Patents by Inventor Tatsuya Kando

Tatsuya Kando has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9254442
    Abstract: In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 126-1 of a first area, a brand ‘CAT’ having a previous brand point ‘14%’ is ‘BEST 1’, and a brand ‘BOAR’ having a previous brand point ‘13%’ is ‘BEST 2’. In addition, a brand ‘TIGER’ having a previous brand point ‘3%’ is ‘WORST 2’, and a brand ‘RAT’ having a previous brand point ‘2%’ is ‘WORST 1’. Accordingly, if a player character executes a battle against an enemy character in the first area, when an item of the brand ‘CAT’, which is ‘BEST 1’, is used, its power becomes three times higher than a reference power, and when an item of the brand ‘BOAR’, which is ‘BEST 2’, is used, its power becomes one and half times higher than the reference power. In addition, when an item of the brand ‘TIGER’, which is ‘WORST 2’, is used, its power becomes 0.5 times lower than the reference power, and an item of the brand ‘RAT’, which is ‘WORST 1’, becomes unavailable.
    Type: Grant
    Filed: May 1, 2008
    Date of Patent: February 9, 2016
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Takeshi Arakawa, Tatsuya Kando, Tomohiro Hasegawa
  • Patent number: 8708819
    Abstract: To increase a variety in playing a game, while achieving an effective utilization of a communication function, by actively using, in a video game, various kinds of information communicated between game apparatus when exchanging information relating to the game by means of wireless communication.
    Type: Grant
    Filed: November 28, 2007
    Date of Patent: April 29, 2014
    Assignee: Kabushiki Square Enix
    Inventors: Tatsuya Kando, Tomohiro Hasegawa, Takeshi Arakawa
  • Patent number: 8251823
    Abstract: Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
    Type: Grant
    Filed: November 29, 2007
    Date of Patent: August 28, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Tatsuya Kando, Tomohiro Hasegawa, Takeshi Arakawa
  • Patent number: 8105160
    Abstract: An image display apparatus is caused to display a life point meter for showing a total remaining life point within a life point display region on an image display screen. When an action or event occurs to any player character so that the remaining life point thereof changes, an amount of change of a life point thereof is calculated in response to the action or the event. It is determined that the battle possible state of all player characters can be maintained except that the amount of decrease of the life point is the total remaining life point or more. In the case where the remaining life point of the corresponding player character is updated on the basis of the calculated amount of change of the life point, the image display apparatus is caused to change a display form of the life point meter assigned to the corresponding player character.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: January 31, 2012
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Tatsuya Kando, Tomohiro Hasegawa, Takeshi Arakawa
  • Patent number: 7559835
    Abstract: An image display apparatus is caused to respectively display operation guidance constituted from operation instruction icons and end display icons each presenting a specific image and card type icons having display images indicating specific images in first and second specific regions of an image display screen under a predetermined condition. In the case where the operation instruction icons are selected and one end display icon is thereby reached when the card type icon corresponding to the specific image presented by the one end display icon is displayed in the second specific region, the display image of the card type icon is displayed so as to become an exposed state at least temporarily. A privilege relating to a special effect is applied to the player character in the case where all of the display images of the card type icons keep the exposed states for a predetermined period of time.
    Type: Grant
    Filed: August 29, 2007
    Date of Patent: July 14, 2009
    Assignee: Kabushiki Kaisha Square Enix
    Inventors: Tomohiro Hasegawa, Tatsuya Kando, Takeshi Arakawa
  • Publication number: 20080293466
    Abstract: In a video game that progresses a game using a limited number of items, the game can be made more interesting. In an area data table 126-1 of a first area, a brand ‘CAT’ having a previous brand point ‘14%’ is ‘BEST 1’, and a brand ‘BOAR’ having a previous brand point ‘13%’ is ‘BEST 2’. In addition, a brand ‘TIGER’ having a previous brand point ‘3%’ is ‘WORST 2’, and a brand ‘RAT’ having a previous brand point ‘2%’ is ‘WORST 1’. Accordingly, if a player character executes a battle against an enemy character in the first area, when an item of the brand ‘CAT’, which is ‘BEST 1’, is used, its power becomes three times higher than a reference power, and when an item of the brand ‘BOAR’, which is ‘BEST 2’, is used, its power becomes one and half times higher than the reference power. In addition, when an item of the brand ‘TIGER’, which is ‘WORST 2’, is used, its power becomes 0.5 times lower than the reference power, and an item of the brand ‘RAT’, which is ‘WORST 1’, becomes unavailable.
    Type: Application
    Filed: May 1, 2008
    Publication date: November 27, 2008
    Applicant: Kabushiki Kaisha Square Enix (also trading as Square Enix Co., Ltd.)
    Inventors: Takeshi ARAKAWA, Tatsuya KANDO, Tomohiro HASEGAWA
  • Publication number: 20080146333
    Abstract: To increase a variety in playing a game, while achieving an effective utilization of a communication function, by actively using, in a video game, various kinds of information communicated between game apparatus when exchanging information relating to the game by means of wireless communication.
    Type: Application
    Filed: November 28, 2007
    Publication date: June 19, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Tatsuya KANDO, Tomohiro HASEGAWA, Takeshi ARAKAWA
  • Publication number: 20080139310
    Abstract: Game information delivered from other video game processing apparatus different from a player's own video game processing apparatus is received via radio communication. Conditional read data and unconditional read data are stored in an information storage as the game information received by the information receiver. The conditional read data cannot be read when a specific condition is met, while the unconditional read data can be read unconditionally. It is determined whether or not the specific condition is met during progress of the video game. When the game information indicates the unconditional read data, the unconditional read data are set to readable in the case where the unconditional read data are stored in the information storage. On the other hand, when the game information indicates the conditional read data, the conditional read data are set to readable in the case where it is determined that the specific condition is met.
    Type: Application
    Filed: November 29, 2007
    Publication date: June 12, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUA RE ENIX CO., LTD.)
    Inventors: Tatsuya KANDO, Tomohiro HASEGAWA, Takeshi ARAKAWA
  • Publication number: 20080119268
    Abstract: An image display apparatus is caused to display a life point meter for showing a total remaining life point within a life point display region on an image display screen. When an action or event occurs to any player character so that the remaining life point thereof changes, an amount of change of a life point thereof is calculated in response to the action or the event. It is determined that the battle possible state of all player characters can be maintained except that the amount of decrease of the life point is the total remaining life point or more. In the case where the remaining life point of the corresponding player character is updated on the basis of the calculated amount of change of the life point, the image display apparatus is caused to change a display form of the life point meter assigned to the corresponding player character.
    Type: Application
    Filed: August 29, 2007
    Publication date: May 22, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Tatsuya KANDO, Tomohiro HASEGAWA, Takeshi ARAKAWA
  • Publication number: 20080102949
    Abstract: An image display apparatus is caused to respectively display operation guidance constituted from operation instruction icons and end display icons each presenting a specific image and card type icons having display images indicating specific images in first and second specific regions of an image display screen under a predetermined condition. In the case where the operation instruction icons are selected and one end display icon is thereby reached when the card type icon corresponding to the specific image presented by the one end display icon is displayed in the second specific region, the display image of the card type icon is displayed so as to become an exposed state at least temporarily. A privilege relating to a special effect is applied to the player character in the case where all of the display images of the card type icons keep the exposed states for a predetermined period of time.
    Type: Application
    Filed: August 29, 2007
    Publication date: May 1, 2008
    Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
    Inventors: Tomohiro HASEGAWA, Tatsuya KANDO, Takeshi ARAKAWA