Patents by Inventor Thomas Marshall Miller, IV

Thomas Marshall Miller, IV has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220020198
    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.
    Type: Application
    Filed: July 26, 2021
    Publication date: January 20, 2022
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jeffrey Lin
  • Patent number: 11151766
    Abstract: Systems and methods for displaying a virtual character in a mixed reality environment are disclosed. In some embodiments, a view of the virtual character is based on an animation rig comprising primary joints and helper joints. The animation rig may be in a pose defined by spatial relationships between the primary joints and helper joints. The virtual character may be moving in the mixed reality environment. In some instances, the virtual character may be moving based on a comparison of interestingness values associated with elements in the mixed reality environment. The spatial relationship transformation associated with the movement may be indicated by movement information. In some embodiments, the movement information is received from a neural network.
    Type: Grant
    Filed: June 5, 2020
    Date of Patent: October 19, 2021
    Assignee: Magic Leap, Inc.
    Inventors: Thomas Marshall Miller, IV, Nafees Bin Zafar, Sean Michael Comer, James Jonathan Bancroft
  • Publication number: 20210312684
    Abstract: Examples of systems and methods for rendering an avatar in a mixed reality environment are disclosed. The systems and methods may be configured to automatically select avatar characteristics that optimize gaze perception by the user, based on context parameters associated with the virtual environment.
    Type: Application
    Filed: March 31, 2021
    Publication date: October 7, 2021
    Inventors: Joelle Zimmermann, Thomas Marshall Miller, IV, John Monos
  • Publication number: 20210286179
    Abstract: A user may interact and view virtual elements such as avatars and objects and/or real world elements in three-dimensional space in an augmented reality (AR) session. The system may allow one or more spectators to view from a stationary or dynamic camera a third person view of the users AR session. The third person view may be synchronized with the user view and the virtual elements of the user view may be composited onto the third person view.
    Type: Application
    Filed: March 8, 2021
    Publication date: September 16, 2021
    Inventors: Thomas Marshall Miller, IV, Takashi Kuribayashi, John Monos
  • Patent number: 11107262
    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: August 31, 2021
    Assignee: Magic Leap, Inc.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jeffrey Lin
  • Publication number: 20210166459
    Abstract: Real-time animation of a virtual character can be provided by pre-calculating a control policy that identifies a suitable animation clip to animate the next movement of the virtual character. The control policy can be calculated using a Markov decision process (MDP) and can specify an action to take (e.g., a movement) when the virtual character is in a particular state (e.g., in a particular position or pose). The control policy can be determined based on a discounted set of rewards or punishments associated with various actions that can occur in each state. The control policies can be pre-calculated, offline from a runtime animation engine (e.g., in an augmented reality display). The runtime animation engine can use the control policies to select an animation clip to move the virtual character through an environment in real time.
    Type: Application
    Filed: April 8, 2019
    Publication date: June 3, 2021
    Inventor: Thomas Marshall Miller, IV
  • Publication number: 20200388066
    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.
    Type: Application
    Filed: August 24, 2020
    Publication date: December 10, 2020
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jeffrey Lin
  • Publication number: 20200388065
    Abstract: Systems and methods for displaying a virtual character in a mixed reality environment are disclosed. In some embodiments, a view of the virtual character is based on an animation rig comprising primary joints and helper joints. The animation rig may be in a pose defined by spatial relationships between the primary joints and helper joints. The virtual character may be moving in the mixed reality environment. In some instances, the virtual character may be moving based on a comparison of interestingness values associated with elements in the mixed reality environment. The spatial relationship transformation associated with the movement may be indicated by movement information. In some embodiments, the movement information is received from a neural network.
    Type: Application
    Filed: June 5, 2020
    Publication date: December 10, 2020
    Inventors: Thomas Marshall MILLER, IV, Nafees BIN ZAFAR, Sean Michael COMER, James Jonathan BANCROFT
  • Patent number: 10789753
    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: September 29, 2020
    Assignee: Magic Leap, Inc.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jeffrey Lin
  • Publication number: 20190325633
    Abstract: Examples of the disclosed systems and methods may provide for improved and more realistic rendering of virtual characters and a more realistic interaction between a user and virtual characters. For example, the systems and methods describe techniques for mathematically generating a map used for animating facial expressions in a multidimensional animation blendspace. As another example, the systems and methods describe a transition system for dynamically transitioning facial expressions across a face of the virtual character. As another example, realistic physical movements can be added to a virtual character's facial expressions to provide interactivity with other virtual characters.
    Type: Application
    Filed: March 20, 2019
    Publication date: October 24, 2019
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jeffrey Lin
  • Publication number: 20190188895
    Abstract: Examples of systems and methods for rendering an avatar in a mixed reality environment are disclosed. The systems and methods may be configured to automatically scale an avatar or to render an avatar based on a determined intention of a user, an interesting impulse, environmental stimuli, or user saccade points. The disclosed systems and methods may apply discomfort curves when rendering an avatar. The disclosed systems and methods may provide a more realistic interaction between a human user and an avatar.
    Type: Application
    Filed: December 3, 2018
    Publication date: June 20, 2019
    Inventors: Thomas Marshall Miller, IV, Josh Anon, Frank Alexander Hamilton, IV, Cole Parker Heiner, Victor Ng-Thow-Hing, Rodrigo Cano, Karen Stolzenberg, Lorena Pazmino, Gregory Minh Tran, Stephane Antoine Joseph Imbert, Anthony Marinello
  • Patent number: 8217787
    Abstract: Text input may be entered on an electronic text input device by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A text character for input is determined, based on the touch sensitive areas which are detected as being simultaneously in contact with the user. The determined text character is locked by subsequent user action. A second surface of the device, such as that opposite the first surface, may include a display on which the determined text character and other information may be displayed.
    Type: Grant
    Filed: July 14, 2009
    Date of Patent: July 10, 2012
    Assignee: Sony Computer Entertainment America LLC
    Inventor: Thomas Marshall Miller, IV
  • Publication number: 20110014983
    Abstract: Game commands may be entered via an electronic game peripheral by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A game command is determined based on the touch sensitive areas which are detected as being simultaneously in contact with the user. A second surface of the device, such as that opposite the first surface, may include a display that displays an indication of the game command.
    Type: Application
    Filed: July 14, 2009
    Publication date: January 20, 2011
    Applicant: SONY COMPUTER ENTERTAINMENT AMERICA INC.
    Inventor: Thomas Marshall Miller, IV
  • Publication number: 20110012716
    Abstract: Text input may be entered on an electronic text input device by a user simultaneously contacting at least two of a plurality of discrete touch sensitive areas on a first surface of the device. A text character for input is determined, based on the touch sensitive areas which are detected as being simultaneously in contact with the user. The determined text character is locked by subsequent user action. A second surface of the device, such as that opposite the first surface, may include a display on which the determined text character and other information may be displayed.
    Type: Application
    Filed: July 14, 2009
    Publication date: January 20, 2011
    Applicant: SONY COMPUTER ENTERTAINMENT AMERICA INC.
    Inventor: Thomas Marshall Miller, IV
  • Publication number: 20100048301
    Abstract: A gaming peripheral for use during play of an electronic video game includes a board member and a rotational element extending from a bottom surface of the board member. The board member is rotatable about any of three mutually orthogonal axes, by a user standing on a top surface of the board member and applying a force to the rotational element which is contacting an opposing surface, such as the ground. The board member includes a rotation determination element for generating data representative of the rotation of the board member about any of the three axes. The rotational element and the rotation determination element can be disengageably engaged with the board member, such that a conventional, standalone board member, for example, a skateboard, is readily convertible between the gaming peripheral and the standalone skateboard.
    Type: Application
    Filed: September 22, 2008
    Publication date: February 25, 2010
    Applicant: Sony Computer Entertainment America Inc.
    Inventor: Thomas Marshall Miller, IV
  • Patent number: D901516
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: November 10, 2020
    Assignee: MAGIC LEAP, INC.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jennifer M. R. Devine
  • Patent number: D901517
    Type: Grant
    Filed: April 20, 2018
    Date of Patent: November 10, 2020
    Assignee: MAGIC LEAP, INC.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach
  • Patent number: D914715
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: March 30, 2021
    Assignee: Magic Leap, Inc.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach, Jennifer M. R. Devine
  • Patent number: D914716
    Type: Grant
    Filed: October 1, 2020
    Date of Patent: March 30, 2021
    Assignee: Magic Leap, Inc.
    Inventors: Thomas Marshall Miller, IV, The Hung Quach