abstract: A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.
    Type: Grant
    Filed: September 13, 2012
    Date of Patent: September 2, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Naoki Tarama, Tatsuto Yabe, Takenobu Fujishima
  • Publication number: 20130194175
    Abstract: A movement restriction unit restricts a movement of a movement subject within a display screen or a virtual space in a case where a numerical value indicating a magnitude of a displacement between a position of a hand or the like of a user and a reference position or a reference direction is smaller than the first reference value. A first movement control unit moves the movement subject at a first speed in a case where the above-mentioned numerical value is equal to or larger than the first reference value and smaller than a second reference value that is larger than the first reference value. A second movement control unit moves the movement subject at a second speed that is faster than the first speed in a case where the above-mentioned numerical value is equal to or larger than the second reference value.
    Type: Application
    Filed: September 13, 2012
    Publication date: August 1, 2013
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Naoki TARAMA, Tatsuto YABE, Takenobu FUJISHIMA
  • Patent number: 8282483
    Abstract: Processor (27) reads, from DVD-ROM (231), musical sound data and step data for plural specified periods indicated by plural pieces of section dance data indicated by medley dance data, for storage into RAM (25), and exclusively uses these pieces of data, for each specified period, in the order indicated by the medley dance data, to progress the play of a specific game. Additionally, in the game system (1), the player of the specific game operates a general operation unit (22) to freely create a section dance and a medley dance.
    Type: Grant
    Filed: December 24, 2008
    Date of Patent: October 9, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Takenobu Fujishima
  • Publication number: 20100267453
    Abstract: Processor (27) reads, from DVD-ROM (231), musical sound data and step data for plural specified periods indicated by plural pieces of section dance data indicated by medley dance data, for storage into RAM (25), and exclusively uses these pieces of data, for each specified period, in the order indicated by the medley dance data, to progress the play of a specific game. Additionally, in the game system (1), the player of the specific game operates a general operation unit (22) to freely create a section dance and a medley dance.
    Type: Application
    Filed: December 24, 2008
    Publication date: October 21, 2010
    Inventor: Takenobu Fujishima