Patents by Inventor Thomas Matthew Van Vleet

Thomas Matthew Van Vleet has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10002544
    Abstract: A training program is configured to systematically drive neurological changes to treat depression, mood and anxiety disorders. The training program includes an inference renormalization game that presents three subsets of stimuli and prompts a game participant to selectively respond or withhold responding to one or two of the stimulus subsets.
    Type: Grant
    Filed: February 1, 2017
    Date of Patent: June 19, 2018
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Chung-Hay Luk, Mor Nahum, Thomas Matthew Van Vleet
  • Patent number: 9911348
    Abstract: A game delivery system delivers a plurality of games in a training program. The training program is configured to systematically drive neurological changes to overcome cognitive deficits associated with a neurological disorder. In one embodiment, the training program includes an initial batch of games that predominantly exercise elemental, lower-level cognitive processes and sensory deficits. After a game participant progresses through the initial batch of games, the training program provides games that impose comparatively greater higher-order cognitive processing requirements on the participant. A clinician portal provides remote access to a clinician to data about the game participant's compliance and performance with the training program. The clinician portal also enables the administrator to configure the training program.
    Type: Grant
    Filed: February 8, 2016
    Date of Patent: March 6, 2018
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Hyun Kyu Lee, Chung-Hay Luk, Mor Nahum, Jyoti Mishra Ramanathan, Henry W. Mahncke, Thomas Matthew Van Vleet, Travis William Wade, Peter Brendan Delahunt, Jefferson Arthur Dewey, Samuel Chungchi Chan, Gregory Michael Sabatini, Donald Kelly Richards, Wesley Marshall Jackson
  • Patent number: 9824602
    Abstract: A training program is configured to systematically drive neurological changes to treat an addiction, wherein a plurality of addiction-related stimuli stimulate craving for the object of the addiction. The training program comprises at least one computerized reverse conditioning game configured to present a plurality of target and distractor stimuli, wherein the distractor stimuli are addiction-related stimuli, and prompts a game participant to respond to the target stimuli and ignore the distractor stimuli.
    Type: Grant
    Filed: February 8, 2016
    Date of Patent: November 21, 2017
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Chung-Hay Luk, Mor Nahum, Jyoti Mishra Ramanathan, Thomas Matthew Van Vleet
  • Publication number: 20170148343
    Abstract: A training program is configured to systematically drive neurological changes to treat depression, mood and anxiety disorders. The training program includes an inference renormalization game that presents three subsets of stimuli and prompts a game participant to selectively respond or withhold responding to one or two of the stimulus subsets.
    Type: Application
    Filed: February 1, 2017
    Publication date: May 25, 2017
    Inventors: MICHAEL M. MERZENICH, CHUNG-HAY LUK, MOR NAHUM, THOMAS MATTHEW VAN VLEET
  • Patent number: 9601026
    Abstract: A training program is configured to systematically drive neurological changes to treat depression, mood and anxiety disorders. In one embodiment, a reward renormalization game presents a plurality of stimuli, a subset of which are positively affective, and the remainder of which are neutral or negatively affective, and prompts a game participant to respond to the positively affective stimuli and ignore the remainder of the stimuli. In another embodiment, an inference renormalization game presents a plurality of stimuli, a subset of which are positively affective, a second subset of which are negatively affective, and a third subset of which are neutral and prompts a game participant to respond to both the positively affective stimuli and the negatively affective stimuli and ignore the neutral stimuli.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: March 21, 2017
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Chung-Hay Luk, Mor Nahum, Thomas Matthew Van Vleet
  • Publication number: 20160155353
    Abstract: A training program is configured to systematically drive neurological changes to treat an addiction, wherein a plurality of addiction-related stimuli stimulate craving for the object of the addiction. The training program comprises at least one computerized reverse conditioning game configured to present a plurality of target and distractor stimuli, wherein the distractor stimuli are addiction-related stimuli, and prompts a game participant to respond to the target stimuli and ignore the distractor stimuli.
    Type: Application
    Filed: February 8, 2016
    Publication date: June 2, 2016
    Inventors: MICHAEL M. MERZENICH, CHUNG-HAY LUK, MOR NAHUM, JYOTI MISHRA RAMANATHAN, THOMAS MATTHEW VAN VLEET
  • Publication number: 20160155355
    Abstract: A game delivery system delivers a plurality of games in a training program. The training program is configured to systematically drive neurological changes to overcome cognitive deficits associated with a neurological disorder. In one embodiment, the training program includes an initial batch of games that predominantly exercise elemental, lower-level cognitive processes and sensory deficits. After a game participant progresses through the initial batch of games, the training program provides games that impose comparatively greater higher-order cognitive processing requirements on the participant. A clinician portal provides remote access to a clinician to data about the game participant's compliance and performance with the training program. The clinician portal also enables the administrator to configure the training program.
    Type: Application
    Filed: February 8, 2016
    Publication date: June 2, 2016
    Inventors: MICHAEL M. MERZENICH, HYUN KYU LEE, CHUNG-HAY LUK, MOR NAHUM, JYOTI MISHRA RAMANATHAN, HENRY W. MAHNCKE, THOMAS MATTHEW VAN VLEET, TRAVIS WILLIAM WADE, PETER BRENDAN DELAHUNT, JEFFERSON ARTHUR DEWEY, SAMUEL CHUNGCHI CHAN, GREGORY MICHAEL SABATINI, DONALD KELLY RICHARDS, WESLEY MARSHALL JACKSON
  • Patent number: 9308445
    Abstract: A game delivery system delivers a plurality of games in a training program. The training program is configured to systematically drive neurological changes to overcome cognitive deficits associated with a neurological disorder. In one embodiment, the training program includes an initial batch of games that predominantly exercise elemental, lower-level cognitive processes and sensory deficits. After a game participant progresses through the initial batch of games, the training program provides games that impose comparatively greater higher-order cognitive processing requirements on the participant. A clinician portal provides remote access to a clinician to data about the game participant's compliance and performance with the training program. The clinician portal also enables the administrator to configure the training program.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: April 12, 2016
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Hyun Kyu Lee, Chung-Hay Luk, Mor Nahum, Jyoti Mishra Ramanathan, Thomas Matthew Van Vleet, Henry W. Mahncke, Travis William Wade, Peter Brendan Delahunt, Jefferson Arthur Dewey, Samuel Chungchi Chan, Gregory Michael Sabatini, Donald Kelly Richards, Wesley Marshall Jackson
  • Patent number: 9302179
    Abstract: A training program is configured to systematically drive neurological changes to treat an addiction, wherein a plurality of addiction-related stimuli stimulate craving for the object of the addiction. The training program comprises at least one computerized reverse conditioning game configured to present a plurality of target and distractor stimuli, wherein a subset of the distractor stimuli are addiction-related stimuli, and prompts a game participant to respond to the target stimuli and ignore the distractor stimuli.
    Type: Grant
    Filed: March 7, 2014
    Date of Patent: April 5, 2016
    Assignee: POSIT SCIENCE CORPORATION
    Inventors: Michael M. Merzenich, Chung-Hay Luk, Mor Nahum, Jyoti Mishra Ramanathan, Thomas Matthew Van Vleet