Patents by Inventor Tetsuya Kaku

Tetsuya Kaku has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8172678
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: October 8, 2008
    Date of Patent: May 8, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Publication number: 20090054142
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Application
    Filed: October 8, 2008
    Publication date: February 26, 2009
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 7485041
    Abstract: A program for pasting a predetermined image onto a character of a game in a game machine. The program enables a user to create an image consisting of two-dimensional coordinates and to arrange the image created. The program includes the ability to project the image onto a character, at arbitrary positions, in the vicinity of the character in a three-dimensional virtual space, and for pasting on the character a projected image created by projecting the image onto the character from the projection light source.
    Type: Grant
    Filed: January 21, 2004
    Date of Patent: February 3, 2009
    Assignee: Sega Corporation
    Inventors: Shoji Katsuragawa, Tetsuya Kaku, Kazunori Oyama, Yoshinori Suzuki
  • Publication number: 20050282630
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Application
    Filed: July 5, 2005
    Publication date: December 22, 2005
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 6949024
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: September 26, 2001
    Date of Patent: September 27, 2005
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Publication number: 20050119049
    Abstract: The program is for projecting a predetermined image onto a character of a game in a game machine, the program being operable to allow implementation of an image creation step for creating an image consisting of two-dimensional coordinates with a control means by operating an operation means; and a step for arranging, based on an input signal from the operation means, the image created in the image creation step and a virtual light source for projecting the image onto a character, at arbitrary positions, in the vicinity of the character in a three-dimensional virtual space, and for pasting on the character a projected image created by projecting the image onto the character from the projection light source.
    Type: Application
    Filed: January 21, 2004
    Publication date: June 2, 2005
    Inventors: Shoji Katsuragawa, Tetsuya Kaku, Kazunori Oyama, Yoshinori Suzuki
  • Patent number: 6556215
    Abstract: Regarding polygons constituting objects, the purpose of the present invention is to prevent intersection of a polygon with other polygons without increasing the number of polygons, and to display compatible dynamic motions with reality. The solution is, corresponding vertexes of polygons constituting a first object, memorizing onto a recording means the condition regarding the position corresponding a second object, judging whether the vertexes of polygons constituting such first object satisfy such condition, and amending the position of the vertexes to satisfy the condition if it is judged that the condition is not satisfied. It is possible to display compatible dynamic motions with reality by making a condition that there is no intersection of polygons constituting a first object and polygons constituting a second object.
    Type: Grant
    Filed: July 14, 2000
    Date of Patent: April 29, 2003
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Norio Haga, Kazunori Ohyama, Kazunobu Satoh, Tetsuya Kaku
  • Patent number: 6354942
    Abstract: A game device is provided, whereby, when a character operated by a player is displayed making an intrusion or entry in a fighting or participatory type of game, the character making the intrusion or entry can be displayed in a manner which avoids creating an unnatural effect. The game device includes control means wherein the control means acquires the co-ordinate position of a character displayed on the display screen receiving an intrusion by another character, when an intrusion request for a character is detected; and causes the character being controlled by the player to be displayed as making an appearance as an intruding character from a specific location corresponding to a co-ordinate position having a particular relationship with respect to the co-ordinate position of the character receiving the intrusion, from amongst the stored and held plurality of specific locations.
    Type: Grant
    Filed: February 18, 2000
    Date of Patent: March 12, 2002
    Assignee: Sega Enterprises, Ltd.
    Inventor: Tetsuya Kaku
  • Publication number: 20020013172
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Application
    Filed: September 26, 2001
    Publication date: January 31, 2002
    Applicant: KABUSHIKI KAISHA SEGA ENTERPRISES
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 6322448
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: August 20, 1998
    Date of Patent: November 27, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: D503407
    Type: Grant
    Filed: September 6, 2001
    Date of Patent: March 29, 2005
    Assignee: Sega Corporation
    Inventor: Tetsuya Kaku