Patents by Inventor Takuhiro Dohta

Takuhiro Dohta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240131427
    Abstract: An example of an information processing system sets a target range in a virtual space when a predetermined event occurs based on a game process. In a rendering process of rendering the virtual space, the information processing system renders a portion of at least some terrain objects in the virtual space included in the target range while reflecting a light source set in the virtual space, and render a portion thereof not included in the target range in a predetermined color or with reduced brightness.
    Type: Application
    Filed: June 8, 2023
    Publication date: April 25, 2024
    Inventors: Takuhiro DOHTA, Atsushi ASAKURA
  • Publication number: 20240131433
    Abstract: An example of an information processing system transitions from a first state to a second state a location that is associated with a predetermined event having occurred, from among a plurality of locations that are set in the virtual space. The information processing system identifies an area where a total decision value is equal to or greater than a predetermined value, wherein the total decision value is obtained by summing together first decision values for different positions based on one or more locations that are in the second state from among the plurality of locations, and wherein the first decision value is equal to a first reference value at a position corresponding to the location and attenuates in accordance with a distance from the position. A map image is displayed showing field information of the virtual space, wherein field information of a portion corresponding to the area is shown.
    Type: Application
    Filed: June 8, 2023
    Publication date: April 25, 2024
    Inventors: Wataru MORI, Takuhiro DOHTA
  • Publication number: 20240131432
    Abstract: When a predetermined event occurs based on a game process, an example of an information processing system transitions from a first state to a second state a location that is associated with the event having occurred, from among a plurality of locations that are set in the virtual space. The information processing system identifies an area at least including a location that is in the second state from among the plurality of locations; and renders a portion of at least some terrain objects not included in a target range that includes at least a part of the area in a predetermined color or so as to be darker as compared with a portion included in the target range. A map image is displayed showing field information of the virtual space, wherein field information of a portion corresponding to the area is shown.
    Type: Application
    Filed: June 8, 2023
    Publication date: April 25, 2024
    Inventors: Takuhiro DOHTA, Wataru MORI, Atsushi ASAKURA
  • Patent number: 11620801
    Abstract: An information-processing device selects a worn-item object to be worn by a character object within a virtual space, controls the character object within the virtual space, deforms at least one part of the character object by a degree according to a first parameter that is associated with the selected worn-item object, the at least one part being associated with the first parameter, and generates, by use of a virtual camera, an image of the virtual space that includes the character object wearing the selected worn-item object.
    Type: Grant
    Filed: July 16, 2020
    Date of Patent: April 4, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Takuhiro Dohta, Ryuji Kobayashi
  • Patent number: 11285394
    Abstract: In an exemplary embodiment, a player object is caused to perform a posturing action of holding an item object in an input direction of a first direction input. When a second direction input is performed during the posturing action, a first swinging action of swinging the item object in the direction is performed. Further, when a going-way direction input in which a displacement amount with respect to the origin of an operation device and not greater than a first value exceeds the first value, and a return-way direction input in which the displacement amount becomes not greater than a second value after the going-way direction input have been performed within a first time, a second swinging action of swinging the item object in at least one of the going-way direction and the return-way direction is performed.
    Type: Grant
    Filed: May 26, 2021
    Date of Patent: March 29, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshimitsu Yamada, Takuhiro Dohta
  • Publication number: 20210038984
    Abstract: An information-processing device selects a worn-item object to be worn by a character object within a virtual space, controls the character object within the virtual space, deforms at least one part of the character object by a degree according to a first parameter that is associated with the selected worn-item object, the at least one part being associated with the first parameter, and generates, by use of a virtual camera, an image of the virtual space that includes the character object wearing the selected worn-item object.
    Type: Application
    Filed: July 16, 2020
    Publication date: February 11, 2021
    Inventors: Takuhiro DOHTA, Ryuji KOBAYASHI
  • Patent number: 10719978
    Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, a non-player character, a background object, etc. are displayed in the game screen. When finishing the drawing of a game image corresponding to the game screen, the smallest value of a Z value is acquired from a Z buffer. If the smallest value is less than a predetermined threshold value, when drawing a game image of a next frame, a target object that is near to a virtual camera is detected, and transparency of the target object that is nearer than a predetermined criterion is made to be increased.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: July 21, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Takuhiro Dohta, Yuya Sato, Minoru Hamaura
  • Patent number: 10195529
    Abstract: A computer system is provided that stores data for a plurality of virtual objects and elements that are positioned within a virtual space. Each of the virtual objects can adopt different states depending on which elements are determined to have collided with the virtual objects. Once it is determined that an object is collided with an element a further determination is made as to whether that element effects the virtual object. If the element does affect the virtual object, then the state for that object is updated. Further, a new element is then generated based on this change in state of the virtual object.
    Type: Grant
    Filed: June 12, 2017
    Date of Patent: February 5, 2019
    Assignee: NINTENDO CO. LTD.
    Inventors: Atsushi Asakura, Takuhiro Dohta, Yosuke Sakooka, Takuma Deguchi
  • Publication number: 20180353859
    Abstract: A computer system is provided that stores data for a plurality of virtual objects and elements that are positioned within a virtual space. Each of the virtual objects can adopt different states depending on which elements are determined to have collided with the virtual objects. Once it is determined that an object is collided with an element a further determination is made as to whether that element effects the virtual object. If the element does affect the virtual object, then the state for that object is updated. Further, a new element is then generated based on this change in state of the virtual object.
    Type: Application
    Filed: June 12, 2017
    Publication date: December 13, 2018
    Inventors: ATSUSHI ASAKURA, Takuhiro DOHTA, Yosuke SAKOOKA, Takuma DEGUCHI
  • Publication number: 20180253891
    Abstract: A non-limiting example game apparatus includes a display device, and a game screen is displayed on the display device. For example, a player character, a non-player character, a background object, etc. are displayed in the game screen. When finishing the drawing of a game image corresponding to the game screen, the smallest value of a Z value is acquired from a Z buffer. If the smallest value is less than a predetermined threshold value, when drawing a game image of a next frame, a target object that is near to a virtual camera is detected, and transparency of the target object that is nearer than a predetermined criterion is made to be increased.
    Type: Application
    Filed: February 27, 2018
    Publication date: September 6, 2018
    Inventors: Takuhiro DOHTA, Yuya SATO, Minoru HAMAURA
  • Patent number: 9582162
    Abstract: A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.
    Type: Grant
    Filed: March 10, 2014
    Date of Patent: February 28, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Daigo Shimizu, Takuhiro Dohta, Daiki Iwamoto
  • Patent number: 9561441
    Abstract: A game process is performed by obtaining control data from a game controller. Distance data associated with the distance between the game controller and a predetermined measured reference provided in a real space is calculated by using the control data obtained from the game controller. Then, a predetermined game process is performed on a virtual game world through an operation based on the value of the distance data. Then, the virtual game world after the game process is displayed on a display device.
    Type: Grant
    Filed: May 8, 2006
    Date of Patent: February 7, 2017
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuhiro Dohta
  • Patent number: 9105114
    Abstract: A game apparatus generates an image of a three-dimensional virtual space as viewed from a predetermined viewpoint, an object being provided in the three-dimensional virtual space. Next, the game apparatus obtains a depth value (Z value) indicating a depth from the viewpoint in a line-of-sight direction in the three-dimensional virtual space for each pixel of the image. Further, the game apparatus detects a pixel corresponding to a contour of the object based on the depth value. Specifically, a plurality of pixels are specified as reference pixels. It is determined whether or not a pixel of interest corresponds to a contour, based on a change level of differences in depth value between the pixel of interest and the reference pixels.
    Type: Grant
    Filed: July 30, 2007
    Date of Patent: August 11, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Takuhiro Dohta
  • Patent number: 9050525
    Abstract: An information processing program is provided, which is executed by a computer of an information processing apparatus that executes predetermined processing based on acceleration data outputted from an input device including an acceleration sensor for detecting acceleration. The information processing program causes the computer to function as data obtaining means, change amount calculation means, and gravity direction calculation means. The data obtaining means repeatedly obtains the acceleration data. The change amount calculation means calculates, by using a history of acceleration indicated by the acceleration data, a change amount of acceleration generated in the input device. The gravity direction calculation means calculates a direction of gravity of the input device by using the acceleration indicated by the acceleration data, based on the change amount of the acceleration.
    Type: Grant
    Filed: July 28, 2009
    Date of Patent: June 9, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Takuhiro Dohta
  • Publication number: 20150058759
    Abstract: A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.
    Type: Application
    Filed: March 10, 2014
    Publication date: February 26, 2015
    Applicant: NINTENDO CO., LTD.
    Inventors: Daigo SHIMIZU, Takuhiro DOHTA, Daiki IWAMOTO
  • Patent number: 8882596
    Abstract: A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
    Type: Grant
    Filed: July 7, 2009
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Yoshikazu Yamashita, Takuhiro Dohta, Shinya Hiratake, Hideya Akasaka, Yuki Takahashi
  • Patent number: 8771072
    Abstract: First, a position and/or a direction of at least one predetermined first node among a plurality of nodes is determined, and then a position and/or a direction of at least one predetermined second node among the plurality of nodes is determined based on the position and/or the direction of the first node and reference posture information representing a reference posture of an object. Based on the position and/or the direction of the first node and the position and/or the direction of the second node thus determined, the object is displayed on a display device.
    Type: Grant
    Filed: August 27, 2009
    Date of Patent: July 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuhiro Dohta
  • Patent number: 8702511
    Abstract: A CPU causes an object to make a predetermined motion, and calculates an attracting force or a repulsive force generated, in accordance with the predetermined motion, between a node of attention among a plurality of the nodes and at least one connected node connected to the node of attention. Further, the CPU calculates a maximum value and a minimum value, of each reference axis direction in a virtual space, of an attracting force or a repulsive force generated between the node of attention and the at least one connected node, calculates a modification vector using the calculated maximum value and minimum value of each reference axis direction, and controls the node of attention based on the calculated modification vector.
    Type: Grant
    Filed: August 27, 2009
    Date of Patent: April 22, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuhiro Dohta
  • Patent number: 8651952
    Abstract: Operation data acquisition means acquires operation data at least including motion data, which is data representing a motion of a predetermined input device, from the input device. Amount-of-change calculation means calculates an amount of change of the input device in a predetermined period of time, based on the motion data. Position orientation calculation means calculates a position and an orientation of a player object in a virtual game space. Degree-of-contact calculation means calculates a degree of contact, which represents a degree of the player object and a field object contacting each other in the virtual game space. Orientation change means changes the orientation of the player object, based on the amount of change and the degree of contact.
    Type: Grant
    Filed: December 11, 2008
    Date of Patent: February 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takuhiro Dohta, Takayuki Shimamura
  • Patent number: 8401815
    Abstract: A game apparatus calculates an orientation of an input device including an acceleration sensor and a gyroscope based on at least acceleration data and angular rate data acquired from the input device. The game apparatus includes a reflection rate setting unit, a first orientation calculation unit, and a second orientation calculation unit. The reflection rate setting unit sets a reflection rate representing a degree by which an acceleration indicated by the acceleration data is reflected in the orientation. The first orientation calculation unit calculates the orientation of the input device based on the acceleration when the reflection rate is equal to or greater than a predetermined first threshold. The second orientation calculation unit calculates the orientation of the input device based on the angular rate when the reflection rate is less than a predetermined second threshold equal to or less than the first threshold.
    Type: Grant
    Filed: July 29, 2009
    Date of Patent: March 19, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuhiro Dohta