Patents by Inventor Takumi Kawagoe
Takumi Kawagoe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 6778190Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: GrantFiled: May 11, 1999Date of Patent: August 17, 2004Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Patent number: 6612930Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.Type: GrantFiled: October 10, 2001Date of Patent: September 2, 2003Assignee: Nintendo Co., Ltd.Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa
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Patent number: 6590578Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: GrantFiled: February 28, 2001Date of Patent: July 8, 2003Assignee: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Publication number: 20030104864Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.Type: ApplicationFiled: October 10, 2001Publication date: June 5, 2003Inventors: TAKUMI KAWAGOE, YOICHI YAMADA, HIROSHI UMEMIYA, MASATOSHI OGAWA
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Patent number: 6491585Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.Type: GrantFiled: October 13, 2000Date of Patent: December 10, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6454652Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: GrantFiled: July 26, 2001Date of Patent: September 24, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20020115486Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: January 23, 2002Publication date: August 22, 2002Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20020057274Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: ApplicationFiled: January 11, 2002Publication date: May 16, 2002Applicant: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Patent number: 6346046Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: GrantFiled: February 12, 2001Date of Patent: February 12, 2002Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6331146Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: October 21, 1999Date of Patent: December 18, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6325717Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at the foot of a player object. According to the camera code, a camera is selected from a first virtual camera, a second virtual camera, and so on up to a fifth virtual camera. The selected virtual camera is controlled according to the corresponding camera control program. The plurality of virtual cameras provided in a virtual three dimensional space are selected by the camera codes contained in the land objects.Type: GrantFiled: November 17, 1999Date of Patent: December 4, 2001Assignee: Nintendo Co., Ltd.Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa
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Publication number: 20010046896Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches.Type: ApplicationFiled: July 26, 2001Publication date: November 29, 2001Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6283857Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.Type: GrantFiled: May 19, 1997Date of Patent: September 4, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Publication number: 20010013868Abstract: A three-dimension image processing apparatus includes a CPU. When the CPU detects by collision determination that another object, e.g., a wall, is existent between an operable object and a camera, it calculates such a moving angle of the camera that an eye of the camera to the operable object is not obstructed by the other object. The camera is moved in accordance with the moving angle to a position where the operable object and the other object existing in a photographed three-dimensional space are displayed on a display.Type: ApplicationFiled: February 28, 2001Publication date: August 16, 2001Applicant: Nintendo Co., Ltd.Inventors: Satoshi Nishiumi, Kazuo Koshima, Takumi Kawagoe
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Patent number: 6267673Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the “camera” angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four “C” buttons in the exemplary embodiment.Type: GrantFiled: September 14, 2000Date of Patent: July 31, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Publication number: 20010008847Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: ApplicationFiled: February 12, 2001Publication date: July 19, 2001Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6244959Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game system and methodology features a unique player controller. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys and a wide range of animation effects are generated.Type: GrantFiled: May 20, 1997Date of Patent: June 12, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6241610Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. A player controlled character may be controlled in a multitude of different ways utilizing the combination of the joystick and/or cross-switch and/or control keys. The controlled character's pace may be varied between walking by slight controller joystick movement or running through a greater angular displacement of the joystick, while at the same time controlling the direction of the character's movement over 360 degrees in the three-dimensional world.Type: GrantFiled: May 19, 1997Date of Patent: June 5, 2001Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi
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Patent number: 6155926Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a 3D graphics generating coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology involves game level organization features, camera perspective or point of view control features, and a wide array of animation and character control features. The system changes the "camera" angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four "C" buttons in the exemplary embodiment.Type: GrantFiled: May 16, 1997Date of Patent: December 5, 2000Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Satoshi Nishiumi
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Patent number: 6139434Abstract: A video game system includes a game cartridge which is pluggably attached to a main console having a main processor, a coprocessor, expandable main memory and player controllers. A multifunctional peripheral processing subsystem external to the game microprocessor and coprocessor is described which executes commands for handling player controller input/output to thereby lessen the processing burden on the graphics processing subsystem. The video game methodology features camera perspective or point of view control features. The system changes the "camera" angle (i.e., the displayed point of view in the three-dimensional world) automatically based upon various conditions and in response to actuation of a plurality of distinct controller keys/buttons/switches, e.g., four "C" buttons in the exemplary embodiment. The control keys allow the user at any time to move in for a close up or pull back for a wide view or pan the camera to the right and left to change the apparent camera angle.Type: GrantFiled: December 10, 1999Date of Patent: October 31, 2000Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Yasunari Nishida, Takumi Kawagoe, Yoshiaki Koizumi