Patents by Inventor Tatsuya Kouno

Tatsuya Kouno has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 5775998
    Abstract: In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves, the present invention provides a method for developing attractions in a shooting game system with which the shooting game system can be easily installed in a short period anywhere and game quality can be always adjusted in the most suitable state. Namely, the method for developing attractions comprises the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; arranging the embedded target units in the designated rooms of the attraction hall.
    Type: Grant
    Filed: July 23, 1996
    Date of Patent: July 7, 1998
    Assignee: Sega Enterprises, Ltd.
    Inventors: Shinichi Ikematsu, Hiroshi Kawakami, Satoshi Nakano, Tatsuya Kouno, Keisuke Hiromi, Masakazu Yoshimoto
  • Patent number: 5738584
    Abstract: In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players.
    Type: Grant
    Filed: July 23, 1996
    Date of Patent: April 14, 1998
    Assignee: Sega Enterprises, Ltd.
    Inventors: Shinichi Ikematsu, Hiroshi Kawakami, Satoshi Nakano, Tatsuya Kouno, Keisuke Hiromi, Masakazu Yoshimoto
  • Patent number: 5613913
    Abstract: In a method for developing attractions in a shooting game system with which players can experience gun fights between the targets and players themselves. The shooting game system can be easily installed in a short period anywhere and game quality can be adjusted in the most suitable state. The method for developing attractions includes the steps of producing various types of targets by combining fundamental mechanisms, each of which is used for a unit operation; incorporating unified control equipment and peripherals in the produced target to make them a target unit; embedding the above-described target unit in a target unit case so as to serve also as an indoor partition and posts; and arranging the embedded target units in the designated rooms of the attraction hall. The method for developing attractions alternatively includes inputting information regarding the arrangement of the targets, displaying the arrangement on a screen, and the interaction between the targets and the players.
    Type: Grant
    Filed: April 6, 1995
    Date of Patent: March 25, 1997
    Assignee: Sega Enterprises, Ltd.
    Inventors: Shinichi Ikematsu, Hiroshi Kawakami, Satoshi Nakano, Tatsuya Kouno, Keisuke Hiromi, Masakazu Yoshimoto