Patents by Inventor Taku Kojo

Taku Kojo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9333434
    Abstract: The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.
    Type: Grant
    Filed: March 11, 2014
    Date of Patent: May 10, 2016
    Assignee: DeNA Co., Ltd.
    Inventor: Taku Kojo
  • Patent number: 9289690
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Grant
    Filed: September 8, 2014
    Date of Patent: March 22, 2016
    Assignee: DeNA Co., Ltd.
    Inventor: Taku Kojo
  • Patent number: 9017166
    Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.
    Type: Grant
    Filed: February 20, 2014
    Date of Patent: April 28, 2015
    Assignee: DeNA, Co., Ltd.
    Inventor: Taku Kojo
  • Publication number: 20150005069
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Application
    Filed: September 8, 2014
    Publication date: January 1, 2015
    Applicant: DeNA Co., Ltd.
    Inventor: Taku KOJO
  • Patent number: 8845407
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: September 30, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20140274381
    Abstract: The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.
    Type: Application
    Filed: March 11, 2014
    Publication date: September 18, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Taku KOJO
  • Patent number: 8834275
    Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.
    Type: Grant
    Filed: February 13, 2013
    Date of Patent: September 16, 2014
    Assignee: DeNA Co., Ltd.
    Inventor: Taku Kojo
  • Publication number: 20140243085
    Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.
    Type: Application
    Filed: February 20, 2014
    Publication date: August 28, 2014
    Applicant: DeNA Co., Ltd.
    Inventor: Taku KOJO
  • Patent number: 8795044
    Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.
    Type: Grant
    Filed: May 23, 2013
    Date of Patent: August 5, 2014
    Assignee: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337919
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337907
    Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and the server device comprises: an identification unit configured to identify game contents on standby; a battle processing unit configured to compare, in an individual battle between game contents selected from the game contents on standby, a first estimation value of a first game content with a second estimation value of a second game content, thereby to determine an outcome of the individual battle; an exclusion unit configured to exclude the game content determined to be a loser from the game contents on standby; and a supplement unit configured to add game contents selected from available game contents to the game contents on standby.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Applicant: DeNA Co., Ltd.
    Inventors: Taku Kojo, Kazuyoshi Shiobara
  • Publication number: 20130337918
    Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.
    Type: Application
    Filed: May 23, 2013
    Publication date: December 19, 2013
    Inventors: Taku Kojo, Kazuyoshi Shiobara