Patents by Inventor Thomas MUELLER-HOEHNE

Thomas MUELLER-HOEHNE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11967024
    Abstract: A technique is described for extracting or constructing a three-dimensional (3D) model from multiple two-dimensional (2D) images. In an embodiment, a foreground segmentation mask or depth field may be provided as an additional supervision input with each 2D image. In an embodiment, the foreground segmentation mask or depth field is automatically generated for each 2D image. The constructed 3D model comprises a triangular mesh topology, materials, and environment lighting. The constructed 3D model is represented in a format that can be directly edited and/or rendered by conventional application programs, such as digital content creation (DCC) tools. For example, the constructed 3D model may be represented as a triangular surface mesh (with arbitrary topology), a set of 2D textures representing spatially-varying material parameters, and an environment map. Furthermore, the constructed 3D model may be included in 3D scenes and interacts realistically with other objects.
    Type: Grant
    Filed: May 30, 2022
    Date of Patent: April 23, 2024
    Assignee: NVIDIA Corporation
    Inventors: Carl Jacob Munkberg, Jon Niklas Theodor Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex John Bauld Evans, Thomas Müller-Höhne, Sanja Fidler
  • Publication number: 20240104831
    Abstract: One embodiment of a method for generating representations of scenes includes assigning each image included in a set of images of a scene to one or more clusters of images based on a camera pose associated with the image, and performing one or more operations to generate, for each cluster included in the one or more clusters, a corresponding three-dimensional (3D) representation of the scene based on one or more images assigned to the cluster.
    Type: Application
    Filed: June 6, 2023
    Publication date: March 28, 2024
    Inventors: Yen-Chen LIN, Valts BLUKIS, Dieter FOX, Alexander KELLER, Thomas MUELLER-HOEHNE, Jonathan TREMBLAY
  • Publication number: 20230360278
    Abstract: Neural network performance is improved in terms of training speed, memory footprint, and/or accuracy by learning a compressed neural graphics primitive representation. A neural graphics primitive is a mathematical function involving at least one neural network, used to represent a computer graphic, where the graphic can be an image, a 3D shape, a light field, a signed distance function, a radiance field, 2D video, volumetric video, etc. Instead of being input directly to a neural network, inputs are effectively mapped (encoded) into a higher dimensional space via a function. The input comprises coordinates used to identify a point within a d-dimensional space. The point is quantized and a set of vertex coordinates corresponding to the point are used to access an indexing codebook and a features codebook that store learned index offsets and learned feature vectors, respectively. The learned feature vectors are then provided as inputs to the neural network.
    Type: Application
    Filed: April 11, 2023
    Publication date: November 9, 2023
    Inventors: Alexander Georg Keller, Thomas Müller-Höhne, Towaki Takikawa
  • Publication number: 20230140460
    Abstract: A technique is described for extracting or constructing a three-dimensional (3D) model from multiple two-dimensional (2D) images. In an embodiment, a foreground segmentation mask or depth field may be provided as an additional supervision input with each 2D image. In an embodiment, the foreground segmentation mask or depth field is automatically generated for each 2D image. The constructed 3D model comprises a triangular mesh topology, materials, and environment lighting. The constructed 3D model is represented in a format that can be directly edited and/or rendered by conventional application programs, such as digital content creation (DCC) tools. For example, the constructed 3D model may be represented as a triangular surface mesh (with arbitrary topology), a set of 2D textures representing spatially-varying material parameters, and an environment map. Furthermore, the constructed 3D model may be included in 3D scenes and interacts realistically with other objects.
    Type: Application
    Filed: May 30, 2022
    Publication date: May 4, 2023
    Inventors: Carl Jacob Munkberg, Jon Niklas Theodor Hasselgren, Tianchang Shen, Jun Gao, Wenzheng Chen, Alex John Bauld Evans, Thomas Müller-Höhne, Sanja Fidler
  • Publication number: 20230052645
    Abstract: Neural network performance is improved in terms of training speed and/or accuracy by encoding (mapping) inputs to the neural network into a higher dimensional space via a hash function. The input comprises coordinates used to identify a point within a d-dimensional space (e.g., 3D space). The point is quantized and a set of vertex coordinates corresponding to the point are input to a hash function. For example, for d=3, space may be partitioned into axis-aligned voxels of identical size and vertex coordinates of a voxel containing the point are input to the hash function to produce a set of encoded coordinates. The set of encoded coordinates is used to lookup D-dimensional feature vectors in a table of size T that have been learned. The learned feature vectors are filtered (e.g., linearly interpolated, etc.) based on the coordinates of the point to compute a feature vector corresponding to the point.
    Type: Application
    Filed: February 15, 2022
    Publication date: February 16, 2023
    Inventors: Alexander Georg Keller, Alex John Bauld Evans, Thomas Müller-Höhne, Faycal Ait Aoudia, Nikolaus Binder, Jakob Hoydis, Christoph Hermann Schied, Sebastian Cammerer, Matthijs van Keirsbilck, Guillermo Anibal Marcus Martinez