Patents by Inventor Takeshi Iso

Takeshi Iso has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9600964
    Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.
    Type: Grant
    Filed: August 27, 2014
    Date of Patent: March 21, 2017
    Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
    Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
  • Patent number: 9218725
    Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    Type: Grant
    Filed: August 21, 2014
    Date of Patent: December 22, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Akira Osawa, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
  • Patent number: 8968072
    Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    Type: Grant
    Filed: June 2, 2011
    Date of Patent: March 3, 2015
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
  • Publication number: 20140370963
    Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.
    Type: Application
    Filed: August 27, 2014
    Publication date: December 18, 2014
    Inventors: Jun HIRATO, Takeshi ISO, Megumi SHIMOHATA, Kou KOBAYASHI
  • Publication number: 20140370962
    Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    Type: Application
    Filed: August 21, 2014
    Publication date: December 18, 2014
    Inventors: AKIRA OSAWA, TATSUYA TERANISHI, TAKESHI ISO, KENTA KITAMURA
  • Patent number: 8845413
    Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.
    Type: Grant
    Filed: October 27, 2010
    Date of Patent: September 30, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
  • Patent number: 8840455
    Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    Type: Grant
    Filed: June 2, 2011
    Date of Patent: September 23, 2014
    Assignees: Universal Entertainment Corporation, Aruze Gaming America, Inc.
    Inventors: Akira Osawa, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
  • Publication number: 20120309492
    Abstract: A gaming machine and a controlling method thereof are provided. The gaming machine includes a mechanical symbol display unit which includes: a rotatable reel having a peripheral face with a plurality of symbols thereon; an illuminating device that is provided within a space on an inner periphery side of the rotatable reel and is controlled to emit light of at least two different colors; and an illumination controller. The symbols include a special symbol having at least two translucent portions each having a unique color that is the same as one of the at least two different colors. The at least two colors are selected in a way that, the special symbol is observable as a symbol in one single color or a symbol with a pattern of at least two colors according to the color of the emitted light.
    Type: Application
    Filed: June 2, 2011
    Publication date: December 6, 2012
    Applicants: Aruze Gaming America, Inc., UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Akira Osawa, Kenta Kitamura, Takeshi Iso, Tatsuya Teranishi
  • Publication number: 20120309493
    Abstract: A gaming machine which can control the tempo of the game to refresh the player while maintaining continuity of the game, enhancing entertainingness and amusement of the game, and encouraging the player's sense of achievements. The input unit receives an instruction related to a game. The memory stores a first symbol determination table causing that a specific symbol appears among rearranged symbols on the symbol display unit with a first probability and a second symbol determination table causing that the specific symbol appears among the rearranged symbols with a second probability higher than the first probability. The controller starts the game in response to the instruction received through the input unit to execute the game in a normal mode and shifting the normal mode to a chance mode according to the game result in the normal mode.
    Type: Application
    Filed: June 2, 2011
    Publication date: December 6, 2012
    Applicants: Aruze Gaming America, Inc., UNIVERSAL ENTERTAINMENT CORPORATION
    Inventors: Akira OSAWA, Tatsuya Teranishi, Takeshi Iso, Kenta Kitamura
  • Publication number: 20110117998
    Abstract: A gaming machine includes a symbol display device, a top box, and a controller. The symbol display device is capable of variably displaying and then rearranging a plurality of symbols. The top box is disposed at an upper part of the symbol display device and has an illumination target disposed on a front face and a plurality of visual recognition targets disposed therein. The controller is programmed to: variably display and then rearrange symbols on the symbol display device to thereby execute a normal game; execute an animation character acquisition game for acquiring a specific animation character from among a plurality of animation characters in accordance with specific symbols being rearranged in the normal game; and move at least one visual recognition target from among the plurality of visual recognition targets, based on a result of the animation character acquisition game. This configuration enables a player to be given notice in a mode of moving a visual recognition target in the top box.
    Type: Application
    Filed: October 27, 2010
    Publication date: May 19, 2011
    Applicants: UNIVERSAL ENTERTAINMENT CORPORATION, Aruze Gaming America, Inc.
    Inventors: Jun Hirato, Takeshi Iso, Megumi Shimohata, Kou Kobayashi
  • Patent number: 5894670
    Abstract: A shaving system with two main components: an electric shaver and a remote device which has a display unit for presenting specific data to the user. The remote device may further comprise a mirror. The mirror and the display unit may be combined to form a single unit. The display unit may be incorporated in the mirror, which for this purpose may be implemented as a partly transparent mirror with the display unit mounted on the backside of the mirror. Additionally, the remote device may perform the function of charging stand for a rechargeable battery of the shaver. In that case the remote device has a docking bay for receiving the shaver. The shaver's battery is charged via electrical contacts between the remote device and the electric shaver, or by means of coils in the remote device and the shaver. The display unit displays status information of the shaver and provides feedback to the user during shaving.
    Type: Grant
    Filed: October 24, 1997
    Date of Patent: April 20, 1999
    Assignee: U.S. Philips Corporation
    Inventors: Takeshi Iso, Teruo Hishiki