Patents by Inventor Takuma Matsunada

Takuma Matsunada has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8279882
    Abstract: A location information provision system includes an access point, a first game apparatus, and a second game apparatus. The access point stores information for specifying a current location of the access point, and transmits the information to the first game apparatus. The first game apparatus IB receives the information transmitted from the access point, and specifies the location of the access point based on the information. The first game apparatus transmits location information representing the specified location to the second game apparatus. The second game apparatus receives the location information transmitted from the first game apparatus, and specifies the current location of the second game apparatus based on the received location information.
    Type: Grant
    Filed: March 15, 2010
    Date of Patent: October 2, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Takuma Matsunada
  • Publication number: 20110176455
    Abstract: A location information provision system 100 includes an access point 2, a game apparatus 1B, and a game apparatus 1A. The access point 2 stores information for specifying a current location of the access point 2, and transmits the information to the game apparatus 1B. The game apparatus 1B receives the information transmitted from the access point 2, and specifies the location of the access point 2 based on the information. The game apparatus 1B transmits location information representing the specified location to the game apparatus 1A. The game apparatus 1A receives the location information transmitted from the game apparatus 1B, and specifies the current location of the game apparatus 1A based on the received location information.
    Type: Application
    Filed: March 15, 2010
    Publication date: July 21, 2011
    Applicant: NINTENDO CO., LTD.
    Inventor: Takuma Matsunada
  • Patent number: 7084885
    Abstract: An example image display apparatus includes processing circuitry such as a communication processor and a game processor. The processing circuitry continuously processes a communication-related function and selectively processes a game-related function. When the game function is in an off-state, binary image data and color image data for the communication-related function are written to a first memory and to a second memory, respectively. When the game function is set to an on-state, color image data for the game-related function is written to the second frame memory instead of the color image data for the communication-related function. A display includes a composite image based on the binary image data stored in the first memory and the color image data stored in the second memory.
    Type: Grant
    Filed: November 28, 2001
    Date of Patent: August 1, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Okada, Masahiro Ishizuka, Takuma Matsunada, Tsuyoshi Kiyuna
  • Patent number: 7069044
    Abstract: An electronic apparatus includes a phone CPU and a game CPU. When a * key is operated during execution of a game, the phone CPU sets a specified bit of a game key register to “1”. The phone CPU is set “1” into the specified bit when there is an incoming call of a phone during the execution of the game. The game CPU pauses the game being in execution when the specified bit is renewed to “1” and restores the specified bit from “1” to “0”. When the * key is operated in a state the game is interrupted, the phone CPU sets “1” into the specified bit. The game CPU restarts the game by canceling the pause.
    Type: Grant
    Filed: November 27, 2001
    Date of Patent: June 27, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoru Okada, Masahiro Ishizuka, Takuma Matsunada, Tsuyoshi Kiyuna
  • Patent number: 6669566
    Abstract: In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.
    Type: Grant
    Filed: January 26, 2001
    Date of Patent: December 30, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Yutaka Iijima, Takuma Matsunada, Takao Ohara, Motofumi Yoshino, Teruyuki Yoshioka, Shigenobu Arai, Takuji Hotta, Kazuichi Hirai
  • Publication number: 20030098821
    Abstract: An image display apparatus includes a phone CPU and a game CPU. The phone CPU processes a phone function being continuously set into an on state, and the game CPU processes a game function being set into an on state in case of necessity. When the game function is in an off state, binary image data and color image data relating to the phone function are written to a first frame memory and a second frame memory, respectively. When the game function is set into an on state, the color image data relating to the game function is written to the second frame memory in place of the color image data relating to the phone function. A composite image based on the binary image data stored in the first frame memory and the color image data stored in the second frame memory is displayed on an LCD.
    Type: Application
    Filed: November 28, 2001
    Publication date: May 29, 2003
    Inventors: Satoru Okada, Masahiro Ishizuka, Takuma Matsunada, Tsuyoshi Kiyuna
  • Publication number: 20030100347
    Abstract: An electronic apparatus includes a phone CPU and a game CPU. When a *key is operated during execution of a game, the phone CPU sets a specified bit of a game key register to “1”. The phone CPU is set “1” into the specified bit when there is an incoming call of a phone during the execution of the game. The game CPU pauses the game being in execution when the specified bit is renewed to “1” and restores the specified bit from “1” to “0”. When the *key is operated in a state the game is interrupted, the phone CPU sets “1” into the specified bit. The game CPU restarts the game by canceling the pause.
    Type: Application
    Filed: November 27, 2001
    Publication date: May 29, 2003
    Inventors: Satoru Okada, Masahiro Ishizuka, Takuma Matsunada, Tsuyoshi Kiyuna
  • Publication number: 20010024975
    Abstract: In a game processor GP that enable a player to play a plurality of games interrelated to each other, flash memory 12 stores a plurality of game programs PG interrelated to each other. SRAM 13 readably and writably stores backup data DG representing the progress of each of games A, B, and C. The player selects one of the game programs PG through a controller 70 to start game play. A deciding unit (CPU) 61 decides whether there is backup data DG for any game related to the game specific to the selected game. Based on a decision as to the backup data DG, a game program changer changes part of the game program PG.
    Type: Application
    Filed: January 26, 2001
    Publication date: September 27, 2001
    Inventors: Yutaka Iijima, Takuma Matsunada, Takao Ohara, Motofumi Yoshino, Teruyuki Yoshioka, Shigenobu Arai, Takuji Hotta, Kazuichi Hirai