Patents by Inventor Takeshi Iso
Takeshi Iso has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9600964Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.Type: GrantFiled: August 27, 2014Date of Patent: March 21, 2017Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
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Patent number: 9218725Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.Type: GrantFiled: August 21, 2014Date of Patent: December 22, 2015Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventors: Akira Osawa, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
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Patent number: 8968072Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.Type: GrantFiled: June 2, 2011Date of Patent: March 3, 2015Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
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Publication number: 20140370963Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.Type: ApplicationFiled: August 27, 2014Publication date: December 18, 2014Inventors: Jun HIRATO, Takeshi ISO, Megumi SHIMOHATA, Kou KOBAYASHI
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Publication number: 20140370962Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.Type: ApplicationFiled: August 21, 2014Publication date: December 18, 2014Inventors: AKIRA OSAWA, TATSUYA TERANISHI, TAKESHI ISO, KENTA KITAMURA
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Patent number: 8845413Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.Type: GrantFiled: October 27, 2010Date of Patent: September 30, 2014Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
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Patent number: 8840455Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.Type: GrantFiled: June 2, 2011Date of Patent: September 23, 2014Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.Inventors: Akira Osawa, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
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Publication number: 20120309492Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.Type: ApplicationFiled: June 2, 2011Publication date: December 6, 2012Applicants: Aruze Gaming America, Inc., UNIVERSAL ENTERTAINMENT CORPORATIONInventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
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Publication number: 20120309493Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.Type: ApplicationFiled: June 2, 2011Publication date: December 6, 2012Applicants: Aruze Gaming America, Inc., UNIVERSAL ENTERTAINMENT CORPORATIONInventors: Akira OSAWA, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
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Publication number: 20110117998Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.Type: ApplicationFiled: October 27, 2010Publication date: May 19, 2011Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
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Patent number: 5894670Abstract: A shaving system with two main components: an electric shaver and a remote device which has a display unit for presenting specific data to the user. The remote device may further comprise a mirror. The mirror and the display unit may be combined to form a single unit. The display unit may be incorporated in the mirror, which for this purpose may be implemented as a partly transparent mirror with the display unit mounted on the backside of the mirror. Additionally, the remote device may perform the function of charging stand for a rechargeable battery of the shaver. In that case the remote device has a docking bay for receiving the shaver. The shaver's battery is charged via electrical contacts between the remote device and the electric shaver, or by means of coils in the remote device and the shaver. The display unit displays status information of the shaver and provides feedback to the user during shaving.Type: GrantFiled: October 24, 1997Date of Patent: April 20, 1999Assignee: U.S. Philips CorporationInventors: Takeshi Iso, Teruo Hishiki