Patents by Inventor Takeshi Kawamorita

Takeshi Kawamorita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10525356
    Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, an enemy character, a background object, etc. are displayed in the game screen. If a throw mode is set, a target cursor is moved on a predetermined plane in a virtual space based on an operation of a player, thereby to designate a target object with which a throwing object is made to be collided. When the target object is designated, a route object is displayed on a line segment that connects a throw starting point and a target point that is the designated position on the target object, and a shadow of the route object is displayed.
    Type: Grant
    Filed: April 25, 2018
    Date of Patent: January 7, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Nobuo Matsumiya, Emi Makiuchi, Masahiro Yamamoto, Keita Sakunaga, Takeshi Kawamorita, Yosuke Suda
  • Publication number: 20180345148
    Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, an enemy character, a background object, etc. are displayed in the game screen. If a throw mode is set, a target cursor is moved on a predetermined plane in a virtual space based on an operation of a player, thereby to designate a target object with which a throwing object is made to be collided. When the target object is designated, a route object is displayed on a line segment that connects a throw starting point and a target point that is the designated position on the target object, and a shadow of the route object is displayed.
    Type: Application
    Filed: April 25, 2018
    Publication date: December 6, 2018
    Inventors: Nobuo MATSUMIYA, Emi MAKIUCHI, Masahiro YAMAMOTO, Keita SAKUNAGA, Takeshi KAWAMORITA, Yosuke SUDA
  • Patent number: 7859532
    Abstract: In a 2D and 3D character determining process, the contents of display status information indicating a display status of a non-player character, such as a display position and display brightness, is confirmed. It is then determined whether or not the display status of the non-player character satisfies a non-display condition. In the case where it is determined that the non-display condition is satisfied, it is determined that the character is not drawn in a virtual three-dimensional space. Subsequently, it is determined whether or not the display status of the non-player character satisfies a 2D display condition. In the case where it is determined that the 2D display condition is satisfied, it is determined that the character is drawn as a two-dimensional character. In the case where it is determined that the 2D display condition is not satisfied, it is determined that the character is drawn as a three-dimensional character.
    Type: Grant
    Filed: February 28, 2007
    Date of Patent: December 28, 2010
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Akihiko Yoshida, Takeshi Sanda, Takeshi Kawamorita, Kazuhiro Kataoka
  • Publication number: 20070206003
    Abstract: In a 2D and 3D character determining process, the contents of display status information indicating a display status of a non-player character, such as a display position and display brightness, is confirmed. It is then determined whether or not the display status of the non-player character satisfies a non-display condition. In the case where it is determined that the non-display condition is satisfied, it is determined that the character is not drawn in a virtual three-dimensional space. Subsequently, it is determined whether or not the display status of the non-player character satisfies a 2D display condition. In the case where it is determined that the 2D display condition is satisfied, it is determined that the character is drawn as a two-dimensional character. In the case where it is determined that the 2D display condition is not satisfied, it is determined that the character is drawn as a three-dimensional character.
    Type: Application
    Filed: February 28, 2007
    Publication date: September 6, 2007
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX Co., LTD.)
    Inventors: Akihiko YOSHIDA, Takeshi SANDA, Takeshi KAWAMORITA, Kazuhiro KATAOKA