Patents by Inventor Tetsuya Nakata

Tetsuya Nakata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11161039
    Abstract: A communication system includes a group setting means, a first communication means, and a second communication means. The group setting means sets groups such that each of devices belongs to one of first-type groups, and to one of second-type groups. The first communication means enables, in each of the first-type groups, each of devices belonging to a first-type group to send its own data to other devices belonging to the same first-type group as the device. The second communication means enables, in each of the second-type groups, each of devices belonging to a second-type group to send its own data and data received from other devices belonging to a same first-type group as the device, to other devices belonging to the same second-type group as the device.
    Type: Grant
    Filed: October 16, 2019
    Date of Patent: November 2, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuya Nakata, Tomohiro Nishino
  • Publication number: 20200122030
    Abstract: A communication system includes a group setting means, a first communication means, and a second communication means. The group setting means sets groups such that each of devices belongs to one of first-type groups, and to one of second-type groups. The first communication means enables, in each of the first-type groups, each of devices belonging to a first-type group to send its own data to other devices belonging to the same first-type group as the device. The second communication means enables, in each of the second-type groups, each of devices belonging to a second-type group to send its own data and data received from other devices belonging to a same first-type group as the device, to other devices belonging to the same second-type group as the device.
    Type: Application
    Filed: October 16, 2019
    Publication date: April 23, 2020
    Inventors: Tetsuya NAKATA, Tomohiro NISHINO
  • Patent number: 10080969
    Abstract: A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
    Type: Grant
    Filed: July 17, 2012
    Date of Patent: September 25, 2018
    Assignee: Nintendo Co., Ltd.
    Inventors: Tetsuya Nakata, Atsushi Asakura, Yusuke Shiraiwa, Takumi Masuda, Keigo Nakano, Kosuke Yabuki
  • Patent number: 9331960
    Abstract: An example communication system, including: a plurality of devices that form a mesh-type network, each of the plurality of devices performing communication from a source device to a destination device, directly or by relaying via one or more other devices, and at least one of the plurality of devices including a selecting unit, that selects a communication route from the source device to the destination device according to a first restriction with regard to a relay value indicative of the number of communication routes that each device is able to relay.
    Type: Grant
    Filed: January 23, 2014
    Date of Patent: May 3, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuya Nakata, Haruki Tojo, Jun Ito, Masashi Mifune, Tomohiro Nishino
  • Patent number: 9311497
    Abstract: An information processing apparatus, a computer-readable storage medium having stored an information processing program therein, an information processing method, and an information processing system, which can share, with another apparatus, information regarding data which should not be provided to a user, are provided. The number of times of reporting of data including a contents, which should not be provided to the user, from each game apparatus included in a system, is counted on the basis of information assigned to the data. When the counted value becomes equal to or higher than a predetermined threshold, the information is added and registered to identification information. The identification information is transmitted from a server of the system to each information processing apparatus, and used in each information processing apparatus.
    Type: Grant
    Filed: January 12, 2011
    Date of Patent: April 12, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Tetsuya Nakata
  • Patent number: 9268521
    Abstract: An example information processing device may include an operation part and a sound input part. The information processing device may further include at least one processor configured to receive an operation performed with respect to the operation part and receive sound input to the sound input part. The at least one processor may further be configured to perform information processing based on the sound input to a sound input part and, when the operation performed with respect to the operation part is received, substantially invalidate the sound input to the sound input part.
    Type: Grant
    Filed: January 4, 2013
    Date of Patent: February 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Tetsuya Nakata, Hirohito Yoshimoto, Keiko Kinoshita
  • Patent number: 9031524
    Abstract: A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
    Type: Grant
    Filed: February 24, 2012
    Date of Patent: May 12, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nakayama, Yuki Mizuguchi, Tooru Ooe, Tetsuya Nakata
  • Publication number: 20150092784
    Abstract: An example communication system, including: a plurality of devices that form a mesh-type network, each of the plurality of devices performing communication from a source device to a destination device, directly or by relaying via one or more other devices, and at least one of the plurality of devices including a selecting unit, that selects a communication route from the source device to the destination device according to a first restriction with regard to a relay value indicative of the number of communication routes that each device is able to relay.
    Type: Application
    Filed: January 23, 2014
    Publication date: April 2, 2015
    Applicant: NINTENDO CO., LTD.
    Inventors: Tetsuya NAKATA, Haruki TOJO, Jun ITO, Masashi MIFUNE, Tomohiro NISHINO
  • Publication number: 20130297052
    Abstract: An example information processing device includes: an operation acceptance part for accepting operation performed with respect to an operation part; a sound information processing part for performing information processing based on sound input to a sound input part; and a sound invalidation part for substantially invalidating sound input to the sound input part when the operation with respect to the operation part is accepted by the operation acceptance part.
    Type: Application
    Filed: January 4, 2013
    Publication date: November 7, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Tetsuya NAKATA, Hirohito YOSHIMOTO, Keiko KINOSHITA
  • Patent number: 8568239
    Abstract: A game apparatus 100 is configured to communicate with a server and at least one other game apparatus 100 via access points. The game apparatus 100 registers, as a communication partner, another specific game apparatus 100 among the at least one other game apparatus 100. The game apparatus 100 automatically and repeatedly searches for a connectable access point among the access points. When a connectable access point has been found, the game apparatus 100 automatically connects to the server via the connectable access point. When the game apparatus 100 has connected to the server by using server connection means, the game apparatus 100 automatically receives, from the server, management information which indicates a communication connection status of the other specific game apparatus 100 registered as the communication partner.
    Type: Grant
    Filed: May 31, 2011
    Date of Patent: October 29, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Takaki Takayama, Ryo Yamaguchi, Tetsuya Nakata, Kosuke Yabuki
  • Patent number: 8565679
    Abstract: Provided is a communication system which includes a plurality of game apparatuses. Each game apparatus performs short-range wireless communication with another game apparatus among the plurality of game apparatuses. Through the short-range wireless communication, the game apparatus receives identification information of the other game apparatus (other-apparatus identification information) from the other game apparatus. The game apparatus detects the communication status of the short-range wireless communication with the other game apparatus. Based on the detection result, the game apparatus determines whether or not to register the other game apparatus which is associated with the received other-apparatus identification information. When determining to register the other game apparatus, the information processing apparatus registers the other game apparatus and performs communication with the registered other game apparatus.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: October 22, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Megumi Kurarta, Ryoma Aoki, Manabu Okajima, Tetsuya Nakata, Kosuke Yabuki
  • Patent number: 8527553
    Abstract: Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.
    Type: Grant
    Filed: December 12, 2011
    Date of Patent: September 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
  • Publication number: 20130102392
    Abstract: A game system 100, which is an example of a matching system, includes a game server 500 and a plurality of game devices 300 that are connected to the game server 500 over a network. The game system 100 includes a related player presenting section 331 for presenting, to a participating player who is attempting to join a game and for whom matchmaking is to be performed in any of matching rooms that are matching ranges, a related player related to the participating player, a matching room identification section 54 for identifying a matching room that is associated with the related player presented by the related player presenting section 331, and a matching processor 55 for performing matchmaking in the matching room identified by the matching room identification section 54.
    Type: Application
    Filed: July 17, 2012
    Publication date: April 25, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Tetsuya NAKATA, Atsushi ASAKURA, Yusuke SHIRAIWA, Takumi MASUDA, Keigo NAKANO, Kosuke YABUKI
  • Publication number: 20120220230
    Abstract: Provided is a communication system which includes a plurality of game apparatuses. Each game apparatus performs short-range wireless communication with another game apparatus among the plurality of game apparatuses. Through the short-range wireless communication, the game apparatus receives identification information of the other game apparatus (other-apparatus identification information) from the other game apparatus. The game apparatus detects the communication status of the short-range wireless communication with the other game apparatus. Based on the detection result, the game apparatus determines whether or not to register the other game apparatus which is associated with the received other-apparatus identification information. When determining to register the other game apparatus, the information processing apparatus registers the other game apparatus and performs communication with the registered other game apparatus.
    Type: Application
    Filed: June 14, 2011
    Publication date: August 30, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Megumi KURATA, Ryoma AOKI, Manabu OKAJIMA, Tetsuya NAKATA, Kosuke YABUKI
  • Publication number: 20120220376
    Abstract: A game apparatus 100 is configured to communicate with a server and at least one other game apparatus 100 via access points. The game apparatus 100 registers, as a communication partner, another specific game apparatus 100 among the at least one other game apparatus 100. The game apparatus 100 automatically and repeatedly searches for a connectable access point among the access points. When a connectable access point has been found, the game apparatus 100 automatically connects to the server via the connectable access point. When the game apparatus 100 has connected to the server by using server connection means, the game apparatus 100 automatically receives, from the server, management information which indicates a communication connection status of the other specific game apparatus 100 registered as the communication partner.
    Type: Application
    Filed: May 31, 2011
    Publication date: August 30, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Takaki TAKAYAMA, Ryo Yamaguchi, Tetsuya Nakata, Kosuke Yabuki
  • Publication number: 20120220251
    Abstract: A game apparatus receives signals from a plurality of game apparatuses. When the game apparatus has received signals from the plurality of game apparatuses, the game apparatus sorts the signals by apparatus and calculates an average RSSI value of the signals for each of the respective apparatuses. The game apparatus further calculates an average value of the calculated average RSSI values of the respective apparatuses. Then, the game apparatus determines a single icon to be displayed based on the calculated average value and causes the icon to be displayed on a screen.
    Type: Application
    Filed: February 24, 2012
    Publication date: August 30, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Satoshi NAKAYAMA, Yuki Mizuguchi, Tooru Ooe, Tetsuya Nakata
  • Publication number: 20120176384
    Abstract: A distribution chart representing a distribution of accomplishment times included in a plurality of pieces of result data is generated based on the plurality of pieces of result data including the accomplishment times of a racing game. Icons for identifying the plurality of pieces of result data are displayed on the distribution chart. When one of the icons displayed on the distribution chart is selected by a user, a process associated with the result data represented by the one of the icons having been selected is executed. Therefore, the distribution chart which includes a plurality of pieces of data as elements and is based on a predetermined index is displayed, and an interactive operation using the distribution chart can be realized.
    Type: Application
    Filed: March 16, 2012
    Publication date: July 12, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kosuke YABUKI, Tokihiko TOYODA, Tetsuya NAKATA, Yusuke SHIRAIWA, Shigetoshi KITAYAMA, Jun ITO
  • Publication number: 20120116551
    Abstract: Ghost data used for reproducing a game process executed by user operations are transmitted from game apparatuses to a data management apparatus. The data management apparatus stores the received ghost data, according to a definition of a database in which score sections are defined based on a value represented by score data, and a maximum registration allowable number of users for which the ghost data are registered is defined for each of the score sections, or is defined so as to be the same among the score sections. The data management apparatus transmits, when a ghost data distribution request is received, the ghost data for at least one user for which the ghost data is registered so as to be associated with one of the score sections, the scores section being associated with the score data included in the ghost data distribution request, to the one of the game apparatuses.
    Type: Application
    Filed: December 12, 2011
    Publication date: May 10, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Kosuke Yabuki, Katsuhito Nishimura, Tokihiko Toyoda, Tetsuya Nakata, Yusuke Shiraiwa, Shigetoshi Kitayama, Jun Ito
  • Publication number: 20120102028
    Abstract: A computer-readable storage medium having stored an information processing program therein, an information processing apparatus, an information processing method, and an information processing system, which can efficiently prevent output of inappropriate contents to a recipient. Data including a content is assigned creation information indicating information related to a time when the content is created. Identification information for identifying a content which is inappropriate to be outputted to a user, among contents included in the data received from another information processing apparatus, is previously registered. A content identified on the basis of the previously registered identification information is set so as not to be outputted, whereby only a content which is not set so as not to be outputted can be outputted to the user.
    Type: Application
    Filed: January 12, 2011
    Publication date: April 26, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Tetsuya NAKATA, Hiroaki Adachi
  • Publication number: 20120102246
    Abstract: An information processing apparatus, a computer-readable storage medium having stored an information processing program therein, an information processing method, and an information processing system, which can share, with another apparatus, information regarding data which should not be provided to a user, are provided. The number of times of reporting of data including a contents, which should not be provided to the user, from each game apparatus 10 included in a system, is counted on the basis of information assigned to the data. When the counted value becomes equal to or higher than a predetermined threshold, the information is added and registered to identification information. The identification information is transmitted from a server of the system to each information processing apparatus, and used in each information processing apparatus.
    Type: Application
    Filed: January 12, 2011
    Publication date: April 26, 2012
    Applicant: NINTENDO CO., LTD.
    Inventor: Tetsuya NAKATA