Patents by Inventor Tetsuya Noge

Tetsuya Noge has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9278281
    Abstract: A marker present in a real space is detected from each of a real image for a left eye and a real image for a right eye. The position and the orientation of each of imaging sections relative to the marker are calculated. A left virtual camera and a right virtual camera are set in accordance with the positions and the orientations of the imaging sections. A virtual model having a planar shape is placed in a marker coordinate system, and areas in the real image for a left eye and the real image for a right eye that correspond to the virtual model are set as a left texture area and a right texture area, respectively. Each of images included in a left texture area and a right texture area is applied, as a texture, to a deformation object into which the virtual model is deformed.
    Type: Grant
    Filed: September 23, 2011
    Date of Patent: March 8, 2016
    Assignees: NINTENDO CO., LTD., HAL LABORATORY INC.
    Inventors: Yuichiro Ito, Tetsuya Noge
  • Patent number: 9095774
    Abstract: A storage medium has stored therein a game program that in game processing, controls a correlation between a player object and a non-player object through a virtual surface that is set on the basis of a marker for generating a superimposed image by combining a real world image and a virtual world image. The game program causes a computer of an apparatus, which includes a display device for providing the superimposed image to a user and an imaging section for taking an image of the marker, to operate as predetermined means.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: August 4, 2015
    Assignees: Nintendo Co., Ltd., Hal Laboratory Inc.
    Inventor: Tetsuya Noge
  • Patent number: 8963955
    Abstract: An information processing section of a game apparatus executes a program which includes: acquiring a real world image; setting the most recent view matrix of a virtual camera based on a detected marker S204; reading the previous view matrix S206; calculating correction view matrixes so as to change a blending ratio at which the most recent view matrix is blended depending on a distance S208 to S210; selecting the correction view matrix such that the longer the distance between an object and the marker is, the lower the blending ratio is; and rendering a virtual object in a frame buffer in a superimposed manner by using the selected correction view matrix.
    Type: Grant
    Filed: January 5, 2011
    Date of Patent: February 24, 2015
    Assignees: Nintendo Co., Ltd., Hal Laboratory Inc.
    Inventor: Tetsuya Noge
  • Patent number: 8797354
    Abstract: A storage medium has stored therein an image processing program that causes a computer of an image processing apparatus, which is connected to a real camera for taking an image of a real space and a display device that allows the real space to be viewed on a display area thereof, to operate as real space image obtaining means, specific object detection means, calculation means, setting means, identification means, event providing means, virtual space image generation means, and display control means.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: August 5, 2014
    Assignees: Nintendo Co., Ltd., Hal Laboratory
    Inventor: Tetsuya Noge
  • Patent number: 8749571
    Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which a hexahedron is caused to appear on the marker when the start of a game is requested; a step S800 of generating an animation in which the hexahedron is unfolded so as to position thereon virtual objects representing targets; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
    Type: Grant
    Filed: October 29, 2010
    Date of Patent: June 10, 2014
    Assignees: Nintendo Co., Ltd., Hal Laboratory Inc.
    Inventor: Tetsuya Noge
  • Patent number: 8648871
    Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which layed-flat surfaces of a hexahedron appear, and the hexahedron is folded so as to confine virtual objects representing targets therein when a stage is cleared; a step S800 of generating an animation in which the folded hexahedron is unfolded so as to position different virtual objects thereon; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
    Type: Grant
    Filed: October 28, 2010
    Date of Patent: February 11, 2014
    Assignees: Nintendo Co., Ltd., HAL Laboratory Inc.
    Inventor: Tetsuya Noge
  • Publication number: 20120176409
    Abstract: A storage medium has stored therein an image processing program that causes a computer of an image processing apparatus, which is connected to a real camera for taking an image of a real space and a display device that allows the real space to be viewed on a display area thereof, to operate as real space image obtaining means, specific object detection means, calculation means, setting means, identification means, event providing means, virtual space image generation means, and display control means.
    Type: Application
    Filed: June 14, 2011
    Publication date: July 12, 2012
    Applicants: HAL LABORATORY INC., NINTENDO CO., LTD.
    Inventor: Tetsuya NOGE
  • Publication number: 20120077582
    Abstract: A storage medium has stored therein a game program that in game processing, controls a correlation between a player object and a non-player object through a virtual surface that is set on the basis of a marker for generating a superimposed image by combining a real world image and a virtual world image. The game program causes a computer of an apparatus, which includes a display device for providing the superimposed image to a user and an imaging section for taking an image of the marker, to operate as predetermined means.
    Type: Application
    Filed: June 14, 2011
    Publication date: March 29, 2012
    Applicants: HAL LABORATORY INC., NINTENDO CO., LTD.
    Inventor: Tetsuya NOGE
  • Publication number: 20120075430
    Abstract: A marker present in a real space is detected from each of a real image for a left eye and a real image for a right eye. The position and the orientation of each of imaging sections relative to the marker are calculated. A left virtual camera and a right virtual camera are set in accordance with the positions and the orientations of the imaging sections. A virtual model having a planar shape is placed in a marker coordinate system, and areas in the real image for a left eye and the real image for a right eye that correspond to the virtual model are set as a left texture area and a right texture area, respectively. Each of images included in a left texture area and a right texture area is applied, as a texture, to a deformation object into which the virtual model is deformed.
    Type: Application
    Filed: September 23, 2011
    Publication date: March 29, 2012
    Applicants: HAL Laboratory Inc., NINTENDO CO., LTD.
    Inventors: Yuichiro ITO, Tetsuya Noge
  • Publication number: 20110304647
    Abstract: An information processing section of a game apparatus executes a program which includes: acquiring a real world image; setting the most recent view matrix of a virtual camera based on a detected marker S204; reading the previous view matrix S206; calculating correction view matrixes so as to change a blending ratio at which the most recent view matrix is blended depending on a distance S208 to S210; selecting the correction view matrix such that the longer the distance between an object and the marker is, the lower the blending ratio is; and rendering a virtual object in a frame buffer in a superimposed manner by using the selected correction view matrix.
    Type: Application
    Filed: January 5, 2011
    Publication date: December 15, 2011
    Applicants: HAL Laboratory Inc., NINTENDO CO., LTD.
    Inventor: Tetsuya NOGE
  • Publication number: 20110304640
    Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which layed-flat surfaces of a hexahedron appear, and the hexahedron is folded so as to confine virtual objects representing targets therein when a stage is cleared; a step S800 of generating an animation in which the folded hexahedron is unfolded so as to position different virtual objects thereon; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
    Type: Application
    Filed: October 28, 2010
    Publication date: December 15, 2011
    Applicants: HAL LABORATORY INC., NINTENDO CO., LTD.
    Inventor: Tetsuya NOGE
  • Publication number: 20110304639
    Abstract: An information processing section of a game apparatus executes a program for implementing a step S100 of acquiring a camera image; a step S200 of detecting a marker; a step S400 of calculating a position and an orientation of a virtual camera; a step S600 of generating an animation in which a hexahedron is caused to appear on the marker when the start of a game is requested; a step S800 of generating an animation in which the hexahedron is unfolded so as to position thereon virtual objects representing targets; a step S900 of mapping the photographed image on objects; a step S1000 of taking an image of the objects by means of the virtual camera; and a step S1100, S1200 of displaying the camera image and an object image which is superimposed on the camera image.
    Type: Application
    Filed: October 29, 2010
    Publication date: December 15, 2011
    Applicants: HAL LABORATORY INC., NINTENDO CO., LTD.
    Inventor: Tetsuya Noge