Patents by Inventor Takeshi Goden
Takeshi Goden has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8043158Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: GrantFiled: July 11, 2007Date of Patent: October 25, 2011Assignee: Kabushiki Kaisha SegaInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Publication number: 20070293314Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: ApplicationFiled: July 11, 2007Publication date: December 20, 2007Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Publication number: 20070155492Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game. The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).Type: ApplicationFiled: February 16, 2007Publication date: July 5, 2007Inventors: Takeshi Goden, Masaru Takano
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Patent number: 7207884Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game. The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).Type: GrantFiled: May 31, 2002Date of Patent: April 24, 2007Assignee: Sega CorporationInventors: Takeshi Goden, Masaru Takano
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Patent number: 7009613Abstract: A game device models images of moving images such as motor-bikes or cars moving through a virtual space. The track along which a first such moving object moving through the virtual space is sampled at a prescribed interval in time in order to generate track data P1–P6, while transit points P1?–P6? are set at prescribed intervals of distance along the track indicated by the track data. A second moving object is moved in such a manner as to pass through these transit points. Accordingly, a course is set that is commensurate with the player's skill level so that the degree of difficulty of the game is not diminished by the degree of experience of the player.Type: GrantFiled: November 5, 2001Date of Patent: March 7, 2006Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Takeshi Goden
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Patent number: 6923723Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: GrantFiled: March 26, 2003Date of Patent: August 2, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Publication number: 20050164790Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: ApplicationFiled: March 16, 2005Publication date: July 28, 2005Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Publication number: 20030186740Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: ApplicationFiled: March 26, 2003Publication date: October 2, 2003Applicant: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Shigeyuki Iwase, Kimio Tsuda
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Publication number: 20030003995Abstract: To provide an image processing device, image processing method, and data processing method for a game device providing novel game features. In a multiple-player game device 1 comprising mutually coupled input mechanisms 31, it is possible for a game to be played by fewer people than the aforementioned number of players, by using a portion of the input mechanisms 31, the coupling of the input mechanisms other than the input mechanisms used by the fewer number of players being disengaged in cases where a game is played by a fewer number of players.Type: ApplicationFiled: October 22, 1999Publication date: January 2, 2003Inventors: TAKESHI GODEN, SHIGEYUKI IWASE, KIMIO TSUDA
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Publication number: 20020151361Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game.Type: ApplicationFiled: May 31, 2002Publication date: October 17, 2002Applicant: Sega CorporationInventors: Takeshi Goden, Masaru Takano
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Patent number: 6426752Abstract: A game device permits generation of images of objects moving through a virtual space. The game device permits generation of track data by sampling at stipulated intervals of time the track along which a first moving object has moved, setting of transit points at stipulated intervals of distance along the track, and moving a second object in such a manner as to pass through the transit points. In addition, the games device permits allocating a second moving object a new course to avoid a collision where the second object is likely to collide with an obstacle while moving through the transit points.Type: GrantFiled: December 31, 1997Date of Patent: July 30, 2002Assignee: Kabushiki Kaisha Sega EnterprisesInventor: Takeshi Goden
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Patent number: 6419582Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game. The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).Type: GrantFiled: August 14, 1998Date of Patent: July 16, 2002Assignee: Sega CorporationInventors: Takeshi Goden, Masaru Takano
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Patent number: 6404436Abstract: A system two dimensional image processing comprises an image display 300, a central processing unit 102, memories 103-108, a program processing section 100 which executes a game program which moves a moving object in a virtual three-dimensional space in which three-dimensional objects are arranged, and an operation section 200 which accepts speed data on the moving objects in the virtual three-dimensional space and sends the data to the program processing unit. The operation section 200 sends moving-object speed data to a perspective conversion unit 110. The perspective conversion unit 110 makes the distance between a viewpoint and a projection screen variable according to the relative speed of the moving object. As the effective visual area on the projection screen becomes smaller, the range of the virtual three-dimensional space displayed in the effective visual area becomes larger. This makes the view field angle to the projection screen variable according to the movement speed of the moving object.Type: GrantFiled: May 27, 1997Date of Patent: June 11, 2002Assignee: Sega CorporationInventor: Takeshi Goden
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Publication number: 20020024521Abstract: A game device whereby images of moving objects modelled on motor-bikes or cars moving through a virtual space is generated, the track along which a first such moving object moved through the virtual space being sampled at a prescribed interval in time in order to generate track data P1-P6, while transit points P1′-P6′ are set at prescribed intervals of distance along the track indicated by the track data, and a second moving object is moved in such a manner as to pass through these transit points.Type: ApplicationFiled: November 5, 2001Publication date: February 28, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventor: Takeshi Goden
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Patent number: 5830066Abstract: An object of this invention is to provide an image processing device which does not interrupt the flow of a game. The processing board in the main game device attaches information required by the player at the completion of each stage to a map and provides it to the player by displaying it on the display in the following way. The front edge of the truck 20 is displayed (FIG. 5(a)), and camera work is conducted showing the game characters 24, 25 riding in the truck 20 (FIG. 5(b)). In order that the relationship between the characters 24, 25 and the truck 20 can be appreciated, a bird's-eye view is shown on the display 1a (FIG. 5(c)), and the camera work is moved again to diagonally above the characters 24, 25, and an enlarged display of the characters 24, 25 is shown (FIG. 5(d)). The map 26 is displayed such that it can be viewed from between the characters 24, 25 (FIG. 5(e)), and finally, the map 26 is displayed as an enlarged image (FIG. 5(f)).Type: GrantFiled: July 10, 1997Date of Patent: November 3, 1998Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Takeshi Goden, Masaru Takano