Patents by Inventor Taku Kojo
Taku Kojo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9333434Abstract: The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.Type: GrantFiled: March 11, 2014Date of Patent: May 10, 2016Assignee: DeNA Co., Ltd.Inventor: Taku Kojo
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Patent number: 9289690Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.Type: GrantFiled: September 8, 2014Date of Patent: March 22, 2016Assignee: DeNA Co., Ltd.Inventor: Taku Kojo
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Patent number: 9017166Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.Type: GrantFiled: February 20, 2014Date of Patent: April 28, 2015Assignee: DeNA, Co., Ltd.Inventor: Taku Kojo
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Publication number: 20150005069Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.Type: ApplicationFiled: September 8, 2014Publication date: January 1, 2015Applicant: DeNA Co., Ltd.Inventor: Taku KOJO
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Patent number: 8845407Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.Type: GrantFiled: May 23, 2013Date of Patent: September 30, 2014Assignee: DeNA Co., Ltd.Inventors: Taku Kojo, Kazuyoshi Shiobara
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Publication number: 20140274381Abstract: The server device periodically calculates a contribution degree to a network game as an active level for each participating user during progress of the network game, so that a ranking for each user is determined and displayed. Furthermore, the server device adjusts a parameter for each participating user in accordance with the ranking determined during progress of the game.Type: ApplicationFiled: March 11, 2014Publication date: September 18, 2014Applicant: DeNA Co., Ltd.Inventor: Taku KOJO
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Patent number: 8834275Abstract: A method for computing a social game in a social media providing a computing environment in which members are visualized with their avatars respectively associated with the members and the members socialize. An environment in which the members play a master game and a slave game is provided, in which the slave game is a battle card game. Playing history data of the master game and playing history data of the slave game are stored and managed. The playing history data card information of cards possessed by each of the members is described; and a process of managing the slave game is provided, the process including a card-issuing process in which a member-avatar card that is used for playing the card game and is derived from each member is issued and is possessed by any of the members.Type: GrantFiled: February 13, 2013Date of Patent: September 16, 2014Assignee: DeNA Co., Ltd.Inventor: Taku Kojo
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Publication number: 20140243085Abstract: A server device receives a request for participation in a network game through a communication line, integrates user information of each user terminal from which the server receives the participation request, generates matching information of each user participating in the same network game to be started at the same time, and notifies the generated matching information to each terminal device. The matching information is different for each terminal device of notification destination so as to be displayed as if the terminal device of the notification destination made the earliest participation request, regardless of order of the participation request.Type: ApplicationFiled: February 20, 2014Publication date: August 28, 2014Applicant: DeNA Co., Ltd.Inventor: Taku KOJO
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Patent number: 8795044Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.Type: GrantFiled: May 23, 2013Date of Patent: August 5, 2014Assignee: DeNA Co., Ltd.Inventors: Taku Kojo, Kazuyoshi Shiobara
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Publication number: 20130337919Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and includes: an identification unit configured to identify first game contents on standby and second game contents on standby; a battle processing unit configured to compare, in an individual battle between first game contents selected from the first game contents on standby and second game contents selected from the second game contents on standby, a first estimation value regarding the selected first game contents with a second estimation value regarding the selected second game contents, thereby to determine an outcome of the individual battle; a point providing unit configured to provide the entities with points; and an exclusion unit configured to exclude a defeated game contents from the game contents on standby.Type: ApplicationFiled: May 23, 2013Publication date: December 19, 2013Applicant: DeNA Co., Ltd.Inventors: Taku Kojo, Kazuyoshi Shiobara
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Publication number: 20130337907Abstract: One object is to provide a game that continuously attracts players. In accordance with one aspect, a server device according to an embodiment provides a game wherein a first entity and a second entity battle with each other, and the server device comprises: an identification unit configured to identify game contents on standby; a battle processing unit configured to compare, in an individual battle between game contents selected from the game contents on standby, a first estimation value of a first game content with a second estimation value of a second game content, thereby to determine an outcome of the individual battle; an exclusion unit configured to exclude the game content determined to be a loser from the game contents on standby; and a supplement unit configured to add game contents selected from available game contents to the game contents on standby.Type: ApplicationFiled: May 23, 2013Publication date: December 19, 2013Applicant: DeNA Co., Ltd.Inventors: Taku Kojo, Kazuyoshi Shiobara
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Publication number: 20130337918Abstract: One object is to provide a video game that implements a team battle where players can share a sense of unity. In accordance with one aspect, a server device according to an embodiment includes: an identification unit configured to identify specific players constituting a specific team and identify game contents owned by the specific players from game contents; a generation unit configured to generate a specific game content group for the specific team by using specific game contents selected from game contents owned by the specific players; and a battle processing unit configured to process a battle between an opponent and the specific team, wherein the battle processing unit compares an opponent evaluation value calculated using a characteristic value assigned to a game content owned by the opponent, with a self-evaluation value calculated using a characteristic value assigned to a specific game content included in the specific game content group.Type: ApplicationFiled: May 23, 2013Publication date: December 19, 2013Inventors: Taku Kojo, Kazuyoshi Shiobara