Patents by Inventor Thomas Butyn

Thomas Butyn has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240040103
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: October 6, 2023
    Publication date: February 1, 2024
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11876950
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers. One or more polygons representative of corresponding portions of objects in the scene are obtained for each layer and used to determine a view-independent representation. This view independent representation and data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g.
    Type: Grant
    Filed: August 18, 2022
    Date of Patent: January 16, 2024
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11876949
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data including information on transparency of surfaces is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: April 6, 2022
    Date of Patent: January 16, 2024
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20230377250
    Abstract: A method for light field rendering of a 3D scene data. The rendering method comprises capturing a light field image at a retracted plane, parallel to the display plane, decoding a light field camera to produce a hogel camera for each hogel at the retraction plane to produce an integral image, and applying a pixel remapping technique to the pixels of the integral image for display on a light field display. The 3D scene is captured and remapped to adjust the perspective giving the illusion the image was taken at the display plane, allowing captured images to be displayed in both the inner frustum and outer frustum of a light field display, creating an immersive experience.
    Type: Application
    Filed: May 18, 2022
    Publication date: November 23, 2023
    Inventors: Thomas Butyn, Colton Smith
  • Patent number: 11818327
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: March 14, 2022
    Date of Patent: November 14, 2023
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11743443
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: December 15, 2021
    Date of Patent: August 29, 2023
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20220400242
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers. One or more polygons representative of corresponding portions of objects in the scene are obtained for each layer and used to determine a view-independent representation. This view independent representation and data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g.
    Type: Application
    Filed: August 18, 2022
    Publication date: December 15, 2022
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11457197
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers. One or more polygons representative of corresponding portions of objects in the scene are obtained for each layer and used to determine a view-independent representation. This view independent representation and data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: September 27, 2022
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20220232196
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data including information on transparency of surfaces is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: April 6, 2022
    Publication date: July 21, 2022
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20220217319
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: March 14, 2022
    Publication date: July 7, 2022
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11363249
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data including information on transparency of surfaces is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: June 14, 2022
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11330244
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: December 21, 2020
    Date of Patent: May 10, 2022
    Assignee: Avalon Holographies Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20220109817
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: December 15, 2021
    Publication date: April 7, 2022
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 11252392
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: February 15, 2022
    Assignee: Avalon Holographies Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20210203903
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data including information on directions of normals is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: March 11, 2021
    Publication date: July 1, 2021
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20210152807
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: December 21, 2020
    Publication date: May 20, 2021
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 10986326
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data including information on directions of normals is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: April 20, 2021
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Patent number: 10924727
    Abstract: A simulator for light field displays. A high-performance simulator that can operate in real-time, allowing for VR-based evaluation of display designs. These capabilities allow for rapid exploration of display parameters (e.g. angular and hogel resolution, field of view, etc.), the visualization of how the angular spread of the rays that can affect quality and the evaluation of artifacts from light field processing. Additionally, the high-throughput nature of the simulation makes it amenable for use in the evaluation of light processing procedures such as those involved in light field rendering and compression contexts. The speed and ease with which one can explore light field display parameters makes this simulator the ideal tool for light field content design and evaluation.
    Type: Grant
    Filed: October 10, 2018
    Date of Patent: February 16, 2021
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Matthew Troke, Chuck Rumbolt, Robert Lockyer, Donovan Benoit, Thomas Butyn
  • Patent number: 10911735
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers which are sampled using an effective resolution function to determine a suitable sampling rate and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: February 2, 2021
    Assignee: Avalon Holographics Inc.
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn
  • Publication number: 20200275073
    Abstract: A system and methods for a CODEC driving a real-time light field display for multi-dimensional video streaming, interactive gaming and other light field display applications is provided applying a layered scene decomposition strategy. Multi-dimensional scene data is divided into a plurality of data layers of increasing depths as the distance between a given layer and the display surface increases. Data layers are sampled using a plenoptic sampling scheme and rendered using hybrid rendering, such as perspective and oblique rendering, to encode light fields corresponding to each data layer. The resulting compressed, (layered) core representation of the multi-dimensional scene data is produced at predictable rates, reconstructed and merged at the light field display in real-time by applying view synthesis protocols, including edge adaptive interpolation, to reconstruct pixel arrays in stages (e.g. columns then rows) from reference elemental images.
    Type: Application
    Filed: February 21, 2020
    Publication date: August 27, 2020
    Inventors: Matthew Hamilton, Chuck Rumbolt, Donovan Benoit, Matthew Troke, Robert Lockyer, Thomas Butyn