Patents by Inventor Themis Katsianos

Themis Katsianos has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8396576
    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    Type: Grant
    Filed: August 13, 2010
    Date of Patent: March 12, 2013
    Assignee: DTS LLC
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Patent number: 8396575
    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    Type: Grant
    Filed: August 13, 2010
    Date of Patent: March 12, 2013
    Assignee: DTS LLC
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Patent number: 8315398
    Abstract: A method of adjusting a loudness of an audio signal may include receiving an electronic audio signal and using one or more processors to process at least one channel of the audio signal to determine a loudness of a portion of the audio signal. This processing may include processing the channel with a plurality of approximation filters that can approximate a plurality of auditory filters that further approximate a human hearing system. In addition, the method may include computing at least one gain based at least in part on the determined loudness to cause a loudness of the audio signal to remain substantially constant for a period of time. Moreover, the method may include applying the gain to the electronic audio signal.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: November 20, 2012
    Assignee: DTS LLC
    Inventor: Themis Katsianos
  • Publication number: 20120250895
    Abstract: A method of adjusting a loudness of an audio signal may include receiving an electronic audio signal and using one or more processors to process at least one channel of the audio signal to determine a loudness of a portion of the audio signal. This processing may include processing the channel with a plurality of approximation filters that can approximate a plurality of auditory filters that further approximate a human hearing system. In addition, the method may include computing at least one gain based at least in part on the determined loudness to cause a loudness of the audio signal to remain substantially constant for a period of time. Moreover, the method may include applying the gain to the electronic audio signal.
    Type: Application
    Filed: June 18, 2012
    Publication date: October 4, 2012
    Applicant: SRS LABS, INC.
    Inventor: Themis Katsianos
  • Patent number: 8229124
    Abstract: A method of adjusting a loudness of an audio signal may include receiving an electronic audio signal and using one or more processors to process at least one channel of the audio signal to determine a loudness of a portion of the audio signal. This processing may include processing the channel with a plurality of approximation filters that can approximate a plurality of auditory filters that further approximate a human hearing system. In addition, the method may include computing at least one gain based at least in part on the determined loudness to cause a loudness of the audio signal to remain substantially constant for a period of time. Moreover, the method may include applying the gain to the electronic audio signal.
    Type: Grant
    Filed: December 19, 2008
    Date of Patent: July 24, 2012
    Assignee: SRS Labs, Inc.
    Inventor: Themis Katsianos
  • Publication number: 20120170757
    Abstract: A depth processing system can employ stereo speakers to achieve immersive effects. The depth processing system can advantageously manipulate phase and/or amplitude information to render audio along a listener's median plane, thereby rendering audio along varying depths. In one embodiment, the depth processing system analyzes left and right stereo input signals to infer depth, which may change over time. The depth processing system can then vary the phase and/or amplitude decorrelation between the audio signals over time to enhance the sense of depth already present in the audio signals, thereby creating an immersive depth effect.
    Type: Application
    Filed: January 3, 2012
    Publication date: July 5, 2012
    Applicant: SRS LABS, INC.
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Publication number: 20120170756
    Abstract: A depth processing system can employ stereo speakers to achieve immersive effects. The depth processing system can advantageously manipulate phase and/or amplitude information to render audio along a listener's median plane, thereby rendering audio along varying depths. In one embodiment, the depth processing system analyzes left and right stereo input signals to infer depth, which may change over time. The depth processing system can then vary the phase and/or amplitude decorrelation between the audio signals over time to enhance the sense of depth already present in the audio signals, thereby creating an immersive depth effect.
    Type: Application
    Filed: January 3, 2012
    Publication date: July 5, 2012
    Applicant: SRS LABS, INC.
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Publication number: 20120099733
    Abstract: A stereo widening system and associated signal processing algorithms are described herein that can, in several embodiments, widen a stereo image with fewer processing resources than existing crosstalk cancellation systems. These system and algorithms can advantageously be implemented in a handheld device or other device with speakers placed close together, thereby improving the stereo effect produced with such devices at lower computational cost. However, the systems and algorithms described herein are not limited to handheld devices, but can more generally be implemented in any device with multiple speakers.
    Type: Application
    Filed: October 20, 2011
    Publication date: April 26, 2012
    Applicant: SRS LABS, INC.
    Inventors: Wen Wang, James Tracey, Robert C. Maling, III, Themis Katsianos
  • Publication number: 20110040397
    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    Type: Application
    Filed: August 13, 2010
    Publication date: February 17, 2011
    Applicant: SRS Labs, Inc.
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Publication number: 20110040395
    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    Type: Application
    Filed: August 13, 2010
    Publication date: February 17, 2011
    Applicant: SRS LABS, INC.
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Publication number: 20110040396
    Abstract: Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
    Type: Application
    Filed: August 13, 2010
    Publication date: February 17, 2011
    Applicant: SRS Labs, Inc.
    Inventors: Alan D. Kraemer, James Tracey, Themis Katsianos
  • Publication number: 20090161883
    Abstract: A method of adjusting a loudness of an audio signal may include receiving an electronic audio signal and using one or more processors to process at least one channel of the audio signal to determine a loudness of a portion of the audio signal. This processing may include processing the channel with a plurality of approximation filters that can approximate a plurality of auditory filters that further approximate a human hearing system. In addition, the method may include computing at least one gain based at least in part on the determined loudness to cause a loudness of the audio signal to remain substantially constant for a period of time. Moreover, the method may include applying the gain to the electronic audio signal.
    Type: Application
    Filed: December 19, 2008
    Publication date: June 25, 2009
    Applicant: SRS LABS, INC.
    Inventor: Themis Katsianos