Patents by Inventor Thomas Bradley Dills

Thomas Bradley Dills has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11478713
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated detection of emergent behaviors in interactive agents of an interactive environment. The disclosed system represents an artificial intelligence based entity that utilizes a trained machine-learning-based clustering algorithm to group users together based on similarities in behavior. The clusters are processed based on a determination of the type of activity of the clustered users. In order to identify new categories of behavior and to label those new categories, a separate cluster analysis is performed using interaction data obtained at a subsequent time. The additional cluster analysis determines any change in behavior between the clustered sets and/or change in the number of users in a cluster. The identification of emergent user behavior enables the subject system to treat users differently based on their in-game behavior and to adapt in near real-time to changes in their behavior.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: October 25, 2022
    Assignee: Electronic Arts Inc.
    Inventor: Thomas Bradley Dills
  • Patent number: 11458397
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated real-time engagement in an interactive environment. The method includes extracting events from a stream of data received from a service provider system, the stream of data comprising event information of one or more real-life sporting events. The method also includes selecting a subset of the events, the subset of the events comprising events that are engaging to a user. The method also includes generating engagement events for an interactive environment based on the subset of the events, each of the engagement events replicating a scenario that corresponds to an event of one of the one or more real-life sporting events. The method also includes sending the engagement events to a client device.
    Type: Grant
    Filed: June 8, 2020
    Date of Patent: October 4, 2022
    Assignee: Electronic Arts Inc.
    Inventor: Thomas Bradley Dills
  • Patent number: 10881964
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated detection of emergent behaviors in interactive agents of an interactive environment. The disclosed system represents an artificial intelligence based entity that utilizes a trained machine-learning-based clustering algorithm to group users together based on similarities in behavior. The clusters are processed based on a determination of the type of activity of the clustered users. In order to identify new categories of behavior and to label those new categories, a separate cluster analysis is performed using interaction data obtained at a subsequent time. The additional cluster analysis determines any change in behavior between the clustered sets and/or change in the number of users in a cluster. The identification of emergent user behavior enables the subject system to treat users differently based on their in-game behavior and to adapt in near real-time to changes in their behavior.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: January 5, 2021
    Assignee: Electronic Arts Inc.
    Inventor: Thomas Bradley Dills
  • Patent number: 10709983
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for automated real-time engagement in an interactive environment. The disclosed system provides for producing a series of game challenges that replicate scenarios of a real-life event, and soliciting users to engage the series of game challenges to win an in-game reward. In some aspects, an extraction server engine obtains a live feed from a service provider of the real-life event and converts, on a periodic basis, the live feed into a parsed feed with a predetermined number of events. The extraction server engine then feeds its output to a trained neural network, which then selects a subset of the predetermined number of events. The trained neural network feeds the selections to a game server engine, which then feeds the selected events as in-game event challenges to a game client for presentation to an end user.
    Type: Grant
    Filed: August 28, 2018
    Date of Patent: July 14, 2020
    Assignee: Electronic Arts Inc.
    Inventor: Thomas Bradley Dills