Patents by Inventor Tatsuya Shinkai

Tatsuya Shinkai has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220140762
    Abstract: There is provided a transport system comprising: a stator having a first magnetic force unit; a mover having a second magnetic force unit; and a control unit. The control unit controls a magnetic force acting between the first magnetic force unit and the second magnetic force unit to transport the mover in a first direction. The stator has a first regulating member row including a plurality of first regulating members and a second regulating member row including a plurality of second regulating members, the mover, in a second direction intersecting the first direction, being disposed between the first regulating member row and the second regulating member row. The control unit performs a first process of applying a rotational force to the mover such that one of the first regulating members in the first regulating member row serves as a fulcrum when the mover contacts the first regulating member row.
    Type: Application
    Filed: October 11, 2021
    Publication date: May 5, 2022
    Inventors: Ryuji Kimura, Tatsuya Shinkai, Takeshi Yamamoto, Mitsuharu Ezawa, Kazushi Shimomura, Tomohiro Mizuno
  • Patent number: 10889095
    Abstract: Metal plates are placed on opposed surfaces of two heating plates, the metal plates are heated. Then, a hollow plate is placed between the two heating plates, and the two heating plates are moved toward each other. The metal plates, which are heated to a high temperature, are bonded to the outer surfaces of the hollow plate by thermal fusion caused by the heat of the metal plates. After the metal plates are brought into planar contact with the hollow plate, the heating plates are moved away from each other. The heating plates sandwich the hollow plate only for a very short time. Thus, the heat of the heating plates is not transferred excessively to the hollow plate.
    Type: Grant
    Filed: August 13, 2018
    Date of Patent: January 12, 2021
    Assignee: Gifu Plastic Industry Co., Ltd.
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai, Hiroki Ito
  • Patent number: 10442171
    Abstract: Metal plates are placed on opposed surfaces of two heating plates, the metal plates are heated. Then, a hollow plate is placed between the two heating plates, and the two heating plates are moved toward each other. The metal plates, which are heated to a high temperature, are bonded to the outer surfaces of the hollow plate by thermal fusion caused by the heat of the metal plates. After the metal plates are brought into planar contact with the hollow plate, the heating plates are moved away from each other. The heating plates sandwich the hollow plate only for a very short time. Thus, the heat of the heating plates is not transferred excessively to the hollow plate.
    Type: Grant
    Filed: December 13, 2016
    Date of Patent: October 15, 2019
    Assignee: Gifu Plastic Industry Co., Ltd.
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai, Hiroki Ito
  • Publication number: 20180361726
    Abstract: Metal plates are placed on opposed surfaces of two heating plates, the metal plates are heated. Then, a hollow plate is placed between the two heating plates, and the two heating plates are moved toward each other. The metal plates, which are heated to a high temperature, are bonded to the outer surfaces of the hollow plate by thermal fusion caused by the heat of the metal plates. After the metal plates are brought into planar contact with the hollow plate, the heating plates are moved away from each other. The heating plates sandwich the hollow plate only for a very short time. Thus, the heat of the heating plates is not transferred excessively to the hollow plate.
    Type: Application
    Filed: August 13, 2018
    Publication date: December 20, 2018
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai, Hiroki Ito
  • Publication number: 20180361725
    Abstract: Metal plates are placed on opposed surfaces of two heating plates, the metal plates are heated. Then, a hollow plate is placed between the two heating plates, and the two heating plates are moved toward each other. The metal plates, which are heated to a high temperature, are bonded to the outer surfaces of the hollow plate by thermal fusion caused by the heat of the metal plates. After the metal plates are brought into planar contact with the hollow plate, the heating plates are moved away from each other. The heating plates sandwich the hollow plate only for a very short time. Thus, the heat of the heating plates is not transferred excessively to the hollow plate.
    Type: Application
    Filed: August 13, 2018
    Publication date: December 20, 2018
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai, Hiroki Ito
  • Publication number: 20170173935
    Abstract: Metal plates are placed on opposed surfaces of two heating plates, the metal plates are heated. Then, a hollow plate is placed between the two heating plates, and the two heating plates are moved toward each other. The metal plates, which are heated to a high temperature, are bonded to the outer surfaces of the hollow plate by thermal fusion caused by the heat of the metal plates. After the metal plates are brought into planar contact with the hollow plate, the heating plates are moved away from each other. The heating plates sandwich the hollow plate only for a very short time. Thus, the heat of the heating plates is not transferred excessively to the hollow plate.
    Type: Application
    Filed: December 13, 2016
    Publication date: June 22, 2017
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai, Hiroki Ito
  • Patent number: 6926608
    Abstract: To display an image seen from a suitable camera viewpoint, the present invention comprises a viewpoint determination section 301 that finds a position of the camera viewpoint appropriate to a control operation of determining an action of the main character (main object), which control operation is assumed to be performed by the game player; a viewpoint movement section 302 that moves the camera viewpoint from its current position to the position found by the viewpoint determination section 301; and an image display section 303 that displays an image of the main character seen from the camera viewpoint.
    Type: Grant
    Filed: July 9, 2002
    Date of Patent: August 9, 2005
    Assignees: Konami Corporation, Konami Computer Entertainment Osaka, Inc.
    Inventors: Manabu Tashiro, Tatsuya Shinkai
  • Patent number: 6888547
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Grant
    Filed: August 23, 2001
    Date of Patent: May 3, 2005
    Assignee: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama
  • Patent number: 6774901
    Abstract: First, positions at opposite widthwise sides where a trace is to be created are calculated. Then, the calculated positions are successively determined as vertices to generate a polygon for the trace. Subsequently, a texture suitable for the type of the slope with which a snowboard is in contact is selected. Whether or not the selected texture has been changed is then discriminated. If the selected texture has been changed, a transparent processing is applied to textures before and/or after a change and these textures are adhered to polygons before and/or after the change. Accordingly, a three-dimensional image processing apparatus can realistically and easily create a trace formed on a ground surface or a water surface as a character runs or slides.
    Type: Grant
    Filed: October 23, 2001
    Date of Patent: August 10, 2004
    Assignee: Konami Corporation
    Inventors: Toshio Kohira, Tatsuya Shinkai
  • Patent number: 6749508
    Abstract: A character in a video game space is represented realistically and the demo screen is made enjoyable for a user. A start demo display processing unit 100 comprises a motion order assigning unit 101 which refers to any of a plurality of motion probability setting tables 111 based on the player selection in the player setting unit 122 and randomly assigns, based on the probability, the order of arrangement for the motions, a motion reproduction assigning unit 102 for assigning the reproduction of motion in this order to the image processing unit 11, and a motion interpolation assigning unit 103 for assigning to the image processing unit 11 the interpolation to the next motion close to completion of a motion.
    Type: Grant
    Filed: October 29, 2001
    Date of Patent: June 15, 2004
    Assignee: Konami Corporation
    Inventors: Toshio Kohira, Tatsuya Shinkai
  • Patent number: 6683612
    Abstract: Both legs of a human figure P are each formed by two skeletons SK1, SK2 (SK3, SK4). A dynamic model is formed by a mass particle W located at a waist position A, an elastic body SP such as a spring coupling the mass particle W and a middle point B between the feet of both legs of the human figure P, and a damper DP. The positions of the skeletons SK1 to SK2 forming the legs can be dynamically obtained by calculating the waist position and further the positions of the knees using the dynamic model. Accordingly, movements of the legs can be expressed in such a manner as to give a good presence by dynamically calculating them every scene displayed as a game progresses.
    Type: Grant
    Filed: October 23, 2001
    Date of Patent: January 27, 2004
    Assignee: Konami Corporation
    Inventors: Takeshi Miyamoto, Tatsuya Shinkai
  • Publication number: 20030013523
    Abstract: To display an image seen from a suitable camera viewpoint, the present invention comprises a viewpoint determination section 301 that finds a position of the camera viewpoint appropriate to a control operation of determining an action of the main character (main object), which control operation is assumed to be performed by the game player; a viewpoint movement section 302 that moves the camera viewpoint from its current position to the position found by the viewpoint determination section 301; and an image display section 303 that displays an image of the main character seen from the camera viewpoint.
    Type: Application
    Filed: July 9, 2002
    Publication date: January 16, 2003
    Applicant: Konami Corporation
    Inventors: Manabu Tashiro, Tatsuya Shinkai
  • Publication number: 20020080140
    Abstract: Both legs of a human figure P are each formed by two skeletons SK1, SK2 (SK3, SK4). A dynamic model is formed by a mass particle W located at a waist position A, an elastic body SP such as a spring coupling the mass particle W and a middle point B between the feet of both legs of the human figure P, and a damper DP. The positions of the skeletons SK1 to SK2 forming the legs can be dynamically obtained by calculating the waist position and further the positions of the knees using the dynamic model. Accordingly, movements of the legs can be expressed in such a manner as to give a good presence by dynamically calculating them every scene displayed as a game progresses.
    Type: Application
    Filed: October 23, 2001
    Publication date: June 27, 2002
    Applicant: Konami Corporation
    Inventors: Takeshi Miyamoto, Tatsuya Shinkai
  • Publication number: 20020060682
    Abstract: First, positions at opposite widthwise sides where a trace is to be created are calculated. Then, the calculated positions are successively determined as vertices to generate a polygon for the trace. Subsequently, a texture suitable for the type of the slope with which a snowboard is in contact is selected. Whether or not the selected texture has been changed is then discriminated. If the selected texture has been changed, a transparent processing is applied to textures before and/or after a change and these textures are adhered to polygons before and/or after the change. Accordingly, a three-dimensional image processing apparatus can realistically and easily create a trace formed on a ground surface or a water surface as a character runs or slides.
    Type: Application
    Filed: October 23, 2001
    Publication date: May 23, 2002
    Applicant: Konami Corporation
    Inventors: Toshio Kohira, Tatsuya Shinkai
  • Publication number: 20020052236
    Abstract: A character in a video game space is represented realistically and the demo screen is made enjoyable for a user. A start demo display processing unit 100 comprises a motion order assigning unit 101 which refers to any of a plurality of motion probability setting tables 111 based on the player selection in the player setting unit 122 and randomly assigns, based on the probability, the order of arrangement for the motions, a motion reproduction assigning unit 102 for assigning the reproduction of motion in this order to the image processing unit 11, and a motion interpolation assigning unit 103 for assigning to the image processing unit 11 the interpolation to the next motion close to completion of a motion.
    Type: Application
    Filed: October 29, 2001
    Publication date: May 2, 2002
    Applicant: Konami Corporation
    Inventors: Toshio Kohira, Tatsuya Shinkai
  • Publication number: 20020047843
    Abstract: Vertices of a polygon model M0 are sorted into those on which rays are projected (visible-surface vertices M01) and those on which rays are not projected (hidden-surface vertices M02) based on normal vectors V2 of the vertices of the polygon model M0 and a light source vector V1, and shadow models (shadow volumes) M1, M2, M3 are generated by moving the hidden-surface vertices in a direction of the light source vector V1. Shadow images can be easily created by applying stenciling to these shadow models.
    Type: Application
    Filed: August 23, 2001
    Publication date: April 25, 2002
    Applicant: Konami Corporation
    Inventors: Makoto Higashiyama, Tatsuya Shinkai, Kentaro Nagayama
  • Patent number: 5148783
    Abstract: A valve actuating mechanism is disposed within a four-stroke cycle engine and comprises a rotatable rocker shaft having eccentric large-diameter portions formed as bushings upon the rocker shaft, a rocker arm assembly including a first rocker arm rotatably mounted directly upon the rocker shaft and second and third rocker arms rotatably muonted upon the eccentric bushings of the rocker shaft with the first rocker arm being interposed between the second and third rocker arms, and a cam assembly including first, second and third cam members which drives the first, second and third rocker arms, respectively. The first rocker arm is provided with a branched distal end and the second and third rocker arms are each provided with a distal end which is laid upon each of the distal ends of the first rocker arm. The second and third cams have the same cam profile and the first cam has a cam profile which is different from that of the second and third cams.
    Type: Grant
    Filed: March 4, 1991
    Date of Patent: September 22, 1992
    Assignee: Suzuki Kabushiki Kaisha
    Inventors: Tatsuya Shinkai, Kazuhiko Suzuki, Younosuke Yokogi
  • Patent number: 5111781
    Abstract: A valve actuating mechanism disposed in a four-stroke cycle engine within which exhaust and intake valves are disposed, comprises a rocker shaft rotatably supported upon a cylinder head of an engine unit and having eccentric large-diameter portions formed as bushings upon the rocker shaft, rocker arms including a first rocker arm rotatably mounted directly upon the rocker shaft and second and third rocker arms rotatably mounted upon the bushings with the first rocker arm being interposed therebetween, and a cam assembly including first, second and third cam members which drives the first, second and third rocker arms, respectively. The second and third cams have the same cam profiles and the first cam has a cam profile different from those of the second and third cams.
    Type: Grant
    Filed: March 12, 1991
    Date of Patent: May 12, 1992
    Assignee: Suzuki Kabushiki Kaisha
    Inventors: Shinji Kaku, Tatsuya Shinkai
  • Patent number: 5018487
    Abstract: A valve moving mechanism for a four-cycle engine of a vehicle is operatively connected to a crank shaft of the engine and is adapted to move intake and exhaust valves. A cam shaft of the valve moving mechanism is operatively connected to the crank shaft and cam means including first, second and third cams is mounted upon the cam shaft, the second and third cams having outer profiles different from that of the first cam disposed between the second and third cams. Rocker arm means are mounted so as to be rotatable upon the rocker shaft which is rotatably mounted and includes first, second and third rocker arms driven in engagement with the first, second and third cams, respectively. The rocker arm means is operatively connected to the intake and exhaust valves, the first, second and third rocker arms having supporting bases mounted upon the rocker shaft.
    Type: Grant
    Filed: June 29, 1990
    Date of Patent: May 28, 1991
    Assignee: Suzuki Jidosha Kogyo Kabushiki Kaisha
    Inventor: Tatsuya Shinkai
  • Patent number: D849661
    Type: Grant
    Filed: December 20, 2016
    Date of Patent: May 28, 2019
    Assignee: Gifu Plastic Industry Co., Ltd.
    Inventors: Shinji Fukushima, Hirotaka Itou, Tatsuya Shinkai