Patents by Inventor Tetsu Katano

Tetsu Katano has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8836693
    Abstract: A course CR is set in a virtual space SP along which a player character CH can move. The player character moves freely on the course, as long as it does not run off the course. In the course, a reference moving path is set indicating a standard moving path of the player character. A camera path of a virtual camera is set along the reference moving path. In the reference moving path, a object corresponding position (CP) is determined corresponding a position (CH(X,Y,Z)) of the player character in the virtual space. A position corresponding to the object corresponding position and a photographing condition are determined for the virtual camera.
    Type: Grant
    Filed: May 9, 2007
    Date of Patent: September 16, 2014
    Assignee: Kabushiki Kaisha Sega
    Inventor: Tetsu Katano
  • Patent number: 8400445
    Abstract: Optical reflection and refraction are expressed of an object extending through a water surface by rather light load processing without using any cut models prepared in advance. A photographing angle of a virtual camera for displaying the object OB is set. Virtual cameras A, B and C are generated for photographing reflected and refracted object. The image processing is executed by projecting texture value of transparent degree for each of media different from texture for other media. Parameters are defined concerning the virtual cameras A, B and C, in order to achieve a desired visual expression of an object extending through various media.
    Type: Grant
    Filed: May 9, 2007
    Date of Patent: March 19, 2013
    Assignee: Sega Corporation
    Inventor: Tetsu Katano
  • Publication number: 20120098833
    Abstract: Optical reflection and refraction are expressed of an object extending through a water surface by rather light load processing without using any cut models prepared in advance. A photographing angle of a virtual camera for displaying the object OB is set. Virtual cameras A, B and C are generated for photographing reflected and refracted object. The image processing is executed by projecting texture value of transparent degree for each of media different from texture for other media. Parameters are defined concerning the virtual cameras A, B and C, in order to achieve a desired visual expression of an object extending through various media.
    Type: Application
    Filed: May 9, 2007
    Publication date: April 26, 2012
    Inventor: Tetsu Katano
  • Publication number: 20120092325
    Abstract: A course CR is set in a virtual space SP along which a player character CH can move. The player character moves freely on the course, as long as it does not run off the course. In the course, a reference moving path is set indicating a standard moving path of the player character. A camera path of a virtual camera is set along the reference moving path. In the reference moving path, a object corresponding position (CP) is determined corresponding a position (CH(X,Y,Z)) of the player character in the virtual space. A position corresponding to the object corresponding position and a photographing condition are determined for the virtual camera.
    Type: Application
    Filed: May 9, 2007
    Publication date: April 19, 2012
    Inventor: Tetsu Katano
  • Patent number: 6697068
    Abstract: Provided is a game screen display controlling method comprising the steps of displaying a first game screen obtained from a first projection of a virtual 3-D space; comparing the priority of the first projection with the priority of a second projection correlated with a predetermined area when there is a predetermined positional relationship between a character who moves in the virtual 3-D space and the predetermined area set within the virtual 3-D space; and displaying a second game screen obtained from the second projection of the virtual 3-D space when the priority of the second projection is higher than the priority of the first projection. Thereby, the invention allows game pictures for effectively rendering the virtual 3-D space to be presented corresponding to the situation of the game.
    Type: Grant
    Filed: February 7, 2002
    Date of Patent: February 24, 2004
    Assignee: Sega Corporation
    Inventors: Takashi Iizuka, Tetsu Katano, Yuji Naka, Takuya Matsumoto, Yojiro Ogawa
  • Publication number: 20020075264
    Abstract: Provided is a game screen display controlling method comprising the steps of displaying a first game screen obtained from a first projection of a virtual 3-D space; comparing the priority of the first projection with the priority of a second projection correlated with a predetermined area when there is a predetermined positional relationship between a character who moves in the virtual 3-D space and the predetermined area set within the virtual 3-D space; and displaying a second game screen obtained from the second projection of the virtual 3-D space when the priority of the second projection is higher than the priority of the first projection. Thereby, the invention allows game pictures for effectively rendering the virtual 3-D space to be presented corresponding to the situation of the game.
    Type: Application
    Filed: February 7, 2002
    Publication date: June 20, 2002
    Applicant: Sega Corporation
    Inventors: Takashi Iizuka, Tetsu Katano, Yuji Naka, Takuya Matsumoto, Yojiro Ogawa
  • Patent number: 6377264
    Abstract: Provided is a game screen display controlling method comprising the steps of displaying a first game screen obtained from a first projection of a virtual 3-D space; comparing the priority of the first projection with the priority of a second projection correlated with a predetermined area when there is a predetermined positional relationship between a character who moves in the virtual 3-D space and the predetermined area set within the virtual 3-D space; and displaying a second game screen obtained from the second projection of the virtual 3-D space when the priority of the second projection is higher than the priority of the first projection. Thereby, the invention allows game pictures for effectively rendering the virtual 3-D space to be presented corresponding to the situation of the game.
    Type: Grant
    Filed: August 19, 1999
    Date of Patent: April 23, 2002
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Takashi Iizuka, Tetsu Katano, Yuji Naka, Takuya Matsumoto, Yojiro Ogawa
  • Patent number: 6171189
    Abstract: A video game machine, which comprises a CPU for executing a program and a memory in which, based on the control provided by the CPU consonant with the execution of the program, are stored data that are read from the program and concern a plurality of characters to be displayed on a display device, provides a pseudo-sense of reality, as though a character projected on a display were a living entity. In such a video game machine, inheritance probabilities are defined for individual portions, of the data concerning a plurality of characters, that constitute the characters, and under a predesignated condition available during the execution of the program, a portion constituting one character, of portions constituting two characters, is maintained at a predetermined inheritance probability that has been defined, and data for new characters are prepared.
    Type: Grant
    Filed: May 18, 1998
    Date of Patent: January 9, 2001
    Assignee: Sega Enterprises, Ltd
    Inventors: Tetsu Katano, Yuji Saito, Yukifumi Makino