Patents by Inventor Tetsuya Kaku
Tetsuya Kaku has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8172678Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: October 8, 2008Date of Patent: May 8, 2012Assignee: Kabushiki Kaisha SegaInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20090054142Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: October 8, 2008Publication date: February 26, 2009Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 7485041Abstract: A program for pasting a predetermined image onto a character of a game in a game machine. The program enables a user to create an image consisting of two-dimensional coordinates and to arrange the image created. The program includes the ability to project the image onto a character, at arbitrary positions, in the vicinity of the character in a three-dimensional virtual space, and for pasting on the character a projected image created by projecting the image onto the character from the projection light source.Type: GrantFiled: January 21, 2004Date of Patent: February 3, 2009Assignee: Sega CorporationInventors: Shoji Katsuragawa, Tetsuya Kaku, Kazunori Oyama, Yoshinori Suzuki
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Publication number: 20050282630Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: July 5, 2005Publication date: December 22, 2005Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 6949024Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: September 26, 2001Date of Patent: September 27, 2005Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Publication number: 20050119049Abstract: The program is for projecting a predetermined image onto a character of a game in a game machine, the program being operable to allow implementation of an image creation step for creating an image consisting of two-dimensional coordinates with a control means by operating an operation means; and a step for arranging, based on an input signal from the operation means, the image created in the image creation step and a virtual light source for projecting the image onto a character, at arbitrary positions, in the vicinity of the character in a three-dimensional virtual space, and for pasting on the character a projected image created by projecting the image onto the character from the projection light source.Type: ApplicationFiled: January 21, 2004Publication date: June 2, 2005Inventors: Shoji Katsuragawa, Tetsuya Kaku, Kazunori Oyama, Yoshinori Suzuki
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Patent number: 6556215Abstract: Regarding polygons constituting objects, the purpose of the present invention is to prevent intersection of a polygon with other polygons without increasing the number of polygons, and to display compatible dynamic motions with reality. The solution is, corresponding vertexes of polygons constituting a first object, memorizing onto a recording means the condition regarding the position corresponding a second object, judging whether the vertexes of polygons constituting such first object satisfy such condition, and amending the position of the vertexes to satisfy the condition if it is judged that the condition is not satisfied. It is possible to display compatible dynamic motions with reality by making a condition that there is no intersection of polygons constituting a first object and polygons constituting a second object.Type: GrantFiled: July 14, 2000Date of Patent: April 29, 2003Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Norio Haga, Kazunori Ohyama, Kazunobu Satoh, Tetsuya Kaku
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Patent number: 6354942Abstract: A game device is provided, whereby, when a character operated by a player is displayed making an intrusion or entry in a fighting or participatory type of game, the character making the intrusion or entry can be displayed in a manner which avoids creating an unnatural effect. The game device includes control means wherein the control means acquires the co-ordinate position of a character displayed on the display screen receiving an intrusion by another character, when an intrusion request for a character is detected; and causes the character being controlled by the player to be displayed as making an appearance as an intruding character from a specific location corresponding to a co-ordinate position having a particular relationship with respect to the co-ordinate position of the character receiving the intrusion, from amongst the stored and held plurality of specific locations.Type: GrantFiled: February 18, 2000Date of Patent: March 12, 2002Assignee: Sega Enterprises, Ltd.Inventor: Tetsuya Kaku
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Publication number: 20020013172Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: ApplicationFiled: September 26, 2001Publication date: January 31, 2002Applicant: KABUSHIKI KAISHA SEGA ENTERPRISESInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: 6322448Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.Type: GrantFiled: August 20, 1998Date of Patent: November 27, 2001Assignee: Kabushiki Kaisha Sega EnterprisesInventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
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Patent number: D503407Type: GrantFiled: September 6, 2001Date of Patent: March 29, 2005Assignee: Sega CorporationInventor: Tetsuya Kaku